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Thread: Saxon england impossible to change?

  1. #1

    Saxon england impossible to change?

    So I've been playing Saxon england from the start. With a norwegian king. Norwegian vassals. Norwegian barons. Norwegians EVERYTHING. Everything is owned by norwegians. There isn't a single saxon ruler left. I started in 1066 and took it with the norwegian king. Then cheated a little bit to remove all saxon rulers.

    No culture has changed. Not the welsh ones in Wales and cornwall. Yet I just recently took Egypt ( Last 10 years ) and I already have 3 counties turn norwegian.

    So yeah.. Ehm..

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    What's the problem? Can they only turn into english? Is there a file somewhere that I have to mod? Oh and if any of you know where the file is that controls how fast a county is turned into another culture. That be great!

  2. #2
    Field Marshal grommile's Avatar
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    You can't culture-convert provinces of your own religion unless they are adjacent to a province of your own culture. (You can't culture-convert provinces of another religion unless they aren't adjacent to a province of your own culture.)
    If you think someone's trolling, PM a moderator.

    Ask your quick modding questions in the appropriate place

  3. #3
    First Lieutenant Hardin4188's Avatar
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    I have had random events where my character will say something like "How can I lead these people if I don't understand them" or something like that and apparently he brings a bunch of people of his culture and it converts the county. I don't know what triggers this though.

  4. #4
    Major n000b's Avatar
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    Quote Originally Posted by grommile View Post
    You can't culture-convert provinces of your own religion unless they are adjacent to a province of your own culture. (You can't culture-convert provinces of another religion unless they aren't adjacent to a province of your own culture.)
    So its impossible to convert England into another culture unless you're norman? huh, good to know

  5. #5
    Okay. Gromille. How do I change that? :P Can I change the files somehow to make a county norwegian? Or mod it so it's the same as if it was another religion.

  6. #6
    Committed Anti-P'doxian Sleight of Hand's Avatar
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    Quote Originally Posted by n000b View Post
    So its impossible to convert England into another culture unless you're norman? huh, good to know
    Yes, because English culture is its own unique event chain which will only fire after a successful Norman invasion. It won't come about via any other culture.
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  7. #7
    Lt. General Lama43's Avatar
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    You could maybe give some land to a muslim duke and let him convert the prov, then revoke title and wait for the conversion event, with that you should have a seed that will be eventually expanded.

  8. #8
    Second Lieutenant Kordian's Avatar
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    well, in my last italian/catalan/occitan game Spain is starting to turn italian because my italian dukes in Spain got some random event that changed their provinces culture. This helped to spread italian culture even in my own spanish demesne.

  9. #9
    Lama. That just sounds stupid. No offence. It's prolly what I have to do. But.. C'mon. England has been under norwegian rule for 100 years. That's like.. 5 generations in medival times :P They'd be speaking norwegian by now. At least.. In the cities? The norwegian language changed drastically under danish rule for 400 years. And by the end we all wrote danish. At least the lords. So yeah.

    Paradox plix fix.

  10. #10
    Committed Anti-P'doxian Sleight of Hand's Avatar
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    Bear in mind that Anglo-Saxon culture already has a great deal of Norse influence though.
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  11. #11
    Field Marshal grommile's Avatar
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    Quote Originally Posted by Amethia View Post
    Okay. Gromille. How do I change that? :P Can I change the files somehow to make a county norwegian?
    You can.

    Or mod it so it's the same as if it was another religion.
    You can. The file you want is events\province_events.txt - compare events 55000 and 55001.
    If you think someone's trolling, PM a moderator.

    Ask your quick modding questions in the appropriate place

  12. #12
    Second Lieutenant
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    Britain starts with a number of Norwegian provinces. You just need to connect them to the provinces that you want culture converted.

    Converting culture takes a really long time in this game though (unless there's a religious conversion involved). I believe that is fairly accurate, and rather it's the quick conversion from Saxon to English that is more inaccurate. Or more precisely I think culture was a city by city thing rather than a country by country thing - a lot of dialects were mutually unintelligible - which was part of the reason why it was so hard to develop a centralized authority. English national identity only really developed during the 100 years war. In Central Europe it was even later.

    Still, it's a fun game mechanic. One day I want to turn all of France Breton.

