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Thread: How many of you would pay big $$$ for a TaleWorlds combat CK2 expansion? (M&B)

  1. #1

    How many of you would pay big $$$ for a TaleWorlds combat CK2 expansion? (M&B)

    Nothing really comes close to a Pdox game when it comes to deep, historically accurate nerdgasms. (well they come the closest at least)

    Where its really lackluster is the combat. I know its by design, I hear you, but sometimes when we build up that force and technology to take a keep, theres a bunch of excitement leading up to a few seconds of two small icons banging swords.
    When what I really want to do is lead my army in the thick of it. So if TaleWorlds were to gain license to make M&B fights launch during CK2, how much would you be willing to pay?

    Combining two of my favorite things, I would pay a lot for.

    How it could be done? Open battle api interraction from the CK2 dlls.

    What Pdox would do is have it so that when a battle occurs that a player wants to interract in from an external application, CK2 checks to see if there is a process implementing their battle API. If there is, CK2 pauses and invokes the process that is implementing their battle api and passes all of the information about the battle to that external process, then CK2 just chills and waits for that other process to return the results of the battle, or for you to click cancel and do the fight automatically.

    This would allow a studio like TaleWorlds to sell enhanced combat expansions for Pdox games. Or even creative assembly, and get total war style battles. I've done something similar to this but never with a video game, but the same principle applies, two processes talk to each other through an api, leaving the implementation of some service to be not important as long as it satisfies the interface requirements.

    Anyways probably won't happen with CK2 or even the next big Pdox game thats in the works, whatever that might be, but IMO you guys should play around with this concept when you get the time Pdox devs. I spend a looooot of money on these kinds of games, I would definitely pay big for the ability to combine the parts of different games that I like.
    You're even M&B's publisher! You should be able to arrange something like this from them.

  2. #2
    Medieval: Total War.

  3. #3
    The lag of fighting 20k army vs 10k M&B style, is not practical.

    I'd settle for a combination of Paradox strategy, with Total War tactical combat, although the latter's BattleAI are not that smart.

  4. #4
    First Lieutenant Malvius's Avatar
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    Playing as sir Lagalot in a Battle of 10000 Men...
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    Lt. General tnick0225's Avatar
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    I would enjoy this alot as having tactical command of an army is always fun and intriguing and battle scenes ToW gives are amazing. Although they tend to cap the amount of people in battle to what a few thousand? Never seen more then that unless there were mods that I never used.

    Anyway I've had battles in CKII that had close to 60k men dueling it out. I can't see these game engines being able to handle such an onslaught. Not too mention the additional graphical portrayal of the area thats being fought over. So as much as I would love to see something like this and would even pay alot for it, I don't think it would be practical and actually work sadly. As others have said it would be super lag at least I think it would be. Which is very sad and unfortunate.

  6. #6
    There is a reason they make Total War games and Paradox games. Some people, like I; do not care to go head to head on the battlefield because I know in real life if I was that character I would not insta teleport to command a battle. Besides I don't like fighting on the ground level commanding troops, some people do and I don't.

  7. #7
    Benevolent Imperialist flame7926's Avatar
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    Quote Originally Posted by Mitchmon View Post
    There is a reason they make Total War games and Paradox games. Some people, like I; do not care to go head to head on the battlefield because I know in real life if I was that character I would not insta teleport to command a battle. Besides I don't like fighting on the ground level commanding troops, some people do and I don't.
    Some people want the strategic parts of both games combined.
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    Herr Feldmarschall deathsai's Avatar
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    Hell no. Leave the two separate genres as they are.
    "From now on, you forget about the gravity before you go through that door. The old gravity is gone, erased. Understand me? Whatever your gravity is when you get to the door, remember-the enemy's gate is down."-Ender Wiggin

  9. #9
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    No, thank you.

    Apples and oranges... No-one's ever heard of an orpple.

  10. #10
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    Quote Originally Posted by deathsai View Post
    Hell no. Leave the two separate genres as they are.
    Quote Originally Posted by EirikrRaudi View Post
    No, thank you.

    Apples and oranges... No-one's ever heard of an orpple.
    +1

    no tactical battles in Paradox developed games please
    When in danger, when in doubt
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  11. #11
    Duke of Middle Italy Tempestra's Avatar
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    Oh look, it's this thread again.

  12. #12
    I wonder how hard it would be to find out the details of a battle in a crusader kings savegame file, and then convert it in some sensible fashion to total war format, so you could just duke that battle out in some custom total war battle instead.

    And once the battle would be over with convert the casualties and what not to a more ck oriented form and edit the savegame to include them as the result of the battle.

    Now especially for multiplayer that just might be a great idea if the players are fans of both CK and Total war series. Why leave the one big decisive battle in the hands of rng and who-ever-has-more-men-wins when you could duke it out on the field properly.

    But against AI? No thanks, the battles would be repetitive and total war AI is well known for its lack of actually doing anything intelligent.

  13. #13
    Considering how often CK2 battles are 1-sided slaughters, I can't think that it would add to the game.

  14. #14
    Lt. General tnick0225's Avatar
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    Quote Originally Posted by SkidiWili View Post
    I wonder how hard it would be to find out the details of a battle in a crusader kings savegame file, and then convert it in some sensible fashion to total war format, so you could just duke that battle out in some custom total war battle instead.

    And once the battle would be over with convert the casualties and what not to a more ck oriented form and edit the savegame to include them as the result of the battle.

    Now especially for multiplayer that just might be a great idea if the players are fans of both CK and Total war series. Why leave the one big decisive battle in the hands of rng and who-ever-has-more-men-wins when you could duke it out on the field properly.

    But against AI? No thanks, the battles would be repetitive and total war AI is well known for its lack of actually doing anything intelligent.
    This so true...sad thing is ToW army amounts are capped so you couldn't really engineer a proper battle and do it that way.

    Like I said I love the idea, but know there's no way to integrate it as it would be way way way too massive for either game's engine too handle. I mean hell I can only imagine the meltdown ToW would have trying to figure out what to do with a battle involving 60,000 men

  15. #15
    I would settle for being able to change the stance of the column that my character has command of.

  16. #16
    I can't see the TW style of battle being practical for CK 2 although it would be fun to have more tactical options a la hearts of iron. Perhaps not so many units but the way combat is handled now with just two large blobs duking it out isn't much fun. Make provinces with 6 extra holdings have more supply than those with 2 or 3 and maybe we'd see more splitting up of armies. No attrition during battles also kinda kills the realism (though I understand it's because battles rarely took that long in reality but there needs to be some allowance for armies to rush to the battle).

  17. #17
    Quote Originally Posted by tnick0225 View Post
    I would enjoy this alot as having tactical command of an army is always fun and intriguing and battle scenes ToW gives are amazing. Although they tend to cap the amount of people in battle to what a few thousand? Never seen more then that unless there were mods that I never used.

    Anyway I've had battles in CKII that had close to 60k men dueling it out. I can't see these game engines being able to handle such an onslaught. Not too mention the additional graphical portrayal of the area thats being fought over. So as much as I would love to see something like this and would even pay alot for it, I don't think it would be practical and actually work sadly. As others have said it would be super lag at least I think it would be. Which is very sad and unfortunate.
    This is why you don't need to worry about the execution of the battle. It can be handled in clever ways that don't need to be figured out immediately, and can be improved upon later.
    I could come up with a way to handle 100k vs 100k armies, just need to use your imagination. I have a general idea of how it would work, which is fine. You never know 100% how some new development will end up working up front, you just need a general idea, and talented/imaginative people to do it.

  18. #18
    Second Lieutenant sumdood's Avatar
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    I'd like to see something like this too, but it'd have to be a new game built from the ground up around this concept.

  19. #19
    Lt. General tnick0225's Avatar
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    Quote Originally Posted by Hokibukisa View Post
    This is why you don't need to worry about the execution of the battle. It can be handled in clever ways that don't need to be figured out immediately, and can be improved upon later.
    I could come up with a way to handle 100k vs 100k armies, just need to use your imagination. I have a general idea of how it would work, which is fine. You never know 100% how some new development will end up working up front, you just need a general idea, and talented/imaginative people to do it.
    Well thats cool then I mean I think it'd be awesome to see and would love something like it. Hell I would enjoy any kind of addition to CKII battles. But even though its lacking in that area it makes up for it in political intrigue and how real decisions feel in game. So definitely all for any improvement in this area.

  20. #20
    If we're genre-blending I'd prefer it the other way around. Mount and Blade with the dynastic scheming of Crusader Kings.

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