+ Reply to Thread
Results 1 to 3 of 3

Thread: How do AI pick national ideas?

  1. #1
    Uralian Chlodio's Avatar
    Crusader Kings IIEuropa Universalis: ChroniclesHearts of Iron III CollectionRome GoldVictoria 2
    Victoria II: A House Divided500k clubEuropa Universalis IV: Pre-orderEUIV: Call to arms event

    Join Date
    Aug 2011
    Location
    Uralica
    Posts
    428

    How do AI pick national ideas?

    So yeah....
    I wanted make country who start colonizes south-America same times as Portugal and Castile. I searched why Portugal and Castile always colonize south-America before others. I was sure there was events, but I found that only reason they do it is because on common country files both have "quest_for_the_new_world" idea on 2nt "historical_ideas" place. So I tested and it seemed that they really choose their ideas about impact of "historical_ideas". So I created new custom country and give it "quest_for_the_new_world" idea on 2nt place of "historical_ideas" on their common country file and... So yeah they pick their owns instead of using "historical_ideas" like Castile and Portugal do. What is meaning of this?

  2. #2
    I was just going to make a topic on asking about this! Does anyone know? Is it "hardcoded"?

  3. #3
    Field Marshal Trin Tragula's Avatar
    200k clubArsenal of DemocracyCrusader Kings IIDeus VultEU3 Complete
    Divine WindFor The GloryFor the MotherlandHearts of Iron IIIHeir to the Throne
    MagickaMarch of the EaglesVictoria: RevolutionsRome GoldSemper Fi
    SengokuVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: Warband
    CK2: Holy Knight500k clubEuropa Universalis IV: Pre-order

    Join Date
    Aug 2003
    Location
    Sweden - Lund
    Posts
    2,845

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts