






Not crazy about DLC in general, but I liked this. Really enjoyed having another way to play Monsters, and it would be cool to get one for something similar for Humans and Undead as well eventually.
Only lame thing is that the koatl great mage guy doesn't seem to use the koatls units at all.








I'm a bit in two minds about the DLC. On the one hand, I really like the additional monsters, but I have the feeling they could have worked them out to be a whole separate race. Right now it only adds the choice of using a different type of caster/ranged/melee unit. The turtles are rather useful though.
"History is form of cybersex!"
EvilSanta
"Please, call me Grubby"
- General Schenkhuizen, Timeslines: What if Spain failed to control the world?
There might be Vikings out there! Or: How I accidentally traded my wife for a halibut (pining for the Fjords since I lost my USB and the save game)
MP AAR: Clash of Empires
WritAAR of the week in week 43 (21-27 October 2007)
ACA Q3, Q4 2007 and Q1, Q2, Q3 2008 for best Comedy and ACA Q3 2007 for best new WritAAR
What amaze me everytime is the love and detail the dev but into the artwork and unit models. The turtle pen looks as lovely as the turtle themselves. The warlocks are some scary looking bunch with their medusa like tentacles but my favorite is the monsters pumpkin shrine. I have to copy that design next Halloween.


Yeah, but Koatls have strong early game units, and really good ranged damage, which monsters don't really have otherwise. Just seems like koatls were designed to compliment them. And you have to choose between having a strong early game and getting your trolls out ASAP, so I think it balances out pretty well too instead of just straight up making monsters more powerful.
Humans and undead need strong front line fighters more IMO, so I'd rather use minotaurs or dwarves with them instead of koatls.

Aren't Magisters top tier units?
Feel free to call me App. It's shorter.

