+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 20 of 40

Thread: Saxon england impossible to change?

  1. #1

    Saxon england impossible to change?

    So I've been playing Saxon england from the start. With a norwegian king. Norwegian vassals. Norwegian barons. Norwegians EVERYTHING. Everything is owned by norwegians. There isn't a single saxon ruler left. I started in 1066 and took it with the norwegian king. Then cheated a little bit to remove all saxon rulers.

    No culture has changed. Not the welsh ones in Wales and cornwall. Yet I just recently took Egypt ( Last 10 years ) and I already have 3 counties turn norwegian.

    So yeah.. Ehm..

    Click image for larger version

Name:	2012-05-15_00001.jpg
Views:	287
Size:	595.8 KB
ID:	54309

    Click image for larger version

Name:	2012-05-15_00002.jpg
Views:	233
Size:	623.5 KB
ID:	54310

    What's the problem? Can they only turn into english? Is there a file somewhere that I have to mod? Oh and if any of you know where the file is that controls how fast a county is turned into another culture. That be great!

  2. #2
    Field Marshal grommile's Avatar
    EU3 OwnerNapoleonic MarshalDeus Vult!Europa Universalis III: In NomineHeir to the Throne
    Victoria 2Divine WindCrusader Kings IIHearts of Iron III CollectionVictoria II: A House Divided
    March of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Jun 2011
    Location
    Northampton, England (in 237)
    Posts
    3,955
    You can't culture-convert provinces of your own religion unless they are adjacent to a province of your own culture. (You can't culture-convert provinces of another religion unless they aren't adjacent to a province of your own culture.)
    Nothing scares infantry like tanks that can see them. Nothing scares tank crews like infantry they can't see.

    If you think someone's trolling, PM a moderator.

  3. #3
    First Lieutenant Hardin4188's Avatar
    Hearts of Iron IIIHeir to the ThroneMount & Blade: WarbandSemper FiVictoria 2
    Divine WindCrusader Kings IIFor the MotherlandSengokuVictoria II: A House Divided
    King Arthur IIMarch of the Eagles

    Join Date
    May 2012
    Location
    South Carolina
    Posts
    223
    I have had random events where my character will say something like "How can I lead these people if I don't understand them" or something like that and apparently he brings a bunch of people of his culture and it converts the county. I don't know what triggers this though.

  4. #4
    Major n000b's Avatar
    EU3 CompleteHearts of Iron IIIHeir to the ThroneVictoria 2Divine Wind
    Crusader Kings IISengokuVictoria II: A House DividedCrusader Kings II Holy KnightMarch of the Eagles

    Join Date
    Dec 2010
    Location
    Aalborg, Denmark.
    Posts
    577
    Quote Originally Posted by grommile View Post
    You can't culture-convert provinces of your own religion unless they are adjacent to a province of your own culture. (You can't culture-convert provinces of another religion unless they aren't adjacent to a province of your own culture.)
    So its impossible to convert England into another culture unless you're norman? huh, good to know

  5. #5
    Okay. Gromille. How do I change that? :P Can I change the files somehow to make a county norwegian? Or mod it so it's the same as if it was another religion.

  6. #6
    The Tora Bora Modder™ Sleight of Hand's Avatar
    Hearts of Iron IIIFor The GloryVictoria 2Darkest HourCrusader Kings II
    Crusader Kings II Holy KnightMarch of the Eagles

    Join Date
    Feb 2012
    Location
    A Cave (via Wi-Fi)
    Posts
    5,799
    Quote Originally Posted by n000b View Post
    So its impossible to convert England into another culture unless you're norman? huh, good to know
    Yes, because English culture is its own unique event chain which will only fire after a successful Norman invasion. It won't come about via any other culture.
    Lemon yellow sun,
    Arms raised in a 'V'

  7. #7
    Lt. General Lama43's Avatar
    EU3 CompleteHeir to the ThroneDivine Wind

    Join Date
    Jun 2011
    Location
    Turin, Italy
    Posts
    1,494
    You could maybe give some land to a muslim duke and let him convert the prov, then revoke title and wait for the conversion event, with that you should have a seed that will be eventually expanded.
    My EU3 Hansa Multiplayer AAR, probably the first in its kind, come and learn how an MP game is played!

