I'm getting a bug with religion icons not displaying properly. Sunni nations have the Buddhist icon, non-Catholic christians have weird jumbled-up crosses.
I'm getting a bug with religion icons not displaying properly. Sunni nations have the Buddhist icon, non-Catholic christians have weird jumbled-up crosses.
To those of you experiencing troubles with religions, this worked for me.
Open \interface\domesticpanel.gfx.
Change this:
To this:Code:spriteType = { name = "GFX_icon_religion" texturefile = "mod\\MEIOU\\gfx\\interface\\solo_icon_religion.tga" noOfFrames = 30 ### loadType = "INGAME" norefcount = yes } spriteType = { name = "GFX_icon_religion_small" texturefile = "mod\\MEIOU\\gfx\\interface\\solo_icon_religion_small.tga" noOfFrames = 30 # loadType = "INGAME"
Apparently there were numbers 0-9 added to the religion icons, and the .gfx file wasn't changed to account for it. The frames were being divided into 30 pieces instead of 40, resulting in fouled up religion icons.Code:spriteType = { name = "GFX_icon_religion" texturefile = "mod\\MEIOU\\gfx\\interface\\solo_icon_religion.tga" noOfFrames = 40 ### loadType = "INGAME" norefcount = yes } spriteType = { name = "GFX_icon_religion_small" texturefile = "mod\\MEIOU\\gfx\\interface\\solo_icon_religion_small.tga" noOfFrames = 40 # loadType = "INGAME"
I've made a new thread about it, but might as well post it here too:
The game crashes whenever I try to open the ledger.
GENERATION 38: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
"Going to war without France is like going deer hunting without your accordion."
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GENERATION 38: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
"Going to war without France is like going deer hunting without your accordion."
-General Norman Schwarzkopf
(Sorry, I just had to! :P)
Rakshasa, your fix worked perfectly. Thanks!
Got a decision named change_variable_title. it doesn't seem to do anything and the AI fires it repeatedly.
Further, I guess it's by design Hindu countries can't use Royal Marriage, or? However, it disallows diplo-annexing, any other mechanic to make up for it. Playing as Cham Pa and would love to expand by diplomacy among the few Hindu nations in my vicinity.
I've recently noticed I had the energetic modifier for the whole game. I think it's supposed to be reset when the monarch dies, but it isn't.
Ok, I got a CTD.
Game started smoothly, no problems. Started as TO and klicked through the setup events, so far nothing out of the ordinary. Then I took a look into the national decisions tab and then klicked on a random province... aaaaand CTD. The Logs indicate nothing wrong so I'm at a loss as to what could have caused this.
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Sorry, was away, as previously mentionned, to the Médiévales de Sedan...
For the decision issue, here's the hotfix, to be placed in the MEIOU decisions folder :
D - FormingHistoricalNations.txt
Sorry, i went too quickly while trying to solve the issue of Great Britain forming too soon.
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Khanates can form marriages with other khanates of the same religion, regardless of which religion that is, I think. (Which gave my Timurids a total of two options by the time Timur died in 1400.) I also recall the option existing for Jurchen, though everyone thought my daughters too ugly. (I might misremember from an earlier game, though)
Found a minor map glitch:
There is a bit of international border that doesn't go away even if you control Hohenzollern and Schwaben.
Well, there are 40, but the last ten are not religious icons, but numbers (see attachment). Could that be the problem?
religion icons.png
EDIT: Oh, silly me, I must've forgotten do run the interface patch that's included in the MEIOU launcher. Now it's fixed.
Last edited by NorwayBernd; 21-05-2012 at 12:25.
GENERATION 38: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
"Going to war without France is like going deer hunting without your accordion."
-General Norman Schwarzkopf
(Sorry, I just had to! :P)
I just noticed that the culture of Corsica is Tuscan, not Corsican. This means that Tuscany can revolt on Corsica, preventing Firenze or anyone else from forming it. The culture group lists Corsican as a member culture, but it doesn't appear to exist anywhere.