  13. #13
    Groille what files do I have to change and where to change the county culture in a save?

  14. #14
    Everything I could find on culture changing, including becoming English.


    Code:
    # Province culture changes
    character_event = {
    	id = 55000
    	desc = "EVTDESC55000"
    	picture = GFX_evt_throne_room
    	
    	only_rulers = yes
    	
    	trigger = {
    		any_demesne_province = {
    			NOT = { culture = ROOT }
    			any_neighbor_province = {
    				culture = ROOT
    				owner = { culture = ROOT }
    			}
    		}
    	}
    	
    	mean_time_to_happen = {
    		months = 1200
    
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 2 }
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 3 }
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 4 }
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 5 }
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 10
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 11
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 12
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 13
    		}
    		modifier = {
    			factor = 0.5
    			culture = mongol
    			NOT = { year = 1300 }
    		}
    	}
    
    	option = {
    		name = "EVTOPTA55000"
    		random_demesne_province = {
    			limit = { 
    				NOT = { culture = ROOT }
    				any_neighbor_province = {
    					culture = ROOT
    					owner = { culture = ROOT }
    				}
    			}
    			culture = ROOT
    		}
    	}
    }
    
    # Bring in some settlers
    character_event = {
    	id = 55001
    	desc = "EVTDESC55001"
    	picture = GFX_evt_carriage
    	
    	only_rulers = yes
    	
    	trigger = {
    		any_demesne_province = {
    			NOT = { culture = ROOT }
    			NOT = { religion_group = ROOT }
    			NOT = {
    				any_neighbor_province = {
    					culture = ROOT
    					owner = { culture = ROOT }
    				}
    			}
    		}
    	}
    	
    	mean_time_to_happen = {
    		months = 1200
    		
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 2 }
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 3 }
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 4 }
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { stewardship = 5 }
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 10
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 11
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 12
    		}
    		modifier = {
    			factor = 0.75
    			stewardship = 13
    		}
    		modifier = {
    			factor = 0.5
    			culture = turkish
    		}
    		modifier = {
    			factor = 0.5
    			culture = mongol
    		}
    	}
    
    	option = {
    		name = "EVTOPTA55001"
    		random_demesne_province = {
    			limit = {
    				NOT = { culture = ROOT }
    				NOT = { religion_group = ROOT }
    				NOT = {
    					any_neighbor_province = {
    						culture = ROOT
    						owner = { culture = ROOT }
    					}
    				}
    			}
    			culture = ROOT
    		}
    	}
    }
    
    # The English Melting Pot
    character_event = {
    	id = 55002
    	desc = "EVTDESC55002"
    	picture = GFX_evt_throne_room
    	
    	trigger = {
    		year = 1100
    		culture = norman
    		any_demesne_province = {
    			kingdom = {
    				title = k_england
    			}
    			culture = saxon
    		}
    	}
    	
    	mean_time_to_happen = {
    		months = 1200
    		modifier = {
    			factor = 0.75
    			learning = 7
    		}
    		modifier = {
    			factor = 0.75
    			learning = 9
    		}
    		modifier = {
    			factor = 0.75
    			learning = 11
    		}
    		modifier = {
    			factor = 0.75
    			learning = 13
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { learning = 5 }
    		}
    		modifier = {
    			factor = 1.5
    			NOT = { learning = 3 }
    		}
    		modifier = {
    			factor = 2.0
    			NOT = { learning = 1 }
    		}
    	}
    
    	option = {
    		name = "EVTOPTA55002"
    		culture = english
    		random_demesne_province = {
    			limit = {
    				kingdom = {
    					title = k_england
    				}
    				culture = saxon
    			}
    			culture = english
    		}
    	}
    }
    
    # It's spreading
    character_event = {
    	id = 55003
    	desc = "EVTDESC55003"
    	picture = GFX_evt_throne_room
    	
    	trigger = {
    		year = 1100
    		culture = english
    		any_demesne_province = {
    			kingdom = {
    				title = k_england
    			}
    			OR = {
    				culture = saxon
    				culture = norman
    			}
    		}
    	}
    	
    	mean_time_to_happen = {
    		months = 720
    	}
    
    	option = {
    		name = "EVTOPTA55003"
    		random_demesne_province = {
    			limit = {
    				kingdom = {
    					title = k_england
    				}
    				OR = {	
    					culture = saxon
    					culture = norman
    				}
    			}
    			culture = english
    		}
    	}
    }
    
