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Thread: Customisable classes

  1. #1

    Customisable classes

    From what i've seen, there will be an element of customization when it comes to creating a character that suits your playstyle, but this raises a few issues with me, as could you not have an archer with a greatsword secondary weapon? What kind of measures are there in place to make the custom classes balanced and also to some extent historically accurate, while still allowing enough verity to feel unique?

  2. #2
    Colonel ElricVonRabe's Avatar
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    I believe I noticed that there are alot of perks to use certain weapons effectively.

    An archer would have to pick an archery perk to be effective at using his bow, but he wouldn't have enough perks left to effectively use the greatsword as well, or at least wear heavy armour without serious drawbacks.
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    Second Lieutenant Orkfaeller's Avatar
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    Im pretty sure that Bows like greatswords (we are talking about the two handed ones, right?) are both primary weapons, so it wont be possible I guess to carry both.

    So I guess, bows, crossbows, twohanders, lances, spears, halberts, rifles, etc cant be mixed.

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    Correct I think, except for rifles. Since there are no rifles to be had at all, we have handguns. (or gonnes, if you like that sort of spelling)

    They can still have one handed side arms of their choice though. Seems a good mix to me.
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  5. #5
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    The equipment system with weapons seems really good to me ! Like the way they are doing it, and do believe Orkfaeller are right with what is primary weapons.

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    Second Lieutenant tomtekopf's Avatar
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    It would look rather interesting to see an archer in full plate armour.... with a badger on his head!

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    First Lieutenant Eridan Ampora's Avatar
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    Would there be an advantage of, say, using a dagger as the only weapon?

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    God of War and Thunder Demi Moderator Baynard's Avatar
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    Quote Originally Posted by Eridan Ampora View Post
    Would there be an advantage of, say, using a dagger as the only weapon?
    I don't think that's possible.
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  9. #9
    Second Lieutenant tomtekopf's Avatar
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    Very low encumberance? But it would still be retarded.

  10. #10
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    Quote Originally Posted by Eridan Ampora View Post
    Would there be an advantage of, say, using a dagger as the only weapon?
    You can't opt out of a sidearm, but it would give you less encumbrance to not pick a primary weapon.

    What encumbrance does is kinda complicated, but it affect a huge amount of things very slightly rather than just a one shot debuff to you movespeed.

    edit: and yeah, bows and greatswords are primary weapons so you can't have both. The part about the perks is also correct.

  11. #11
    Colonel ElricVonRabe's Avatar
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    Quote Originally Posted by Robin. View Post
    You can't opt out of a sidearm, but it would give you less encumbrance to not pick a primary weapon.

    What encumbrance does is kinda complicated, but it affect a huge amount of things very slightly rather than just a one shot debuff to you movespeed.

    edit: and yeah, bows and greatswords are primary weapons so you can't have both. The part about the perks is also correct.
    Interesting.

    I wonder if one could choose multiple perks of one category, or has to pick one perk of every category.
    Would make specialising your character much more powerful and freeform, if you could choose 5 - 6 perks, no matter what category. That might contain danger of overpowered builds though, and might be hard to balance.

    For example, someone would like to use the "support perk" slot for another offensive perk, so he has more special moves in melee.
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  12. #12
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    Quote Originally Posted by ElricVonRabe View Post
    Interesting.

    I wonder if one could choose multiple perks of one category, or has to pick one perk of every category.
    Would make specialising your character much more powerful and freeform, if you could choose 5 - 6 perks, no matter what category. That might contain danger of overpowered builds though, and might be hard to balance.

    For example, someone would like to use the "support perk" slot for another offensive perk, so he has more special moves in melee.
    In the feed we saw that you can only chose two perks per category. I don't see the reason why they should allow stacking perks in one category.

  13. #13
    Colonel ElricVonRabe's Avatar
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    Quote Originally Posted by Wezqu View Post
    In the feed we saw that you can only chose two perks per category. I don't see the reason why they should allow stacking perks in one category.
    I don't see a reason strong enough to justify the balance issues that would tag along either.
    There was a huge variety of perks to choose from in any category, so everyone should find something he can use.

    Just wasn't entirely sure if it was free-form or not. Thanks for pointing that out!
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  14. #14
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    Hard to tell if the massive amount of customization will make a diffrence or not until it has been tested in every which way possibly in almost any situation. Just odd to see so many different things. Hopefully it won't feel like a chore making a single class.

  15. #15
    The more customization the longer the life spam, provided the core game play is good. I would rather have more options than not enough.
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  16. #16
    Quote Originally Posted by RoBo_CoP View Post
    Hard to tell if the massive amount of customization will make a diffrence or not until it has been tested in every which way possibly in almost any situation. Just odd to see so many different things. Hopefully it won't feel like a chore making a single class.
    I would imagine after awhile you get to learn the perks and what they do and etc so it won't be a chore, but at start I'll imagine it is a chore just to read through all them and decide what ones you want to use if you're gonna customize your class.

    Quick note: In the live-stream somebody said that when start the game you start with a basic character with perks already on him, and gotta unlock the rest so if don't want to outfit your character first, and just dive in to a game that works aswell I guess.

  17. #17
    Field Marshal Wezqu's Avatar
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    Quote Originally Posted by Foxcola View Post
    Quick note: In the live-stream somebody said that when start the game you start with a basic character with perks already on him, and gotta unlock the rest so if don't want to outfit your character first, and just dive in to a game that works aswell I guess.
    If I didn't understand wrong you will not get many of the weapons and armors on the start anyway. You have to unlock those also. They did state that you will get one bow at least from the start so you can be an archer. So I would imagine you have few melee weapons and some pieces of armor but it will still be quite limited of how much customation you can do at the start.

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    Quote Originally Posted by Foxcola View Post
    I would imagine after awhile you get to learn the perks and what they do and etc so it won't be a chore, but at start I'll imagine it is a chore just to read through all them and decide what ones you want to use if you're gonna customize your class.

    Quick note: In the live-stream somebody said that when start the game you start with a basic character with perks already on him, and gotta unlock the rest so if don't want to outfit your character first, and just dive in to a game that works aswell I guess.
    Hopefully it won't be daunting to new players. Especially for casual gamers.

  19. #19
    Quote Originally Posted by Cradoc View Post
    Hopefully it wont be daunting to new players. Especially for casual gamers.
    I imagine it will be quite the opposite. If a new player was to load the game up and then be presented with 60 perks to choose from and a vast array of weapons then I think that would be overwhelming, whereas the plan the devs appear to have in place will introduce the player to new perks etc in a way that allows the player to learn and experience different ways of playing gradually.

  20. #20
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    Quote Originally Posted by ProjectAngel View Post
    I imagine it will be quite the opposite. If a new player was to load the game up and then be presented with 60 perks to choose from and a vast array of weapons then I think that would be overwhelming, whereas the plan the devs appear to have in place will introduce the player to new perks etc in a way that allows the player to learn and experience different ways of playing gradually.
    That's one of the pros of having a progression system. It gives natural content unlock pacing.

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