  8. #8
    Second Lieutenant Kordian's Avatar
    Deus Vult!Hearts of Iron 2: ArmageddonHearts of Iron IIIHeir to the ThroneMount & Blade: Warband
    Divine WindMagickaCrusader Kings IISengokuCrusader Kings II Holy Knight
    War of the Roses

    Join Date
    Jan 2005
    Location
    Carpi, Italy
    Posts
    110
    well, in my last italian/catalan/occitan game Spain is starting to turn italian because my italian dukes in Spain got some random event that changed their provinces culture. This helped to spread italian culture even in my own spanish demesne.

  9. #9
    Lama. That just sounds stupid. No offence. It's prolly what I have to do. But.. C'mon. England has been under norwegian rule for 100 years. That's like.. 5 generations in medival times :P They'd be speaking norwegian by now. At least.. In the cities? The norwegian language changed drastically under danish rule for 400 years. And by the end we all wrote danish. At least the lords. So yeah.

    Paradox plix fix.

  10. #10
    The Tora Bora Modder™ Sleight of Hand's Avatar
    Hearts of Iron IIIFor The GloryVictoria 2Darkest HourCrusader Kings II
    Crusader Kings II Holy KnightMarch of the Eagles

    Join Date
    Feb 2012
    Location
    A Cave (via Wi-Fi)
    Posts
    5,799
    Bear in mind that Anglo-Saxon culture already has a great deal of Norse influence though.
    Lemon yellow sun,
    Arms raised in a 'V'

  11. #11
    Field Marshal grommile's Avatar
    EU3 OwnerNapoleonic MarshalDeus Vult!Europa Universalis III: In NomineHeir to the Throne
    Victoria 2Divine WindCrusader Kings IIHearts of Iron III CollectionVictoria II: A House Divided
    March of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Jun 2011
    Location
    Northampton, England (in 237)
    Posts
    3,955
    Quote Originally Posted by Amethia View Post
    Okay. Gromille. How do I change that? :P Can I change the files somehow to make a county norwegian?
    You can.

    Or mod it so it's the same as if it was another religion.
    You can. The file you want is events\province_events.txt - compare events 55000 and 55001.
    Nothing scares infantry like tanks that can see them. Nothing scares tank crews like infantry they can't see.

    If you think someone's trolling, PM a moderator.

  12. #12
    Sergeant
    Europa Universalis III: In NomineCrusader Kings IICities in Motion 2

    Join Date
    Jan 2008
    Location
    California
    Posts
    65
    Britain starts with a number of Norwegian provinces. You just need to connect them to the provinces that you want culture converted.

    Converting culture takes a really long time in this game though (unless there's a religious conversion involved). I believe that is fairly accurate, and rather it's the quick conversion from Saxon to English that is more inaccurate. Or more precisely I think culture was a city by city thing rather than a country by country thing - a lot of dialects were mutually unintelligible - which was part of the reason why it was so hard to develop a centralized authority. English national identity only really developed during the 100 years war. In Central Europe it was even later.

    Still, it's a fun game mechanic. One day I want to turn all of France Breton.

  13. #13
    Groille what files do I have to change and where to change the county culture in a save?

  14. #14
    Everything I could find on culture changing, including becoming English.


    Code:
    # Province culture changes
    character_event = {
    	id = 55000
    	desc = "EVTDESC55000"
    	picture = GFX_evt_throne_room
    	
    	only_rulers = yes
    	
    	trigger = {
    		any_demesne_province = {
    			NOT = { culture = ROOT }
    			any_neighbor_province = {
    				culture = ROOT
    				owner = { culture = ROOT }
    			}
    		}
    	}
    	
    	mean_time_to_happen = {
    		months = 1200
    
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 2 }
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 3 }
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 4 }
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 5 }
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 10
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 11
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 12
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 13
    		}
    		modifier = {
    			factor = 0.5
    			culture = mongol
    			NOT = { year = 1300 }
    		}
    	}
    
    	option = {
    		name = "EVTOPTA55000"
    		random_demesne_province = {
    			limit = { 
    				NOT = { culture = ROOT }
    				any_neighbor_province = {
    					culture = ROOT
    					owner = { culture = ROOT }
    				}
    			}
    			culture = ROOT
    		}
    	}
    }
    