    #Make my court speak English
    character_event = {
    	id = 55004
    	desc = "EVTDESC55004"
    	picture = GFX_evt_throne_room
    
    	trigger = {
    		year = 1100
    		culture = english
    		top_liege = {
    			primary_title = {
    				title = k_england
    			}
    		}
    		any_courtier = {
    			OR = {
    				culture = saxon
    				culture = norman
    			}
    		}
    	}
    	
    	mean_time_to_happen = {
    		months = 120
    	}
    
    	option = {
    		name = "EVTOPTA55004"
    		random_courtier = {
    			limit = {
    				OR = {	
    					culture = saxon
    					culture = norman
    				}
    			}
    			culture = english
    			hidden_tooltip = {
    				character_event = { id = 55006 days = 3 }
    			}
    		}
    	}
    }
    
    #Make my vassal speak English
    character_event = {
    	id = 55005
    	desc = "EVTDESC55005"
    	picture = GFX_evt_throne_room
    
    	trigger = {
    		year = 1100
    		culture = english
    		top_liege = {
    			primary_title = {
    				title = k_england
    			}
    		}
    		any_vassal = {
    			OR = {
    				culture = saxon
    				culture = norman
    			}
    		}
    	}
    	
    	mean_time_to_happen = {
    		months = 720
    	}
    
    	option = {
    		name = "EVTOPTA55005"
    		random_vassal = {
    			limit = {
    				OR = {	
    					culture = saxon
    					culture = norman
    				}
    			}
    			culture = english
    			hidden_tooltip = {
    				character_event = { id = 55006 days = 3 }
    			}
    		}
    	}
    }
    
    character_event = {
    	id = 55006
    	desc = "EVTDESC55006"
    	picture = GFX_evt_throne_room
    
    	is_triggered_only = yes
    
    	option = {
    		name = "EVTOPTA55006"
    		culture = english
    	}
    }
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  15. #15
    First Lieutenant Jck2's Avatar
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    I've said it before but this is a horrible way to go about doing this. There are islands that are simply impossible to change the culture of unless you become muslim. Forcing the playing to switch their religion simply to change the culture is bad game design. This needs to be reworked.

  16. #16
    Corporal DGJ's Avatar
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    I think culture changes way too easily. In reality, very few areas have switched to another culture, but in the game it happens all the time. The way it currently works virtually guarantees that all the Baltic, Finno-Ugric, East African and Iberian cultures dissapear. Cultures without their own kingdoms often wanish before the game ends while in reality they survived much longer, eg the Breton and low German survived into the 19th century.
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  17. #17
    That's more of a function of the religious conversions I think. Normal cultural spread is a lot slower, since its bound by the neighbour rule.
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  18. #18
    Open the console then time event 55000, it should bring up the "cultured peasants?" event.

    If you want to edit it look in Events/province_events.

  19. #19
    General Blastaz's Avatar
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    Quote Originally Posted by Jck2 View Post
    I've said it before but this is a horrible way to go about doing this. There are islands that are simply impossible to change the culture of unless you become muslim. Forcing the playing to switch their religion simply to change the culture is bad game design. This needs to be reworked.
    You're not really meant to culture convert much though, its more of a bonus than a necessity. After all wrong culture group is only a 1% revolt risk penalty...

    To mod the event posted above to allow organic culture change remove

    Code:
     any_neighbor_province = {
    				culture = ROOT
    				owner = { culture = ROOT }
    from the trigger section you could also reduce the MTTH say by a factor of 10.

    Alternatively there are norwegian cultured provinces in Scotland and Ireland at the start of the game and if you grab them then you can spread your culture out from there.

    But again you're not really meant to spread culture much. There arguably should be an extra event to help out Sicily/Spain but that really is all that's needed.
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  20. #20
    List Curator neondt's Avatar
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    More "melting pot" cultures would be nice. There's a mod that adds a Sicilian melting pot - culture in Sicily is a mess in Vanilla while historically it developed its own culture distinct from the northern part of modern Italy. I'd like a Scandinavian-Saxon melting pot culture/event too, considering that England sometimes ends up in Norwegian or (rarely) Danish hands.

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