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Thread: [MEIOU:TD] v5.3.3-Specific Discussion thread

  1. #21

  2. #22
    I too am encountering this issue.

  3. #23
    Quote Originally Posted by birdboy2000 View Post
    I'm getting a bug with religion icons not displaying properly. Sunni nations have the Buddhist icon, non-Catholic christians have weird jumbled-up crosses.
    Are you playing with 5.3.2 or the newest version 5.3.3? I was having this problem with 5.3.2, but the new version fixed it for me.

  4. #24
    Megalomaniac birdboy2000's Avatar
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    Quote Originally Posted by Count deMonet View Post
    Are you playing with 5.3.2 or the newest version 5.3.3? I was having this problem with 5.3.2, but the new version fixed it for me.
    I'm playing 5.3.3. I skipped over 5.3.2 - was waiting for the usual bugfixes before starting only to find a new version out.

  5. #25
    Corporal Rakshasa's Avatar
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    To those of you experiencing troubles with religions, this worked for me.

    Open \interface\domesticpanel.gfx.

    Change this:

    Code:
    	spriteType = {
    		name = "GFX_icon_religion"
    		texturefile = "mod\\MEIOU\\gfx\\interface\\solo_icon_religion.tga"
    		noOfFrames = 30
    ###		loadType = "INGAME"
    		norefcount = yes
    	}
    
    	spriteType = {
    		name = "GFX_icon_religion_small"
    		texturefile = "mod\\MEIOU\\gfx\\interface\\solo_icon_religion_small.tga"
    		noOfFrames = 30
    #		loadType = "INGAME"
    To this:

    Code:
    	spriteType = {
    		name = "GFX_icon_religion"
    		texturefile = "mod\\MEIOU\\gfx\\interface\\solo_icon_religion.tga"
    		noOfFrames = 40
    ###		loadType = "INGAME"
    		norefcount = yes
    	}
    
    	spriteType = {
    		name = "GFX_icon_religion_small"
    		texturefile = "mod\\MEIOU\\gfx\\interface\\solo_icon_religion_small.tga"
    		noOfFrames = 40
    #		loadType = "INGAME"
    Apparently there were numbers 0-9 added to the religion icons, and the .gfx file wasn't changed to account for it. The frames were being divided into 30 pieces instead of 40, resulting in fouled up religion icons.

  6. #26
    Colonel NorwayBernd's Avatar
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    I've made a new thread about it, but might as well post it here too:
    The game crashes whenever I try to open the ledger.
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  7. #27
    Colonel NorwayBernd's Avatar
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    Quote Originally Posted by Rakshasa View Post
    To those of you experiencing troubles with religions, this worked for me.

    Open \interface\domesticpanel.gfx.

    Change this:

    Code:
    	spriteType = {
    		name = "GFX_icon_religion"
    		texturefile = "mod\\MEIOU\\gfx\\interface\\solo_icon_religion.tga"
    		noOfFrames = 30
    ###		loadType = "INGAME"
    		norefcount = yes
    	}
    
    	spriteType = {
    		name = "GFX_icon_religion_small"
    		texturefile = "mod\\MEIOU\\gfx\\interface\\solo_icon_religion_small.tga"
    		noOfFrames = 30
    #		loadType = "INGAME"
    To this:

    Code:
    	spriteType = {
    		name = "GFX_icon_religion"
    		texturefile = "mod\\MEIOU\\gfx\\interface\\solo_icon_religion.tga"
    		noOfFrames = 40
    ###		loadType = "INGAME"
    		norefcount = yes
    	}
    
    	spriteType = {
    		name = "GFX_icon_religion_small"
    		texturefile = "mod\\MEIOU\\gfx\\interface\\solo_icon_religion_small.tga"
    		noOfFrames = 40
    #		loadType = "INGAME"
    Apparently there were numbers 0-9 added to the religion icons, and the .gfx file wasn't changed to account for it. The frames were being divided into 30 pieces instead of 40, resulting in fouled up religion icons.
    Hm, how odd; it says 40 in my version, but the icons are still wrong.
    GENERATION 38: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

    "Going to war without France is like going deer hunting without your accordion."
    -General Norman Schwarzkopf
    (Sorry, I just had to! :P)

  8. #28

  9. #29
    Got a decision named change_variable_title. it doesn't seem to do anything and the AI fires it repeatedly.

