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DDRJake

Field Marshal
112 Badges
Feb 4, 2011
5.158
6.578
  • Ship Simulator Extremes
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It's been a while since my 16th century Ryukyu World Conquest So I've decided to fire up an AAR for once. I'll be playing the latest version of Meiou with all the hotfixes available at time of posting alongside the April 20th DW5.2 beta as the manliest of the Indian nations: Cochin

Goals are not set in stone yet. There will be no vast conquests, just the securing of India for the Hindus who are under threat from the mean old Muslims of the North. Westernisation is prohibited. The difficulty is set to Very hard, historical lucky nations and the spread of sea/land at 100 years.

Let's get right to it. Here is Cochin.

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See it? Right there?

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There we go; the Cornwall of India. Manliest country this side of the Bosphorus and outright badass of the Subcontinent. This fine nation will lead the people of India to greatness.

Meiou has a trait system for rulers, so even crappy rulers can have fantastic traits and that 9/8/8 can be a lazy hopeless arse. As it stands, my 8/7/6 ruler begins with a +50% tax bonus. Not that much help with my one province but it's certainly a boon.

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The Hindus of the south are under looming threat of the merciless Muslim mass of Delhi to the north. I fire off an aliance offer to Vijayanagar up north for some protection. You would think that would be Cochin's prime concern as a poor Hindu power but...

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It is time to unsheathe the sword of forgiveness and thrust the spears of mercy. Vijay and myself are caught at war with both Madurai and Bahmani with Mysore thrown in for good measure. Vijay can field a good 14k troops but so can Madurai, and Bahmani even more than that. Mysore is swiftly annexed while Vijay loses one province to Bahmani for peace. Now we focus on Madurai. With my free trade sliders and Merchant Adventures idea, I've sent my merchants off with what little gold I have to get some income to raise mercenary armies far above my support limit of one. It seems the cost for troops cannot become more inflated than 300% extra. That's handy. I leave the fighting to Vijay as Very Hard mode, coupled with Madurai having Military Drill means I have a 1.25 morale handicap against them on the field. With Vijay doing the heavy lifting though, things start to look good.

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Between them Vijay and Bahmani sack Madurai for their treasury and peace out leaving me at war alone. Since I cannot raise anywhere near an army to hold my own against them, I'm a little concerned, however much to my surprise, Vijay is happy for a round 2.

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This pattern goes on for years. Since I remain warleader and Vijay keeps rejoining and peacing out, I can keep Madurai at bay while (very) slowly taking land in my own name. In Meiou, almost all provinces have a level 2 fort at game start, so a 1k stack is highly unlikely to take a place any time soon. Vijay gets a conquest mission on my 2PM neighbour and calls me in. I take full advantage of being closer.

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This means Vijay's mission is now to conquer me. They're a good mate though and cancel it within a few years. 7 inflation later I finally have Madurai firmly under heel.

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Oh piss.
 
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One of these days I ought to actually play MEIOU. Could it be that I have too many Paradox games? ... Nah, that's absurd. ;)

I love the AAR! Keep it up!
 
Meiou and in India count me in:cool:
Get to learn more about Meiou on my favorite continent win win.
subscribed.
 
I've been waiting for your project... ready to be impressed again... following of course ! :cool:
 
You've posted some cracking screenshots in the past so I'll follow this with interest :)
 
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Peace was needed in order to swing a little bit of mercenary muscle to help Vijay up north. Almost all of my troops are Mercs. If you've only played fairly easy countries or safe strats then you've likely never even touched the "hire mercs" button. They are twice as expensive both in recruitment and upkeep but sometimes you've got plenty of money but just zero manpower.

But still my troops are garbage. Absolutely garbage. I have a slight land tech advantage but just look how badly we get pummelled, even with half decent die rolls.

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But sometimes you just have to roll with the punches. Eventually Vijay is able to lay the beat down while I take on the roll which includes less heavy lifting. I keep Bahmani's troops under heel. Keep in mind that to safely defeat these newly produced troops I need to outnumber them roughly 3:1 and have good morale. Yes, that's to beat freshly recruited troops. Nobody said Very Hard was going to be easy. Quite the opposite in fact. Madurai help me laugh away the pain

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Bahmani is beaten to a White peace as Vijay pulled out and was no longer willing to break truce just to cave in some Muslim heads. What followed was 20 years of relative peace and order. Towards the end I seize the opportunity to fabricate claims on Mudarai, but they were guarenteed by Vijay. I looked everywhere for a way to pull Vijay into another war so they would avoid fighting me. I want to keep them by my side for the whole game if possible; they can get missionaries while I cannot, so they will be my key to converting lands. It's also nice to have an ally. It adds to the unpredictability. I mean, how many of you, when you reach a certain size, just ditch all non-vassal/PU alliances? A fair number I'm betting. I finally find a poor unprotected throne in the shattered remains of Majapahit. A good enough reason and only ~100 ducats for the CB. This lets me pull Vijay into a war so I can PU Madurai safely. Do I abuse game mechanics for my own end? Oh heavens yes! It's the Cochin way!

Meanwhile Bengal are getting stronger and proving to be a demi-threat to Hindu life. They snag a province off of Mudarai before I PU them and annex the entire Ceylon island.

