The way you say it makes it sound as if there is any power over vassals outside of those rules to begin with, which isn't the case at all.
"Defense" is not the only context this can be used. It disrupts loading just as much as unloading, movements across straits, and you have to factor in things like attrition, and the potential for abuse far outweighs any marginal amount of tactical flexibility it might grant a player. Further, this does not forbid "last ditch effort" anyway. The rule operates within its given context. A 1-ship attack won't violate said rule if you only own 1 ship, nor would a ship blundering into a seazone or leaving a captured port against an enemy fleet constitute a violation. It's the deliberate act of exploiting a gamey aspect of the system that the rule is intended to prohibit.I guess that this is true, but I still don't quite see how it is problematic; it seems like a perfectly reasonable method on the part of the defender to use such a delay tactic as a last ditch effort.
Of course, at its heart, "because the GM says so" is reason enough.
it comes down to, some people abused the strategy and kept sending 1ship fleets vs 1000 to prevent unloading so a rule had to be added to prevent it
as for vassals,
its not worth the trouble to vassal a player without those rules, they where mostly added to give you a reason to go after the option instead of taking provinces
a vassal is a tough option with little return, the gold certainly isnt worth it and without a rule your better of taking provinces from him
Is God willing to prevent evil but not able? Then is he impotent.
Is God able but not willing? Then is He malevolent.
Is God both able and willing? Whence then is evil?
It pretty much boils down to: god likes evil, god is unable to prevent evil, or god does not exist. Take your pick
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
birthday wishes
High cholesterol
funny birthday wishes
The vassal loses 1/2 income, which is an undeniable disadvantage and would be so even if that did not directly benefit the overlord (which it does).
Ok, that does make more sense in context (though one could always argue that it is still the other guy's responsibility to make sure no such fleet is around to disrupt loading, etc).Defense" is not the only context this can be used. It disrupts loading just as much as unloading, movements across straits, and you have to factor in things like attrition, and the potential for abuse far outweighs any marginal amount of tactical flexibility it might grant a player. Further, this does not forbid "last ditch effort" anyway. The rule operates within its given context. A 1-ship attack won't violate said rule if you only own 1 ship, nor would a ship
blundering into a seazone or leaving a captured port against an enemy fleet constitute a violation. It's the deliberate act of exploiting a gamey aspect of the system that the rule is intended to prohibit.
If one doesn't like what vassalizing has to offer, wouldn't be easier to simply not choose that as a peace demand?as for vassals,
its not worth the trouble to vassal a player without those rules, they where mostly added to give you a reason to go after the option instead of taking provinces
a vassal is a tough option with little return, the gold certainly isnt worth it and without a rule your better of taking provinces from him
It's 50% of province tax, not total income.
It's impossible to block pirate spam, and would be impossible to stop this against an enemy coastline with ports.(though one could always argue that it is still the other guy's responsibility to make sure no such fleet is around to disrupt loading, etc)

hey been away for some time.
did this already start?

u guys wanna arrange a campaign like the last time that I even subbed for Hal? That one was cool :\
You can count me in.
It's august Diablosrouge. Maybe by the end of summer someone sets up a campaign, but now many players are on holidays so it's not the best starting date...
...11 'playable' Asian nations, >500 new hist. events, >300 new hist. monarchs, >200 new hist. leaders, country paths reworked with feasible historical alternatives, AIs, accurate sliders, new graphics and much more in...
ICQ: 346-483-300

k i'll be around this thread in case a campaign gets planned soon.
I think it's time to start talking about the next game. Most of the holldays has ended, at least here in Sweden.
And if not: That gives us little more time to discuess
I should know my schedule for the rest of the year in a week or so.

Would be lovely to use MyMap mod (:
I have this one: http://www.vojska.info/download/game.../MyMAPv165.rar
If you got a more updated one feel free to share.
That's the mod we used last historical game. It is a beutiful map indeed, but unbalanced...
i doubt that they want to play that map again