    # Bring in some settlers
    character_event = {
    	id = 55001
    	desc = "EVTDESC55001"
    	picture = GFX_evt_carriage
    	
    	only_rulers = yes
    	
    	trigger = {
    		any_demesne_province = {
    			NOT = { culture = ROOT }
    			NOT = { religion_group = ROOT }
    			NOT = {
    				any_neighbor_province = {
    					culture = ROOT
    					owner = { culture = ROOT }
    				}
    			}
    		}
    	}
    	
    	mean_time_to_happen = {
    		months = 1200
    		
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 2 }
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 3 }
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 4 }
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 5 }
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 10
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 11
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 12
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 13
    		}
    		modifier = {
    			factor = 0.5
    			culture = turkish
    		}
    		modifier = {
    			factor = 0.5
    			culture = mongol
    		}
    	}
    
    	option = {
    		name = "EVTOPTA55001"
    		random_demesne_province = {
    			limit = {
    				NOT = { culture = ROOT }
    				NOT = { religion_group = ROOT }
    				NOT = {
    					any_neighbor_province = {
    						culture = ROOT
    						owner = { culture = ROOT }
    					}
    				}
    			}
    			culture = ROOT
    		}
    	}
    }
    
    # The English Melting Pot
    character_event = {
    	id = 55002
    	desc = "EVTDESC55002"
    	picture = GFX_evt_throne_room
    	
    	trigger = {
    		year = 1100
    		culture = norman
    		any_demesne_province = {
    			kingdom = {
    				title = k_england
    			}
    			culture = saxon
    		}
    	}
    	
    	mean_time_to_happen = {
    		months = 1200
    		modifier = {
    			factor = 0.75
    			learning = 7
    		}
    		modifier = {
    			factor = 0.75
    			learning = 9
    		}
    		modifier = {
    			factor = 0.75
    			learning = 11
    		}
    		modifier = {
    			factor = 0.75
    			learning = 13
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { learning = 5 }
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { learning = 3 }
    		}
    		modifier = {
    			factor = 2.0
    			NOT = { learning = 1 }
    		}
    	}
    
    	option = {
    		name = "EVTOPTA55002"
    		culture = english
    		random_demesne_province = {
    			limit = {
    				kingdom = {
    					title = k_england
    				}
    				culture = saxon
    			}
    			culture = english
    		}
    	}
    }
    
    # It's spreading
    character_event = {
    	id = 55003
    	desc = "EVTDESC55003"
    	picture = GFX_evt_throne_room
    	
    	trigger = {
    		year = 1100
    		culture = english
    		any_demesne_province = {
    			kingdom = {
    				title = k_england
    			}
    			OR = {
    				culture = saxon
    				culture = norman
    			}
    		}
    	}
    	
    	mean_time_to_happen = {
    		months = 720
    	}
    
    	option = {
    		name = "EVTOPTA55003"
    		random_demesne_province = {
    			limit = {
    				kingdom = {
    					title = k_england
    				}
    				OR = {	
    					culture = saxon
    					culture = norman
    				}
    			}
    			culture = english
    		}
    	}
    }
    
    #Make my court speak English
    character_event = {
    	id = 55004
    	desc = "EVTDESC55004"
    	picture = GFX_evt_throne_room
    
    	trigger = {
    		year = 1100
    		culture = english
    		top_liege = {
    			primary_title = {
    				title = k_england
    			}
    		}
    		any_courtier = {
    			OR = {
    				culture = saxon
    				culture = norman
    			}
    		}
    	}
    	
    	mean_time_to_happen = {
    		months = 120
    	}
    
    	option = {
    		name = "EVTOPTA55004"
    		random_courtier = {
    			limit = {
    				OR = {	
    					culture = saxon
    					culture = norman
    				}
    			}
    			culture = english
    			hidden_tooltip = {
    				character_event = { id = 55006 days = 3 }
    			}
    		}
    	}
    }
    
    #Make my vassal speak English
    character_event = {
    	id = 55005
    	desc = "EVTDESC55005"
    	picture = GFX_evt_throne_room
    
    	trigger = {
    		year = 1100
    		culture = english
    		top_liege = {
    			primary_title = {
    				title = k_england
    			}
    		}
    		any_vassal = {
    			OR = {
    				culture = saxon
    				culture = norman
    			}
    		}
    	}
    	
    	mean_time_to_happen = {
    		months = 720
    	}
    
    	option = {
    		name = "EVTOPTA55005"
    		random_vassal = {
    			limit = {
    				OR = {	
    					culture = saxon
    					culture = norman
    				}
    			}
    			culture = english
    			hidden_tooltip = {
    				character_event = { id = 55006 days = 3 }
    			}
    		}
    	}
    }
    
    character_event = {
    	id = 55006
    	desc = "EVTDESC55006"
    	picture = GFX_evt_throne_room
    
    	is_triggered_only = yes
    
    	option = {
    		name = "EVTOPTA55006"
    		culture = english
    	}
    }
    "A dagger in the dark is worth a thousand swords at dawn." - Warhammer
    "Your words are as empty as your future. I am the vanguard of your destruction, this exchange is over." - Sovereign

