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Thread: New events! from 300001 to 3000042

  1. #1

    New events! from 300001 to 3000042

    Short explanation after #


    Code:
    event = { # partition of england
    	id = 13
    	random = no
    	country = GER
    
    	trigger = {
    		OR = {
    			control = { province = 56 data = GER } #Paris
    			NOT = { war = { country = FRA country = GER } }
    		}
    		control = { province = 19 data = GER } #London		#whole britain	
    		control = { province = 16 data = GER } #Birmingham
    		control = { province = 11 data = GER } #Sunderland
    		control = { province = 10 data = GER } #Edinburgh
    		control = { province = 28 data = GER } #Belfast
    		control = { province = 9 data = GER } #Glasgow
    		control = { province = 6 data = GER } #Inverness
    		NOT = { 
    			war = { country = USA country = GER }        # without main allied power
    			war = { country = SOV country = GER }
    		}
    			random = 50
    	}
    
    	name = EVT_13_NAME
    	desc = EVT_13_DESC
    
    	style = 0
    	picture = "partition_of_england"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 7
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100 # nothing to struggle without USA and SOV
    		name = EVT_13_ACTA
    		command = { type = dissent value = -5 }
    		command = { type = end_mastery which = SCO }
    		command = { type = money value = 5000 }
    		command = { type = trigger which = 66 }
    	}
    	action_b = {
    		ai_chance = 0
    		name = EVT_13_ACTB
    		command = { type = dissent value = -2 }
    		command = { type = money value = 2500 }
    		command = { type = sleepevent which = 66 }
    	}
    }
    
    event = {
    	id = 66
    	random = no
    	country = ENG
    
    	# Triggered by German event 13
    
    	name = EVT_66_NAME
    	desc = EVT_66_DESC
    
    	style = 0
    	picture = "partition_of_england"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_66_ACTA
    		command = { type = set_domestic which = democratic value = 3 }
    		command = { type = set_domestic which = political_left value = 3 }
    		command = { type = peace which = GER value = 0 }
    		command = { type = leave_alliance }
    		command = { type = dissent value = 15 }
    		command = { type = relation which = USA value = -50 }
    		command = { type = set_relation which = ITA value = 50 }
    		command = { type = secedeprovince which = GER value = 5 } # Scapa Flow
    		command = { type = secedeprovince which = GER value = 23 } # Plymouth
    #		command = { type = secedeprovince which = GER value = 1822 } # Kuwait City  # hitler has no interest on formal colony.
    		command = { type = secedeprovince which = JAP value = 1647 } # Sarawak-Borneo # japan takes territory in southeast asia
    		command = { type = secedeprovince which = JAP value = 1646 }
    		command = { type = secedeprovince which = JAP value = 1644 } 
    		command = { type = secedeprovince which = JAP value = 1315 } # Hong Kong
    		command = { type = secedeprovince which = JAP value = 1353 } # Singapore
    		command = { type = secedeprovince which = ITA value = 444 } # Cyprus
    		command = { type = secedeprovince which = SPA value = 348 } # Gibraltar
    		command = { type = secedeprovince which = ITA value = 348 } # Gibraltar
    		command = { type = secedeprovince which = ITA value = 31 } # Malta   # was ignored in past version
    		command = { type = secedeprovince which = ITA value = 901 } # Port Said
    		command = { type = secedeprovince which = ITA value = 900 } # Suez
    		command = { type = secedeprovince which = ITA value = 1036 } # Zeila
    		command = { type = secedeprovince which = ITA value = 1035 } # Berbera
    		command = { type = secedeprovince which = CAN value = 576 } # Newfoundland
    		command = { type = secedeprovince which = CAN value = 575 } # Labrador
    		command = { type = secedeprovince which = USA value = 538 } # Bermuda    # take all english territory in american
    		command = { type = secedeprovince which = USA value = 758 } # Belize
    		command = { type = secedeprovince which = USA value = 891 } # Jamaica
    		command = { type = secedeprovince which = USA value = 652 } # Andros
    		command = { type = secedeprovince which = USA value = 664 } # Grand Bahama
    		command = { type = secedeprovince which = USA value = 665 } # Abacos
    		command = { type = secedeprovince which = USA value = 668 } # Long Island
    		command = { type = secedeprovince which = USA value = 653 } # New providence
    		command = { type = secedeprovince which = USA value = 666 } # Eleuthera
    		command = { type = secedeprovince which = USA value = 805 } # St. Lucia
    		command = { type = secedeprovince which = USA value = 871 } #British Guyana
    		command = { type = secedeprovince which = USA value = 873 }
    		command = { type = secedeprovince which = USA value = 806 } #British West Indies
    		command = { type = secedeprovince which = USA value = 807 }
    		command = { type = secedeprovince which = USA value = 808 }
    		command = { type = secedeprovince which = USA value = 809 }
    		command = { type = secedeprovince which = USA value = 896 }
    		command = { type = secedeprovince which = USA value = 897 }
    		command = { type = independence which = JOR value = 1 }
    		command = { type = independence which = PAL value = 1 }
    		command = { type = domestic which = defense_lobby value = -2 }
    		command = { type = domestic which = freedom value = -2 }
    		command = { type = trigger which = 3000008 }    #india independence event
    
    		command = { type = headofstate which = 1032 }
    		command = { type = headofgovernment which = 1042 }
    		command = { type = foreignminister which = 1049 }
    		command = { type = armamentminister which = 1068 }
    		command = { type = ministerofsecurity which = 1090 }
    		command = { type = ministerofintelligence which = 1107 }
    		command = { type = chiefofstaff which = 1124 }
    		command = { type = chiefofarmy which = 1134 }
    		command = { type = chiefofnavy which = 1142 }
    		command = { type = chiefofair which = 1151 }
    		command = { type = setflag which = ENG_surrender_GER }
    
    #		command = { type = trigger which = 12309 }  # whats this?
    	}
    	action_b = {
    		ai_chance = 0
    		name = EVT_66_ACTB
    		command = { type = dissent value = 5 }
    		command = { type = domestic which = defense_lobby value = 1 }
    #		command = { type = trigger which = 12310 }
    	}
    }
    
    event = {
    	id = 14  # partition of USA
    	random = no
    	country = GER
    
    	trigger = {
    		control = { province = 606 data = GER } #D.C.   # USE main cities.
    		control = { province = 608 data = GER } #Philly
    		control = { province = 602 data = GER } #New York
    		control = { province = 603 data = GER } #Newark
    		control = { province = 600 data = GER } #Boston
    		control = { province = 614 data = GER } #Pittsburgh
    		NOT = { 
    			war = { country = ENG country = GER }
    			war = { country = SOV country = GER }
    		}
    		random = 50
    	}
    
    	name = EVT_14_NAME
    	desc = EVT_14_DESC
    
    	style = 0
    	picture = "american_surrender"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 10
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 50
    		name = EVT_14_ACTA
    		command = { type = dissent value = -5 }
    		command = { type = money value = 10000 }
    		command = { type = trigger which = 67 }
    	}
    	action_b = {
    		ai_chance = 50
    		name = EVT_14_ACTB
    		command = { type = dissent value = -2 }
    		command = { type = money value = 5000 }
    		command = { type = sleepevent which = 67 }
    	}
    }
    
    event = {
    	id = 67  #american_surrender
    	random = no
    	country = USA
    
    	# triggered by German event 14
    
    	name = EVT_67_NAME
    	desc = EVT_67_DESC
    
    	style = 0
    	picture = "american_surrender"
    
    	action_a = {
    		ai_chance = 50
    		name = EVT_67_ACTA
    		command = { type = peace which = GER value = 0 }
    		command = { type = set_relation which = GER value = 50 }
    		command = { type = leave_alliance }
    		command = { type = dissent value = 15 }
    		command = { type = secedeprovince which = GER value = 1 } # Reykjavik
    		command = { type = secedeprovince which = GER value = 2 } # Hofn
    		command = { type = secedeprovince which = GER value = 800 } # Greenland
    		command = { type = secedeprovince which = GER value = 956 } #Oujda   # morocco
    		command = { type = secedeprovince which = GER value = 958 } #Casablanca
    		command = { type = secedeprovince which = GER value = 959 } #Marrakech
    		command = { type = secedeprovince which = GER value = 960 } #Mogador
    		command = { type = secedeprovince which = GER value = 966 } #Agadir
    		command = { type = secedeprovince which = GER value = 968 } #Ouezzane
    		command = { type = secedeprovince which = GER value = 969 } #Bouarfa
    		command = { type = secedeprovince which = ITA value = 956 } #Oujda
    		command = { type = secedeprovince which = ITA value = 958 } #Casablanca
    		command = { type = secedeprovince which = ITA value = 959 } #Marrakech
    		command = { type = secedeprovince which = ITA value = 960 } #Mogador
    		command = { type = secedeprovince which = ITA value = 966 } #Agadir
    		command = { type = secedeprovince which = ITA value = 968 } #Ouezzane
    		command = { type = secedeprovince which = ITA value = 969 } #Bouarfa
    		command = { type = domestic which = defense_lobby value = -2 }
    		command = { type = domestic which = freedom value = -2 }
    		command = { type = domestic which = free_market value = -1 }
    		command = { type = set_domestic which = democratic value = 2 }
    		command = { type = set_domestic which = political_left value = 3 }
    		command = { type = change_idea which = "policy_identity_isolationist" value = USA }    #switch to fascist social
    		command = { type = change_idea which = "policy_social_conformism" value = USA }
    
    
    		command = { type = headofstate which = 6039 }
    		command = { type = headofgovernment which = 6185 }
    		command = { type = foreignminister which = 6069 }
    		command = { type = armamentminister which = 6094 }
    		command = { type = ministerofsecurity which = 6111 }
    		command = { type = ministerofintelligence which = 6132 }
    		command = { type = chiefofstaff which = 6140 }
    		command = { type = chiefofarmy which = 6148 }
    		command = { type = chiefofnavy which = 6164 }
    		command = { type = chiefofair which = 6173 }
    		command = { type = non_aggression which = GER where = USA }
    		command = { type = setflag which = USA_surrender_GER }
    	}
    	action_b = {
    		ai_chance = 50
    		name = EVT_67_ACTB
    		command = { type = domestic which = defense_lobby value = 1 }
    		command = { type = dissent value = 5 }
    	}
    }
    
    event = {   # Partition of USA
    	id = 15
    	random = no
    	country = JAP
    
    	trigger = {
    		NOT = { 
    			war = { country = JAP country = SOV }
    			war = { country = JAP country = ENG }
    		}
    		control = { province = 761 data = JAP } #San Diego   # USW cities
    		control = { province = 762 data = JAP } #Los Angeles
    		control = { province = 765 data = JAP } #San Francisco
    		control = { province = 764 data = JAP } #Sacramento
    		control = { province = 783 data = JAP } #Portland
    		control = { province = 780 data = JAP } #Seattle
    		control = { province = 1624 data = JAP } # Guam  # most important pacific islands
    		control = { province = 662 data = JAP } # Midway
    		control = { province = 1786 data = JAP } # Wake
    		control = { province = 661 data = JAP } # Nihau
    		control = { province = 660 data = JAP } # Kauai
    		control = { province = 663 data = JAP } # Pearl Harbor
    		control = { province = 659 data = JAP } # Maui
    		control = { province = 658 data = JAP } # Hawaii
    		random = 50
    	}
    
    	name = EVT_15_NAME
    	desc = EVT_15_DESC
    
    	style = 0
    	picture = "american_surrender"
    
    	date = { hour = 22 day = 1 month = january year = 1936 }
    	offset = 30
    	deathdate = { hour = 22 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 50
    		name = EVT_15_ACTA
    		command = { type = dissent value = -5 }
    		command = { type = money value = 10000 }
    		command = { type = trigger which = 68 }
    	}
    	action_b = {
    		ai_chance = 50
    		name = EVT_15_ACTB
    		command = { type = dissent value = -2 }
    		command = { type = money value = 5000 }
    		command = { type = sleepevent which = 68 }
    	}
    }
    
    event = {
    	id = 68
    	random = no
    	country = USA
    
    	# triggered by Japanese event 15
    
    	name = EVT_68_NAME
    	desc = EVT_68_DESC
    
    	style = 0
    	picture = "american_surrender"
    
    	action_a = {
    		ai_chance = 50
    		name = EVT_68_ACTA
    		command = { type = peace which = JAP value = 0 }
    		command = { type = set_relation which = JAP value = 50 }
    		command = { type = leave_alliance }
    		command = { type = dissent value = 15 }
    		command = { type = secedeprovince which = JAP value = 1624 } # Guam
    		command = { type = secedeprovince which = JAP value = 662 } # Midway
    		command = { type = secedeprovince which = JAP value = 1786 } # Wake
    		command = { type = secedeprovince which = JAP value = 661 } # Nihau
    		command = { type = secedeprovince which = JAP value = 660 } # Kauai
    		command = { type = secedeprovince which = JAP value = 663 } # Pearl Harbor
    		command = { type = secedeprovince which = JAP value = 659 } # Maui
    		command = { type = secedeprovince which = JAP value = 658 } # Hawaii
    		command = { type = secedeprovince which = JAP value = 1756 } # Samoa
    		command = { type = secedeprovince which = JAP value = 1762 } # Phoenix
    		command = { type = secedeprovince which = JAP value = 1766 } # Johnson
    		command = { type = secedeprovince which = JAP value = 1408 } # Attu
    		command = { type = secedeprovince which = JAP value = 543 } # Amchitka
    		command = { type = secedeprovince which = JAP value = 542 } # Kiska
    		command = { type = secedeprovince which = JAP value = 544 } # Andreanof
    		command = { type = domestic which = defense_lobby value = -2 }
    		command = { type = domestic which = freedom value = -2 }
    		command = { type = set_domestic which = democratic value = 3 }
    		command = { type = set_domestic which = political_left value = 2 }
    		command = { type = change_idea which = "policy_identity_isolationist" value = USA }
    		command = { type = change_idea which = "policy_social_conformism" value = USA }
    
    		command = { type = headofstate which = 6039 }
    		command = { type = headofgovernment which = 6185 }
    		command = { type = foreignminister which = 6069 }
    		command = { type = armamentminister which = 6094 }
    		command = { type = ministerofsecurity which = 6111 }
    		command = { type = ministerofintelligence which = 6132 }
    		command = { type = chiefofstaff which = 6140 }
    		command = { type = chiefofarmy which = 6148 }
    		command = { type = chiefofnavy which = 6164 }
    		command = { type = chiefofair which = 6173 }
    		command = { type = non_aggression which = USA where = JAP }
    		command = { type = setflag which = USA_surrender_JAP }
    	}
    	action_b = {
    		ai_chance = 0
    		name = EVT_68_ACTB
    		command = { type = domestic which = defense_lobby value = 1 }
    		command = { type = dissent value = 5 }
    	}
    }
    
    event = {
    	id = 3000038 # Partition of USA 2
    	random = no
    	country = GER
    
    	trigger = {
    		event = 67
    		control = { province = 606 data = GER } #D.C.
    		control = { province = 608 data = GER } #Philly
    		control = { province = 602 data = GER } #New York
    		control = { province = 603 data = GER } #Newark
    		control = { province = 600 data = GER } #Boston
    		control = { province = 614 data = GER } #Pittsburgh
    		lost_national = { country = USA value = 50 }   # Occupy more land
    		lost_IC = { country = USA value = 70 } 
    		NOT = { 
    			war = { country = ENG country = GER }
    			war = { country = SOV country = GER }
    		}
    		random = 50
    	}
    
    	name = EVT_3000038_NAME
    	desc = EVT_3000038_DESC
    
    	style = 0
    	picture = "american_surrender"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 30
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 50
    		name = EVT_3000038_ACTA
    		command = { type = trigger which = 3000039 }
    	}
    	action_b = {
    		ai_chance = 50
    		name = EVT_3000038_ACTB
    		command = { type = sleepevent which = 3000039 }
    	}
    }
    
    event = {
    	id = 3000039   #american_surrender
    	random = no
    	country = USA
    
    	# triggered by German event 3000038
    
    	name = EVT_3000039_NAME
    	desc = EVT_3000039_DESC
    
    	style = 0
    	picture = "american_surrender"
    
    	action_a = {
    		ai_chance = 100   # no longer resist
    		name = EVT_67_ACTA
    		command = { type = peace which = GER value = 0 }
    		command = { type = set_relation which = GER value = 50 }
    		command = { type = leave_alliance }
    		command = { type = dissent value = 5 }
    		command = { type = secedeprovince which = GER value = 1 } # Reykjavik
    		command = { type = secedeprovince which = GER value = 2 } # Hofn
    		command = { type = secedeprovince which = GER value = 800 } # Greenland
    		command = { type = secedeprovince which = GER value = 956 } #Oujda
    		command = { type = secedeprovince which = GER value = 958 } #Casablanca
    		command = { type = secedeprovince which = GER value = 959 } #Marrakech
    		command = { type = secedeprovince which = GER value = 960 } #Mogador
    		command = { type = secedeprovince which = GER value = 966 } #Agadir
    		command = { type = secedeprovince which = GER value = 968 } #Ouezzane
    		command = { type = secedeprovince which = GER value = 969 } #Bouarfa
    		command = { type = secedeprovince which = ITA value = 956 } #Oujda
    		command = { type = secedeprovince which = ITA value = 958 } #Casablanca
    		command = { type = secedeprovince which = ITA value = 959 } #Marrakech
    		command = { type = secedeprovince which = ITA value = 960 } #Mogador
    		command = { type = secedeprovince which = ITA value = 966 } #Agadir
    		command = { type = secedeprovince which = ITA value = 968 } #Ouezzane
    		command = { type = secedeprovince which = ITA value = 969 } #Bouarfa
    		command = { type = trigger which = 3000042 }  # Canada's coup
    		command = { type = domestic which = defense_lobby value = -2 }
    		command = { type = domestic which = freedom value = -2 }
    		command = { type = set_domestic which = democratic value = 2 }
    		command = { type = set_domestic which = political_left value = 3 }
    		command = { type = change_idea which = "policy_identity_isolationist" value = USA }
    		command = { type = change_idea which = "policy_social_conformism" value = USA }
    
    		command = { type = headofstate which = 6039 }
    		command = { type = headofgovernment which = 6185 }
    		command = { type = foreignminister which = 6069 }
    		command = { type = armamentminister which = 6094 }
    		command = { type = ministerofsecurity which = 6111 }
    		command = { type = ministerofintelligence which = 6132 }
    		command = { type = chiefofstaff which = 6140 }
    		command = { type = chiefofarmy which = 6148 }
    		command = { type = chiefofnavy which = 6164 }
    		command = { type = chiefofair which = 6173 }
    		command = { type = non_aggression which = GER where = USA }
    		command = { type = setflag which = USA_surrender_GER }
    	}
    	action_b = {
    		ai_chance = 0
    		name = EVT_3000039_ACTB
    		command = { type = domestic which = defense_lobby value = 1 }
    		command = { type = dissent value = 25 }
    	}
    }
    
    event = {
    	id = 3000040  # partition of USA 2
    	random = no
    	country = JAP
    
    	trigger = {
    		NOT = { 
    			war = { country = JAP country = SOV }
    			war = { country = JAP country = ENG }
    		}
    		lost_national = { country = USA value = 50 } # occupy more land
    		lost_IC = { country = USA value = 50 } 
    		control = { province = 761 data = JAP } #San Diego
    		control = { province = 762 data = JAP } #Los Angeles
    		control = { province = 765 data = JAP } #San Francisco
    		control = { province = 764 data = JAP } #Sacramento
    		control = { province = 783 data = JAP } #Portland
    		control = { province = 780 data = JAP } #Seattle
    		control = { province = 1624 data = JAP } # Guam
    		control = { province = 662 data = JAP } # Midway
    		control = { province = 1786 data = JAP } # Wake
    		control = { province = 661 data = JAP } # Nihau
    		control = { province = 660 data = JAP } # Kauai
    		control = { province = 663 data = JAP } # Pearl Harbor
    		control = { province = 659 data = JAP } # Maui
    		control = { province = 658 data = JAP } # Hawaii
    		random = 50
    	}
    
    	name = EVT_3000040_NAME
    	desc = EVT_3000040_DESC
    
    	style = 0
    	picture = "american_surrender"
    
    	date = { hour = 22 day = 1 month = january year = 1936 }
    	offset = 30
    	deathdate = { hour = 22 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000040_ACTA
    		command = { type = trigger which = 3000041 }
    	}
    	action_b = {
    		ai_chance = 0
    		name = EVT_3000040_ACTB
    		command = { type = sleepevent which = 3000041 }
    	}
    }
    
    event = {
    	id = 3000041
    	random = no
    	country = USA
    
    	# triggered by Japanese event 3000040
    
    	name = EVT_3000041_NAME
    	desc = EVT_3000041_DESC
    
    	style = 0
    	picture = "american_surrender"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000041_ACTA
    		command = { type = peace which = JAP value = 0 }
    		command = { type = set_relation which = JAP value = 50 }
    		command = { type = leave_alliance }
    		command = { type = dissent value = 5 }
    		command = { type = secedeprovince which = JAP value = 1624 } # Guam
    		command = { type = secedeprovince which = JAP value = 662 } # Midway
    		command = { type = secedeprovince which = JAP value = 1786 } # Wake
    		command = { type = secedeprovince which = JAP value = 661 } # Nihau
    		command = { type = secedeprovince which = JAP value = 660 } # Kauai
    		command = { type = secedeprovince which = JAP value = 663 } # Pearl Harbor
    		command = { type = secedeprovince which = JAP value = 659 } # Maui
    		command = { type = secedeprovince which = JAP value = 658 } # Hawaii
    		command = { type = secedeprovince which = JAP value = 1756 } # Samoa
    		command = { type = secedeprovince which = JAP value = 1762 } # Phoenix
    		command = { type = secedeprovince which = JAP value = 1766 } # Johnson
    		command = { type = secedeprovince which = JAP value = 1408 } # Attu
    		command = { type = secedeprovince which = JAP value = 543 } # Amchitka
    		command = { type = secedeprovince which = JAP value = 542 } # Kiska
    		command = { type = secedeprovince which = JAP value = 544 } # Andreanof
    		command = { type = trigger which = 3000042 }               # Canada's coup
    		command = { type = domestic which = defense_lobby value = -2 }
    		command = { type = domestic which = freedom value = -2 }
    		command = { type = domestic which = free_market value = -1 }
    		command = { type = set_domestic which = democratic value = 3 }
    		command = { type = set_domestic which = political_left value = 2 }
    		command = { type = change_idea which = "policy_identity_isolationist" value = USA }
    		command = { type = change_idea which = "policy_social_conformism" value = USA }
    
    		command = { type = headofstate which = 6039 }
    		command = { type = headofgovernment which = 6185 }
    		command = { type = foreignminister which = 6069 }
    		command = { type = armamentminister which = 6094 }
    		command = { type = ministerofsecurity which = 6111 }
    		command = { type = ministerofintelligence which = 6132 }
    		command = { type = chiefofstaff which = 6140 }
    		command = { type = chiefofarmy which = 6148 }
    		command = { type = chiefofnavy which = 6164 }
    		command = { type = chiefofair which = 6173 }
    		command = { type = non_aggression which = USA where = JAP }
    		command = { type = setflag which = USA_surrender_JAP }
    	}
    	action_b = {
    		ai_chance = 0
    		name = EVT_3000041_ACTB
    		command = { type = domestic which = defense_lobby value = 1 }
    		command = { type = dissent value = 25 }
    	}
    }
    
    event = {
    	id = 3000042
    	random = no
    	country = CAN        # government change  
    
    
    	name = EVT_3000042_NAME
    	desc = EVT_3000042_DESC
    
    	style = 0
    	picture = "american_surrender"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000041_ACTA
    		command = { type = domestic which = defense_lobby value = -2 }
    		command = { type = domestic which = freedom value = -2 }
    		command = { type = domestic which = free_market value = -1 }
    		command = { type = set_domestic which = democratic value = 4 }
    		command = { type = set_domestic which = political_left value = 2 }
    		command = { type = change_idea which = "policy_identity_isolationist" value = CAN }
    		command = { type = change_idea which = "policy_social_conformism" value = CAN }
    		command = { type = leave_alliance }
    		command = { type = set_relation which = GER value = 50 }
    		command = { type = set_relation which = JAP value = 50 }
    		command = { type = headofstate which = 45033 }
    		command = { type = headofgovernment which = 45039 }
    		command = { type = foreignminister which = 45047}
    		command = { type = armamentminister which = 45061 }
    		command = { type = ministerofsecurity which = 45077 }
    		command = { type = ministerofintelligence which = 45091 }
    		command = { type = chiefofstaff which = 45102 }
    		command = { type = chiefofarmy which = 45113 }
    		command = { type = chiefofnavy which = 45118 }
    		command = { type = chiefofair which = 45124 }
    	}
    }
    
    
    event = {
    	id = 3000001   # partition_of_england 2
    	random = no
    	country = GER
    
    	trigger = {
    
    		OR = {
    			control = { province = 56 data = GER } #Paris
    			NOT = { war = { country = FRA country = GER } }
    		}
    		control = { province = 19 data = GER } #London			
    		control = { province = 16 data = GER } #Birmingham
    		control = { province = 11 data = GER } #Sunderland
    		control = { province = 10 data = GER } #Edinburgh
    		control = { province = 28 data = GER } #Belfast
    		control = { province = 9 data = GER } #Glasgow
    		control = { province = 6 data = GER } #Inverness 
    		OR = {
    			war = { country = USA country = GER }   # at war with USA or SOV but not both at same time
    			war = { country = SOV country = GER }
    
