Complete Unit Spreadsheet For All Roster, Temple, and Non-Faction Buildable Units

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unmerged(182689)

Second Lieutenant
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Dec 9, 2009
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  • Warlock 2: The Exiled
Attached are the unit stats for all Human, Monster, Undead and non-faction specific trainable units, compiled by myself through in-game checking, with Fillmore and 208 providing stats for Royal Guardsmen and Dwarven Overcomers. Stats are current as of version 1.1.2.26. File format is .ods, used with Open Office Calc, but I had to put it into a .rar archive for the forum to accept the attachment.

EDIT: Found a typo. Cutthroats have 33 hit points, not 35. I'll add corrections after I've collected some more good monster/avatar stats.
 

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Good work! If you want to expand the sheet, the following things can be added:
  • Building(s) needed to produce the unit
  • Units that this unit can be upgraded to, and upgrade cost
  • Summons and non-buildable units
 
Hmm, IIRC upgrading a Mage to a Magister costs 600 gold, and in the spreadsheet the Magister's cost is 500 gold.

That's correct. For some reason, Magisters cost more to upgrade. They are only 500 gold to build, though.

Most units cost the same to build and upgrade. I suspect that Magisters were originally priced at 600 gold and were later reduced to 500, and somebody forgot to change the upgrade cost.
 
Avatar of Agrela
Divine Healer

HP: 1000
Movement: 3 (Amphibious)


Attack (Range: 2)
-Spirit Magic: 50
-Life Magic: 25
-Elemental Magic: 25

Sight Range: 5

Upkeep: -30 Mana

Resistance
-Melee: 75
-Missile: 75
-Life Magic: 175
-Death Magic: 75
-Spirit Magic: 75
-Elemental Magic: 75

Perks
-Power of Life
--Damage: +50% Life Magic
--Damage:+50% Elemental Magic

-Unhindered
--Passability: Dense
--Passability: Poor
--Passability: Hilly
--Passability: Dense and Hilly

-Avatar
--Resistance: +75 Melee
--Resistance: +75 Missile
--Resistance: +75 Life Magic
--Resistance: +75 Death Magic
--Resistance: +75 Spirit Magic
--Resistance: +75 Elemental Magic
--Regeneration: +50
--Avatar
--Can see invisible units
--Sight range: +2
--Unit can walk on water
--Immune to banes

Abilities
-Agrela's Divine Touch
--Heals: 100 Life Magic
--Range: 4
--Area of effect: Target plus surrounding hexes
--Cooldown: 3
--Restores health to all friendly units in range (except undead and buildings).

-Agrela's Call
--Summons: Treewarden
--Cooldown: 3
-- Summons a Treewarden to the selected hex

"Mysterious and unknown -- 'tis the very nature of Avatars of the Gods. But their power is immense!" (From "The Overall Description of Everything" by Master Alfus Bumblegate
 
Avatar of Lunord
Divine Fighter

HP: 1000
Movement: 3 (Flying)

Attack: 100
- Melee: 50
- Death Magic: 25
- Spirit Magic: 25

Sight Range: 5

Upkeep: -30 Mana

Resistance
-Melee: 75
-Missile: 75
-Life Magic: 175
-Death Magic: 75
-Spirit Magic: 75
-Elemental Magic: 75

Perks
-Invisibility
--Can only be seen from the adjacent hex.

-Hit and Run
--Hit and run [This could use a better tooltip. :p It lets the unit move after attacking.]