    Further, I guess it's by design Hindu countries can't use Royal Marriage, or? However, it disallows diplo-annexing, any other mechanic to make up for it. Playing as Cham Pa and would love to expand by diplomacy among the few Hindu nations in my vicinity.

  10. #30

  11. #31
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    Quote Originally Posted by Kung Zog View Post
    Further, I guess it's by design Hindu countries can't use Royal Marriage, or? However, it disallows diplo-annexing, any other mechanic to make up for it. Playing as Cham Pa and would love to expand by diplomacy among the few Hindu nations in my vicinity.
    Currently only Christian countries can perform royal marriages, I hink. A replacement mechanic for affected nations is planned as far as I know.
    Cynic, n. A blackguard whose faulty vision sees things as they are, not as they ought to be.
    -Bierce, The Devil's Dictionary

  12. #32
    Quote Originally Posted by Evander View Post
    I got this also, typically, this bug is due to a misplaced or forgotten } in a decision file. The question is now ... which one ?

    edit : Actually, not only BYZ got this issue, all nations got it (I tried with several others nations and even Chichimecs has it).

    The problem is that the "change_variable" string appears as a decision name while it's mostly used (correct me if I'm wrong) in the three "On New Monarch.txt" event files ... big event files.
    Is there any update on this? Other than this issue, I have seen no bugs in 5.3.3!

  13. #33
    Ninja Pirate Baikal's Avatar
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    Ok, I got a CTD.

    Game started smoothly, no problems. Started as TO and klicked through the setup events, so far nothing out of the ordinary. Then I took a look into the national decisions tab and then klicked on a random province... aaaaand CTD. The Logs indicate nothing wrong so I'm at a loss as to what could have caused this.
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  14. #34
    Celtic Map Tweaker Evander's Avatar
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    Quote Originally Posted by galdor123 View Post
    Is there any update on this? Other than this issue, I have seen no bugs in 5.3.3!
    I checked the decision files containing "country_decisions" and "change_variable" but I've seen no mistake for now, maybe the team can help us please !

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  15. #35
    Dagneau, the Ultimate Diplomat gigau's Avatar
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    Sorry, was away, as previously mentionned, to the Médiévales de Sedan...

    For the decision issue, here's the hotfix, to be placed in the MEIOU decisions folder :

    D - FormingHistoricalNations.txt


    Sorry, i went too quickly while trying to solve the issue of Great Britain forming too soon.
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  16. #36
    Quote Originally Posted by Baikal View Post
    Currently only Christian countries can perform royal marriages, I hink. A replacement mechanic for affected nations is planned as far as I know.
    Khanates can form marriages with other khanates of the same religion, regardless of which religion that is, I think. (Which gave my Timurids a total of two options by the time Timur died in 1400.) I also recall the option existing for Jurchen, though everyone thought my daughters too ugly. (I might misremember from an earlier game, though)

  17. #37
    Corporal Rakshasa's Avatar
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    Quote Originally Posted by NorwayBernd View Post
    Hm, how odd; it says 40 in my version, but the icons are still wrong.
    That is a little odd. When you open \gfx\interface\solo_icon_religion_small.tga , how many icons are there in a row?
    Last edited by Rakshasa; 20-05-2012 at 23:44. Reason: Left the quote out

  18. #38
    Found a minor map glitch:



    There is a bit of international border that doesn't go away even if you control Hohenzollern and Schwaben.

  19. #39
    Colonel NorwayBernd's Avatar
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    Quote Originally Posted by Rakshasa View Post
    That is a little odd. When you open \gfx\interface\solo_icon_religion_small.tga , how many icons are there in a row?
    Well, there are 40, but the last ten are not religious icons, but numbers (see attachment). Could that be the problem?

    religion icons.png

    EDIT: Oh, silly me, I must've forgotten do run the interface patch that's included in the MEIOU launcher. Now it's fixed.
    Last edited by NorwayBernd; 21-05-2012 at 12:25.
    GENERATION 38: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

    "Going to war without France is like going deer hunting without your accordion."
    -General Norman Schwarzkopf
    (Sorry, I just had to! :P)

  20. #40
    I just noticed that the culture of Corsica is Tuscan, not Corsican. This means that Tuscany can revolt on Corsica, preventing Firenze or anyone else from forming it. The culture group lists Corsican as a member culture, but it doesn't appear to exist anywhere.

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