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Thread: Warlock Tech Trees - now w/ printer friendly versions

  1. #1
    Paradox Publishing dannie's Avatar
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    Warlock Tech Trees - now w/ printer friendly versions

    InoCo and Paradox Interactive have gone undercover to discover the secrets of the three races of Ardania.
    Infiltrating the cities of these denziens has been dangerous and difficult, but we are happy to 'finally' reveal what makes these races tick!

    - Please find below the basic city development trees for Warlock - Master of the Arcane.
    - One further tech tree detailing special resource enhancements, mercenary units and temples is planned in due course.

    NEW - v1.0

    Click image for larger version

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    Click image for larger version

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    RAR ARCHIVE of the above.
    Warlock - Tech Sheets.rar


    OLD v0.6

    Get your PRINTER-FRIENDLY versions here:
    - PDFs Warlock - Master of the Arcane -Tech Trees (printer friendly) PDFS.rar
    - PNG images Warlock - Master of the Arcane -Tech Trees (printer friendly) PNGS.rar

    More info:
    Buy the game: http://www.warlockmasterofthearcane.com/buy
    Try out the demo: http://store.steampowered.com/app/203630/
    Facebook: http://www.facebook.com/WarlockMasteroftheArcane
    Web page: http://www.paradoxplaza.com/games/wa...-of-the-arcane
    Twitter: http://twitter.com/Warlockthegame
    Forum: http://forum.paradoxplaza.com
    Last edited by 2Coats; 02-03-2013 at 17:57. Reason: Added new v1.0 & Koatl sheets

  2. #2
    Very nice.

  3. #3
    Thanks! It will be great if you also post the complete list of arcane and divine spells

  4. #4
    This is inaccurate on two counts.

    Monsters have Bakeries listed in their building tree, but can never build them. They get Great Granaries instead. Humans get Bakeries but not Great Granaries, which are only differentiated by having an extra -2 gold upkeep. The tech trees for both races include both of these buildings.

  5. #5
    Monolith Moderator 2Coats's Avatar
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    Quote Originally Posted by Pax Empyrean View Post
    This is inaccurate on two counts.

    Monsters have Bakeries listed in their building tree, but can never build them. They get Great Granaries instead. Humans get Bakeries but not Great Granaries, which are only differentiated by having an extra -2 gold upkeep. The tech trees for both races include both of these buildings.
    Thats what you get for using templates....
    Thanks for noticing and reporting!

    EDIT: Corrected versions will be updated shortly!
    Last edited by 2Coats; 16-05-2012 at 15:58.
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  6. #6
    Second Lieutenant Scorcher24's Avatar
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    Yay, thank you

  7. #7
    Thanks a lot, pls more of this info!
    The Warlock Master of the Arcane ai must be improved!
    _______________________________________________
    It will never be too late!

  8. #8
    Kohlgroßherzog KomodoWaran's Avatar
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    Undead farms?

    Do they grow brains there?
    "A merely fallen enemy may rise again, but the reconciled one is truly vanquished." (On Grace and Dignity)

    "Der bloß niedergeworfene Feind kann wieder aufstehen, aber der versöhnte ist wahrhaft überwunden." (Über Anmut und Würde)

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  9. #9
    Thank you very much!

  10. #10
    Second Lieutenant UncleJJ's Avatar
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    Humans don't have mana farms do they?

  11. #11
    Private Daerdor's Avatar
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    Many thanks!

  12. #12
    Don't Mana traps produce mana for Undead as well?

  13. #13
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    Quote Originally Posted by UncleJJ View Post
    Humans don't have mana farms do they?
    They sure don't, nor do the Monsters. The Undead, at least to my knowledge, is the only race capable of producing Mana Farms. It kind of makes sense, too, because the building exists as an alternative to regular farms because Undead units require mana rather than food for upkeep.

  14. #14
    Monolith Moderator 2Coats's Avatar
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    Should be corrected!
    Thanks.
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  15. #15
    Awww, I was working on my Monster chart honest!

    Less work for me, I guess. :P

    They look very nice and I'm glad we have official versions now! ^_^
    Warlock Techtrees! I didn't make them, but I love them.

  16. #16
    Quote Originally Posted by KomodoWaran View Post
    Undead farms?

    Do they grow brains there?
    Yes, and they store them in brain silos...

  17. #17
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    Nice! Seeing those in-game would be cool, as an alternate view to build structures from, or at least as a screen you can call up with a hotkey and view as part of an in-game encyclopedia.

  18. #18
    I didn't know Undead needed Bat Forts for tech since I hadn't played them from the start yet. No wonder it seems like the AI was spamming bat forts lol.

  19. #19
    Wow, thanks! I was waiting for this! Should make the game a bit easier.

    Now I just need some details on the different terrain types..

  20. #20
    Monolith Moderator 2Coats's Avatar
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    A provisional version of the resource buildings, mercenary units & temples that can be gained is available.
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