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I hadn't actually expected to PU that little ex-Majapahitan country but seeing such a manly colour in the region made me want to foster it. They had 3 cores held by other Indonesian meanies so I let the little pink bro occupy them. One defected, the other two broke out in rebelion and ceded peacefully. Embarassingly, my troops were still getting stomped by those freshly made guys. One of these days that's going to really hurt me.

Ah yes, defection timers. In Meiou, much like in history, provinces can cede during the course of a war if conditions are met. Same religion, culture or cores as an occupier can mean that occupied provinces cede to another country if no attempt is made to retake them within about a year. It costs the new owner 1 infamy if they then accept the province and the war goes on as normal. It's a nice little touch and it swings both ways. It certainly helps when you hold a few territories than you have blocked off from a far more powerful rival who refuses to give you them in a peace deal.

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I snigger a little and make plans to thrash some land from Bengal. my Hindu friends South of China: Champa, are not fairing too well. Hinduism is nearly wiped out down there. Before dealing with the Bengaleese I need to give the Bahmani's a beating they will never forget nor recover from. And by me I mean Vijay.

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Vijay love war

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Bahmani never recover. All this land will go to Vijay and thankfully they get missionaries (I do not, my sliders are Secular and Innovative to help with Tech and Trade). That cultural differences popup is fairly self explanitory. PUs are a cheap way to expand and you can fire them off to everyone without much to worry about. in Meiou, you will get popups like this hurting relations big-time with them fairly frequently. It fires much more for countries outside your culture and possibly for far away countries. I'm not a fan of mass PUing and vassalation. It's cheap and womanly. I don't plan on having any further PUs and don't want more than around 3 vassals.

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After all the times I've murdered their WE and stability, I'm not surprised that Vijay call me in like this. I take it on the chin just like they did. Since I'm very decentalised I'm able to regain stability fairly quickly (Oh sliders are a lot more interesting in Meiou, as are national ideas) and the WE isn't too bad. Anything for my beloved Vijay who I want to grow big and strong. They'll need big jaws to dig into the Delhi Sandwich above. After polishing off that Hindu snack, the religious screen starts looking a bit more favourable for the Hindus.

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It's time for Bengal though. I need to liberate the Ceylon island and get that province back for my PU junior. I declare with no CB and set out to sink their navy. Like a real war, there are many, many naval skirmishes. Some I lose, some I win. Top priority is to sink their bloody fleet so rebels can run wild.

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Cont...
 
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Beseiging a province is hard work, especially 4k troops on a level 2 fort. A little bit of gold in the right hands speeds this along nicely while I keep thrashing their navy (and getting thrashed myself. I was losing and a month later recapturing my own pink ships! I'm very glad that I never have to fight an actual battle because there troops would have killed me unless I had about a 4:1 advantage with plenty of cav. I make moves on half of Ceylon Island and get a not-too-shabby heir during the war. Does high diplo rating aid inheritance odds? I don't know. I'll just have to cross my fingers and toes: I get cores on all od Madurai's lands on inheritance.

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I decided here and now that I either wanted to own all of the Ceylon islands for my pink Indian glory or have them as a 4-province vassal. Jaffna's beautiful burgundy colour appeals to me and since they were caused by nationalist rebels, they have cores on the whole island. And sometimes the god of chance just smiles down on you.

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I take it, release Jaffna as a 2PM vassal then Good Government Policies for AND I gain a core!

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Why are cores so lucky? Well in the real world, owning something for 50 years does not make it uncontestidly yours. Look at Gibraltar or the Falklands or Ireland. In Meiou, once nationalism dies away you have to gain cores through an event. The event has a MTTH of 250 years but with many, many, MANY modifiers that inevitably bring that number down. If the culture is your province and religion then the MTTH is already cut down to about 54 years. Add to that high stability, DotF, Prestige, HRE/Shogun bonuses and cores (can!) fire very quickly. Colonies have no nationalism and a further 50% bonus to coring so that's great news for colonial powers. For a full list of coring modifiers as well as a tasty look at the Meiou game, take a gander over here

I'm such a sell out. Anyway, that's us up to the current situation. After I eradicate Islam from India I'll need some more goals to keep me going. Final goal might well be total HRE occupation and disbandment. I want a juicy endgame screenshot similar to my Cherokee one.

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Oh yeaaaah, those were the days.
 
It's a shame you didn't make an AAR on that one!
 
That Cherokee screenshot looks insane. Dfnitely something I could never accomplish with my meagre gameplay skills. Things look realy bright for Cochin though so yeah, maybe we get to see pink British Isles etc...
 
It's a shame you didn't make an AAR on that one!

That Cherokee screenshot looks insane. Dfnitely something I could never accomplish with my meagre gameplay skills. Things look realy bright for Cochin though so yeah, maybe we get to see pink British Isles etc...

Thanks. I did the entire Cherokee game in 11 hours one evening. I kept all the screenshots and could easilly post them up someday. As for Pink British Isles, it's an idea to consider. as I say, I'm open to goal suggestions although disbandoning the HRE and eradicating Islam from India are my two main goals.
 
Thats real purdy so far. I like the way you work. Especially when you make it seem so easy.

An indian Britain could be a nice twist of fate; think of all the woolen goods your west european companies can import.