    			}
    		NOT = {
    			AND = {
    				war = { country = USA country = GER }
    				war = { country = SOV country = GER }
    			}
    		}
    			random = 50
    	}
    
    	name = EVT_13_NAME
    	desc = EVT_13_DESC
    
    	style = 0
    	picture = "partition_of_england"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 7
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_13_ACTA
    		command = { type = dissent value = -5 }
    		command = { type = end_mastery which = SCO }
    		command = { type = money value = 5000 }
    		command = { type = sleepevent which = 3000001 }
    		command = { type = trigger which = 3000003 }
    	}
    	action_b = {
    		ai_chance = 0
    		name = EVT_13_ACTB
    		command = { type = dissent value = -2 }
    		command = { type = money value = 2500 }
    		command = { type = sleepevent which = 3000001 }
    		command = { type = sleepevent which = 3000002 }
    	}
    }
    
    event = {
    	id = 3000003
    	random = no
    	country = ENG
    
    	# Triggered by German event 3000001
    
    	name = EVT_66_NAME
    	desc = EVT_66_DESC
    
    	style = 0
    	picture = "partition_of_england"
    
    	action_a = {
    		ai_chance = 50      # more chance to struggle
    		name = EVT_66_ACTA
    		command = { type = set_domestic which = democratic value = 3 }
    		command = { type = set_domestic which = political_left value = 3 }
    		command = { type = peace which = GER value = 0 }
    		command = { type = leave_alliance }
    		command = { type = dissent value = 15 }
    		command = { type = relation which = USA value = -50 }
    		command = { type = set_relation which = ITA value = 50 }
    		command = { type = inherit which = IND }
    		command = { type = secedeprovince which = GER value = 5 } # Scapa Flow
    		command = { type = secedeprovince which = GER value = 23 } # Plymouth
    		command = { type = secedeprovince which = JAP value = 1647 } # Sarawak-Borneo
    		command = { type = secedeprovince which = JAP value = 1646 }
    		command = { type = secedeprovince which = JAP value = 1644 } 
    		command = { type = secedeprovince which = JAP value = 1315 } # Hong Kong
    		command = { type = secedeprovince which = JAP value = 1353 } # Singapore
    		command = { type = secedeprovince which = ITA value = 444 } # Cyprus
    		command = { type = secedeprovince which = SPA value = 348 } # Gibraltar
    		command = { type = secedeprovince which = ITA value = 348 } # Gibraltar
    		command = { type = secedeprovince which = ITA value = 31 } # Malta
    		command = { type = secedeprovince which = ITA value = 901 } # Port Said
    		command = { type = secedeprovince which = ITA value = 900 } # Suez
    		command = { type = secedeprovince which = ITA value = 1036 } # Zeila
    		command = { type = secedeprovince which = ITA value = 1035 } # Berbera
    		command = { type = secedeprovince which = CAN value = 576 } # Newfoundland
    		command = { type = secedeprovince which = CAN value = 575 } # Labrador
    		command = { type = secedeprovince which = USA value = 538 } # Bermuda
    		command = { type = secedeprovince which = USA value = 758 } # Belize
    		command = { type = secedeprovince which = USA value = 891 } # Jamaica
    		command = { type = secedeprovince which = USA value = 652 } # Andros
    		command = { type = secedeprovince which = USA value = 664 } # Grand Bahama
    		command = { type = secedeprovince which = USA value = 665 } # Abacos
    		command = { type = secedeprovince which = USA value = 668 } # Long Island
    		command = { type = secedeprovince which = USA value = 653 } # New providence
    		command = { type = secedeprovince which = USA value = 666 } # Eleuthera
    		command = { type = secedeprovince which = USA value = 805 } # St. Lucia
    		command = { type = secedeprovince which = USA value = 871 } #British Guyana
    		command = { type = secedeprovince which = USA value = 873 }
    		command = { type = secedeprovince which = USA value = 806 } #British West Indies
    		command = { type = secedeprovince which = USA value = 807 }
    		command = { type = secedeprovince which = USA value = 808 }
    		command = { type = secedeprovince which = USA value = 809 }
    		command = { type = secedeprovince which = USA value = 896 }
    		command = { type = secedeprovince which = USA value = 897 }
    		command = { type = secedeprovince which = USA value = 538 } #Bermuda
    		command = { type = removecore which = 1516 } # Sri Lanka
    		command = { type = removecore which = 1517 }
    		command = { type = removecore which = 1315 } # hong kong
    		command = { type = removecore which = 1353 } # SG
    		command = { type = removecore which = 1644 } # Sarawak-Borneo
    		command = { type = removecore which = 1646 }
    		command = { type = removecore which = 1647 }
    		command = { type = end_mastery which = BHU }
    		command = { type = end_mastery which = NEP }
    		command = { type = independence which = LEB value = 1 }
    		command = { type = independence which = EGY value = 1 }
    		command = { type = independence which = JOR value = 1 }
    		command = { type = independence which = PAL value = 1 }
    		command = { type = independence which = PAK value = 1 }
    		command = { type = independence which = BUR value = 1 }
    		command = { type = domestic which = defense_lobby value = -2 }
    		command = { type = domestic which = freedom value = -2 }
    