-Power of Night
--Damage: +50% Death Magic
--Damage: +50% Spirit Magic

-Unhindered
--Passability: Dense
--Passability: Poor
--Passability: Hilly
--Passability: Dense and Hilly

-Avatar
--Resistance: +75 Melee
--Resistance: +75 Missile
--Resistance: +75 Life Magic
--Resistance: +75 Death Magic
--Resistance: +75 Spirit Magic
--Resistance: +75 Elemental Magic
--Regeneration: +50
--Avatar
--Can see invisible units
--Sight range: +2
--Unit can walk on water
--Immune to banes
 
Avatar of Dauros
Divine Fighter

HP: 1000
Movement: 3 (Amphibious)

Attack: 125
-Melee: 50
-Life Magic: 25
-Spirit Magic: 25
-Elemental Magic: 25

Sight Range: 5

Upkeep: -30 Mana

Resistance
-Melee: 75
-Missile: 75
-Life Magic: 175
-Death Magic: 75
-Spirit Magic: 75
-Elemental Magic: 75

Perks
-Power of Order
--Damage: +50% Life Magic
--Damage: +50% Spirit Magic
--Damage: +50% Elemental Magic

-Unhindered
--Passability: Dense
--Passability: Poor
--Passability: Hilly
--Passability: Dense and Hilly

-Avatar
--Resistance: +75 Melee
--Resistance: +75 Missile
--Resistance: +75 Life Magic
--Resistance: +75 Death Magic
--Resistance: +75 Spirit Magic
--Resistance: +75 Elemental Magic
--Regeneration: +50
--Avatar
--Can see invisible units
--Sight range: +2
--Unit can walk on water
--Immune to banes

Abilities
-Dauros Total Immunity
--Heals: 50 Life Magic
--Blessing: Protection of Order
--Cooldown: 4
-- Increases the caster's resistance to all types of damage
 
Avatar of Helia
Divine magic caster

HP: 1000
Movement: 3 (Flying)

Attack: 125
- Elemental: 75
- Missile: 25
- Life Magic: 25

Sight Range: 5

Upkeep: -30 Mana

Resistance
-Melee: 75
-Missile: 75
-Life Magic: 175
-Death Magic: 75
-Spirit Magic: 75
-Elemental Magic: 75

Perks
-Power of Sun
--Damage: +50% Missile
--Damage: +50% Elemental Magic
--Damage: +50% Life Magic

-Unhindered
--Passability: Dense
--Passability: Poor
--Passability: Hilly
--Passability: Dense and Hilly

-Avatar
--Resistance: +75 Melee
--Resistance: +75 Missile
--Resistance: +75 Life Magic
--Resistance: +75 Death Magic
--Resistance: +75 Spirit Magic
--Resistance: +75 Elemental Magic
--Regeneration: +50
--Avatar
--Can see invisible units
--Sight range: +2
--Unit can walk on water
--Immune to banes

Abilities
-Sunburst of Helia
--Damage: 125 Elemental Magic
--Range: 3
--Area of effect: target plus the surrounding hexes
--Cooldown: 3
--Inflicts elemental damage to all units in range.
 
Avatar of Grum-Gog
Divine archer

HP: 1000
Movement: 3 (Amphibious)

Attack: 125 (Range 3)
- Missile: 50
- Death Magic: 25
- Spirit Magic: 25
- Elemental Magic: 25

Sight Range: 5

Upkeep: -30 Mana

Resistance
-Melee: 75
-Missile: 75
-Life Magic: 175
-Death Magic: 75
-Spirit Magic: 75
-Elemental Magic: 75

Perks
-Power of Plague
--Damage: +50% Death Magic
--Damage: +50% Spirit Magic
--Damage: +50% Elemental Magic

-Unhindered
--Passability: Dense
--Passability: Poor
--Passability: Hilly
--Passability: Dense and Hilly

-Avatar
--Resistance: +75 Melee
--Resistance: +75 Missile
--Resistance: +75 Life Magic
--Resistance: +75 Death Magic
--Resistance: +75 Spirit Magic
--Resistance: +75 Elemental Magic
--Regeneration: +50
--Avatar
--Can see invisible units
--Sight range: +2
--Unit can walk on water
--Immune to banes

Abilities
-Grum-Gog Summon
--Summons: Champions of Grum-Gog

--Cooldown: 3
--Summons a unit of Champions of Grum-Gog to the selected hex.

In addition to this his attacks are area of effect, I'm not sure of the shape but it can hit at least three targets at once. He also causes the Rat's Plague bane on anything he attacks. AND he dual wields gatling crossbows.