AI? not at this level my dear.
Such a game, rolling on our small config can NOT have an AI worth the name (at least what is called an AI in IT science). Anyway such is my opinion, and it cost me some troubles with the guy who modded the ai file with HOI2 (he also did it for HOI3, so he is competent, but still ... no AI).
Having tested Aod and DH last year (only bought DH a couple of days ago); I did preferred the way the 'AI' reacted in DH, or more accuratly the way the various interactions a player may have with the other elements are handle.
HOI3 (FTM) is still ... unfinish, it is too easy as Germany to pirates oil/rare/iron/money from the other countries with a careful planning of trades; it is in my opinion even easier than with HOI2 and more rewarding, because you can have +200 opinion just by trading, and initiate a shift to your corner!
Let say last year when I tested DH, I was not able to phagocyte(?spelling) the world market as I usually do with HOI2 or Hoi3.
Such a game, rolling on our small config can NOT have an AI worth the name (at least what is called an AI in IT science). Anyway such is my opinion, and it cost me some troubles with the guy who modded the ai file with HOI2 (he also did it for HOI3, so he is competent, but still ... no AI).
Having tested Aod and DH last year (only bought DH a couple of days ago); I did preferred the way the 'AI' reacted in DH, or more accuratly the way the various interactions a player may have with the other elements are handle.
HOI3 (FTM) is still ... unfinish, it is too easy as Germany to pirates oil/rare/iron/money from the other countries with a careful planning of trades; it is in my opinion even easier than with HOI2 and more rewarding, because you can have +200 opinion just by trading, and initiate a shift to your corner!
Let say last year when I tested DH, I was not able to phagocyte(?spelling) the world market as I usually do with HOI2 or Hoi3.