  15. #15
    Second Lieutenant Jck2's Avatar
    Victoria: RevolutionsEU3 CompleteRome: Vae VictisRome GoldHeir to the Throne
    Victoria 2Divine WindCrusader Kings IIVictoria II: A House DividedWarlock: Master of the Arcane

    Join Date
    Feb 2012
    Location
    United States
    Posts
    159
    I've said it before but this is a horrible way to go about doing this. There are islands that are simply impossible to change the culture of unless you become muslim. Forcing the playing to switch their religion simply to change the culture is bad game design. This needs to be reworked.

  16. #16
    Private DGJ's Avatar
    Crusader Kings II

    Join Date
    Feb 2001
    Location
    Sweden
    Posts
    23
    I think culture changes way too easily. In reality, very few areas have switched to another culture, but in the game it happens all the time. The way it currently works virtually guarantees that all the Baltic, Finno-Ugric, East African and Iberian cultures dissapear. Cultures without their own kingdoms often wanish before the game ends while in reality they survived much longer, eg the Breton and low German survived into the 19th century.
    I min Gud har jag funnit styrka

    ++ Member of the Christian Paradox Games Players' Club ++

  17. #17
    That's more of a function of the religious conversions I think. Normal cultural spread is a lot slower, since its bound by the neighbour rule.
    It's not that there aren't enough hours in the day. Just that I'm not awake for enough of the ones already available. - Karen Ellis

  18. #18
    Open the console then time event 55000, it should bring up the "cultured peasants?" event.

    If you want to edit it look in Events/province_events.

  19. #19
    General Blastaz's Avatar
    EU3 Collectors Edition OwnerNapoleonic MarshalDeus Vult!Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)
    Penumbra -  Black PlagueHearts of Iron 2: ArmageddonVictoria: RevolutionsEuropa Universalis III: In NomineRome: Vae Victis
    Rome GoldHearts of Iron IIIMajesty 2For The GloryArsenal of Democracy
    Heir to the ThroneRise of PrussiaLead and GoldMount & Blade: WarbandSemper Fi
    Victoria 2Commander: Conquest of the AmericasLionheartDivine WindShip Simulator Extremes
    MagickaSword of the StarsDarkest HourMajesty II CollectionCrusader Kings II
    Mount & Blade: With Fire and SwordPride of NationsFor the MotherlandSengokuVictoria II: A House Divided
    King Arthur IICrusader Kings II Holy KnightMarch of the Eagles

    Join Date
    Nov 2003
    Location
    The United Kingdom of Great Britain and Northern Ireland
    Posts
    2,218
    Quote Originally Posted by Jck2 View Post
    I've said it before but this is a horrible way to go about doing this. There are islands that are simply impossible to change the culture of unless you become muslim. Forcing the playing to switch their religion simply to change the culture is bad game design. This needs to be reworked.
    You're not really meant to culture convert much though, its more of a bonus than a necessity. After all wrong culture group is only a 1% revolt risk penalty...

    To mod the event posted above to allow organic culture change remove

    Code:
     any_neighbor_province = {
    				culture = ROOT
    				owner = { culture = ROOT }
    from the trigger section you could also reduce the MTTH say by a factor of 10.

    Alternatively there are norwegian cultured provinces in Scotland and Ireland at the start of the game and if you grab them then you can spread your culture out from there.

    But again you're not really meant to spread culture much. There arguably should be an extra event to help out Sicily/Spain but that really is all that's needed.
    Non Angelus Sed Anglus

    The Barcelona-based Sport: 'Football punishes Barca - Unjust, cruel, horrible, unmerited. Any adjective is not enough to define the incredible elimination of Barca at the hands of Chelsea.'

  20. #20
    Knyaz neondt's Avatar
    MagickaEU3: ChroniclesCrusader Kings IIMarch of the Eagles

    Join Date
    Jul 2011
    Location
    Britain
    Posts
    677
    More "melting pot" cultures would be nice. There's a mod that adds a Sicilian melting pot - culture in Sicily is a mess in Vanilla while historically it developed its own culture distinct from the northern part of modern Italy. I'd like a Scandinavian-Saxon melting pot culture/event too, considering that England sometimes ends up in Norwegian or (rarely) Danish hands.

+ Reply to Thread
Page 1 of 2 1 2 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts