no, several mods have found easier and safer solutions. the most prominent most likely are lothos lua files. he did put much work into that problem. of course 3.06 unbalanced the whole thing so it will take a while until it works again. you could of course look it up yourself instead of just complaining about it. well, you can't...
I don't know which version the guy used, but I'm pretty sure it was not 3.06 beta, as it was not out back then. Also, AFAIK Lothos is not doing LUA updates anymore and one of the devs said that the PI used his LUA files and even improved them in 3.06. I can't check this, as my brother's computer is 600 km away ATM and I don't have FTM in Cracow and I'm running a SF AAR. Also, please, stop telling me what I can or cannot do or what I am allowed or not allowed to do, as you have no idea what you are talking about, nor it is any of your business.
Not DOWing Norway is obviously an easy and safe solution, as there is little risk for the AI involved and everyone can implement this change, as it requires little modding skill. If the others found various ways of "tricking" the AI into not falling into the Norway trap, then that's great! In SF I've encountered the problem several times (with and without mods), although it doesn't always happen. Norway is the most glaring problem, but in fact it exists in all areas with low supply. It is, strictly speaking, an AI-only problem, as the player knows that their cannot use many units in low-supply areas and will ship units out of them if the situation becomes critical. Therefore, I agree with those who claim a
long-term solution would involve AI changes.
Nope, preventing the German AI from DOWing Poland is still the simplest and the safest permanent solution.
The problem has nothing to do with the German DOW on Poland
.
Good solution is always preferable, and map changes actually don`t need a lot of work.
Well, sure, you can create ten 10-lvl ports in Norway and nobody will ever have supply problems there, but the real problem is not connected with the supply system, as it works as it should in Norway (which should be a supply-constrained environment), but with the AI. If you look at how the AI behaves during amphibious invasions, then you will notice that it doesn't seem to take the supply constraints of a given area into account and transports as many units as it can to X.