    		command = { type = headofstate which = 1032 }
    		command = { type = headofgovernment which = 1042 }
    		command = { type = foreignminister which = 1049 }
    		command = { type = armamentminister which = 1068 }
    		command = { type = ministerofsecurity which = 1090 }
    		command = { type = ministerofintelligence which = 1107 }
    		command = { type = chiefofstaff which = 1124 }
    		command = { type = chiefofarmy which = 1134 }
    		command = { type = chiefofnavy which = 1142 }
    		command = { type = chiefofair which = 1151 }
    		command = { type = setflag which = ENG_surrender_GER }
    		command = { type = trigger which = 3000008 }  # independence of india
    
    #		command = { type = trigger which = 12309 }  # whats this?
    	}
    	action_b = {
    		ai_chance = 50
    		name = EVT_66_ACTB
    		command = { type = dissent value = 5 }
    		command = { type = domestic which = defense_lobby value = 1 }
    #		command = { type = trigger which = 12310 }  # whats this?
    	}
    }
    
    event = {
    	id = 3000002       # give more pressure on britain
    	random = no
    	country = GER
    
    	trigger = {
    		event = 3000001
    		OR = {
    			control = { province = 56 data = GER } #Paris
    			NOT = { war = { country = FRA country = GER } }
    		}
    		control = { province = 19 data = GER } #London			
    		control = { province = 16 data = GER } #Birmingham
    		control = { province = 11 data = GER } #Sunderland
    		control = { province = 10 data = GER } #Edinburgh
    		control = { province = 28 data = GER } #Belfast
    		control = { province = 9 data = GER } #Glasgow
    		control = { province = 6 data = GER } #Inverness 
    		OR = {
    			war = { country = USA country = GER }
    			war = { country = SOV country = GER }
    			}
    		NOT = {
    			AND = {
    				war = { country = USA country = GER }
    				war = { country = SOV country = GER }
    			}
    		}
    			random = 35
    	}
    	name = EVT_3000002_NAME
    	desc = EVT_3000002_DESC
    
    	style = 0
    	picture = "partition_of_england"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 30
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000002_ACTA
    		command = { type = sleepevent which = 3000002 }
    		command = { type = trigger which = 3000004 }
    	}
    	action_b = {
    		ai_chance = 0
    		name = EVT_3000002_ACTB
    		command = { type = sleepevent which = 3000002 }
    	}
    }
    
    event = {
    	id = 3000004   # england surrender
    	random = no
    	country = ENG
    
    	# Triggered by German event 3000002
    
    	name = EVT_3000004_NAME
    	desc = EVT_3000004_DESC
    
    	style = 0
    	picture = "partition_of_england"
    
