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Thread: Power of the Serpent DLC

  1. #161
    Quote Originally Posted by LutherBlissett9 View Post
    Thanks UncleJJ, Grubnessul and Skyhunteren. I thought something was amiss. Plus I haven't seen the resource mentioned yet.
    Strange. It ahould be within two hexes of your capital and looks abit like a dwarven village in a swamp.

  2. #162
    First Lieutenant
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    Quote Originally Posted by jk_bonn View Post
    See you in a few years then..... ( facepalm )
    LoL

    All 50% off right now..

    Facepalm indeed

  3. #163
    Not crazy about DLC in general, but I liked this. Really enjoyed having another way to play Monsters, and it would be cool to get one for something similar for Humans and Undead as well eventually.

    Only lame thing is that the koatl great mage guy doesn't seem to use the koatls units at all.

  4. #164
    Quote Originally Posted by unclean View Post
    Not crazy about DLC in general, but I liked this. Really enjoyed having another way to play Monsters, and it would be cool to get one for something similar for Humans and Undead as well eventually.
    You could customize your mage to have Koatls near your capital of the other race.

  5. #165
    Your Friendly Dictator Grubnessul's Avatar
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    I'm a bit in two minds about the DLC. On the one hand, I really like the additional monsters, but I have the feeling they could have worked them out to be a whole separate race. Right now it only adds the choice of using a different type of caster/ranged/melee unit. The turtles are rather useful though.
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  6. #166
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    What amaze me everytime is the love and detail the dev but into the artwork and unit models. The turtle pen looks as lovely as the turtle themselves. The warlocks are some scary looking bunch with their medusa like tentacles but my favorite is the monsters pumpkin shrine. I have to copy that design next Halloween.

  7. #167
    Quote Originally Posted by stealthnsk View Post
    You could customize your mage to have Koatls near your capital of the other race.
    Yeah, but Koatls have strong early game units, and really good ranged damage, which monsters don't really have otherwise. Just seems like koatls were designed to compliment them. And you have to choose between having a strong early game and getting your trolls out ASAP, so I think it balances out pretty well too instead of just straight up making monsters more powerful.

    Humans and undead need strong front line fighters more IMO, so I'd rather use minotaurs or dwarves with them instead of koatls.

  8. #168
    Quote Originally Posted by unclean View Post
    Yeah, but Koatls have strong early game units, and really good ranged damage, which monsters don't really have otherwise. Just seems like koatls were designed to compliment them. And you have to choose between having a strong early game and getting your trolls out ASAP, so I think it balances out pretty well too instead of just straight up making monsters more powerful.

    Humans and undead need strong front line fighters more IMO, so I'd rather use minotaurs or dwarves with them instead of koatls.
    Humans have strongest mid-tier fighters (Veterans) and weakest mid-tier archers (Rangers). And they don't have any top-tier units without temples, so turtles come out quite handy as well.

  9. #169
    Aren't Magisters top tier units?
    Feel free to call me App. It's shorter.

  10. #170
    Quote Originally Posted by stealthnsk View Post
    Humans have strongest mid-tier fighters (Veterans) and weakest mid-tier archers (Rangers). And they don't have any top-tier units without temples, so turtles come out quite handy as well.
    Oh okay, that makes sense. I'll have to try that out, I don't play humans much.

  11. #171
    Quote Originally Posted by The Apprentice View Post
    Aren't Magisters top tier units?
    Not sure about exact tiers, but they are weaker and cheaper than Old Trolls and temple units.

  12. #172
    Quote Originally Posted by unclean View Post
    Oh okay, that makes sense. I'll have to try that out, I don't play humans much.
    Just tried this. Works great. Cleared holy ground before I was able to build mages. Completed the first "Build temple" quest in time.

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