    	action_a = {
    		ai_chance = 100       # no longer resist 
    		name = EVT_3000004_ACTA
    		command = { type = set_domestic which = democratic value = 3 }
    		command = { type = set_domestic which = political_left value = 3 }
    		command = { type = peace which = GER value = 0 }
    		command = { type = leave_alliance }
    		command = { type = dissent value = 5 }
    		command = { type = relation which = USA value = -50 }
    		command = { type = set_relation which = ITA value = 50 }
    		command = { type = set_relation which = GER value = 50 }
    		command = { type = secedeprovince which = GER value = 5 } # Scapa Flow
    		command = { type = secedeprovince which = GER value = 23 } # Plymouth
    		command = { type = secedeprovince which = JAP value = 1647 } # Sarawak-Borneo
    		command = { type = secedeprovince which = JAP value = 1646 }
    		command = { type = secedeprovince which = JAP value = 1644 } 
    		command = { type = secedeprovince which = JAP value = 1315 } # Hong Kong
    		command = { type = secedeprovince which = JAP value = 1353 } # Singapore
    		command = { type = secedeprovince which = ITA value = 444 } # Cyprus
    		command = { type = secedeprovince which = SPA value = 348 } # Gibraltar
    		command = { type = secedeprovince which = ITA value = 348 } # Gibraltar
    		command = { type = secedeprovince which = ITA value = 31 } # Malta
    		command = { type = secedeprovince which = ITA value = 901 } # Port Said
    		command = { type = secedeprovince which = ITA value = 900 } # Suez
    		command = { type = secedeprovince which = ITA value = 1036 } # Zeila
    		command = { type = secedeprovince which = ITA value = 1035 } # Berbera
    		command = { type = secedeprovince which = CAN value = 576 } # Newfoundland
    		command = { type = secedeprovince which = CAN value = 575 } # Labrador
    		command = { type = secedeprovince which = USA value = 538 } # Bermuda
    		command = { type = secedeprovince which = USA value = 758 } # Belize
    		command = { type = secedeprovince which = USA value = 891 } # Jamaica
    		command = { type = secedeprovince which = USA value = 652 } # Andros
    		command = { type = secedeprovince which = USA value = 664 } # Grand Bahama
    		command = { type = secedeprovince which = USA value = 665 } # Abacos
    		command = { type = secedeprovince which = USA value = 660 } # Eleuthera
    		command = { type = secedeprovince which = USA value = 668 } # Long Island
    		command = { type = secedeprovince which = USA value = 653 } # New providence
    		command = { type = secedeprovince which = USA value = 666 } # Eleuthera
    		command = { type = secedeprovince which = USA value = 805 } # St. Lucia
    		command = { type = secedeprovince which = USA value = 871 } #British Guyana
    		command = { type = secedeprovince which = USA value = 873 }
    		command = { type = secedeprovince which = USA value = 806 } #British West Indies
    		command = { type = secedeprovince which = USA value = 807 }
    		command = { type = secedeprovince which = USA value = 808 }
    		command = { type = secedeprovince which = USA value = 809 }
    		command = { type = secedeprovince which = USA value = 896 }
    		command = { type = secedeprovince which = USA value = 897 }
    		command = { type = secedeprovince which = USA value = 538 } #Bermuda
    		command = { type = removecore which = 1516 } # Sri Lanka
    		command = { type = removecore which = 1517 }
    		command = { type = removecore which = 1315 } # hong kong
    		command = { type = removecore which = 1353 } # SG
    		command = { type = removecore which = 1644 } # Sarawak-Borneo
    		command = { type = removecore which = 1646 }
    		command = { type = removecore which = 1647 }
    		command = { type = end_mastery which = BHU }
    		command = { type = end_mastery which = NEP }
    		command = { type = independence which = LEB value = 1 }
    		command = { type = independence which = EGY value = 1 }
    		command = { type = independence which = JOR value = 1 }
    		command = { type = independence which = PAL value = 1 }
    		command = { type = independence which = PAK value = 1 }
    		command = { type = independence which = BUR value = 1 }
    		command = { type = domestic which = defense_lobby value = -2 }
    		command = { type = domestic which = freedom value = -2 }
    		command = { type = headofstate which = 1032 }
    		command = { type = headofgovernment which = 1042 }
    		command = { type = foreignminister which = 1049 }
    		command = { type = armamentminister which = 1068 }
    		command = { type = ministerofsecurity which = 1090 }
    		command = { type = ministerofintelligence which = 1107 }
    		command = { type = chiefofstaff which = 1124 }
    		command = { type = chiefofarmy which = 1134 }
    		command = { type = chiefofnavy which = 1142 }
    		command = { type = chiefofair which = 1151 }
    		command = { type = setflag which = ENG_surrender_GER }
    		command = { type = trigger which = 3000008 }   # independence of india
    
    #		command = { type = trigger which = 12309 }  # whats this?
    	}
    	action_b = {
    		ai_chance = 0
    		name = EVT_3000004_ACTB
    		command = { type = dissent value = 25 }
    		command = { type = domestic which = defense_lobby value = 1 }
    #		command = { type = trigger which = 12310 }  # whats this?
    	}
    }
    
    event = {
    	id = 3000005   # In case of independence failed in 3000003 or 3000004 or 66
    	random = no
    	country = ENG
    
    	trigger = {		
    		OR = {
    			NOT = {	exists = JOR }			
    			NOT = {	exists = PAL }				
    			}
    		OR = {
    			event = 66
    			event = 3000003
    			event = 3000004
    		}
    	}
    
    
    	name = EVT_66_NAME
    	desc = EVT_66_DESC
    
    	style = 0
    	picture = "partition_of_england"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 1
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000005_ACTA
    		command = { type = independence which = LEB value = 1 }
    		command = { type = independence which = EGY value = 1 }
    		command = { type = independence which = JOR value = 1 }
    		command = { type = independence which = PAK value = 1 } 
    		command = { type = independence which = BUR value = 1 } 
    		command = { type = independence which = PAL value = 1 } 
    		command = { type = sleepevent which = 3000005 }
    	}
    }
    
    event = {
    	id = 3000006  # set domestic and self defense
    	random = no
    	country = JOR
    
    	trigger = {		
    		OR = {
    			event = 66
    			event = 3000003
    			event = 3000004
    		}
    	}
    
    
    	name = EVT_3000006_NAME
    	desc = EVT_3000006_DESC
    
    	style = 0
    	picture = "jordan"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 1
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000006_ACTA
    		command = { type = set_domestic which = democratic value = 4 }
    		command = { type = set_domestic which = political_left value = 1 }
    		command = { type = free_ic value = 1 }
    		command = { type = free_energy value = 2 }
    		command = { type = free_metal value = 1 }
    		command = { type = free_rare_materials value = 0.5 }
    		command = { type = free_oil value = 1 }
    		command = { type = free_supplies value = 1 }
    		command = { type = add_division which = "1st Volunteer Garrison" value = garrison when = 1 }
    		command = { type = add_division which = "2nd Volunteer Division" value = militia when = 6 }
    		command = { type = add_division which = "3nd Volunteer Division" value = militia when = 6 }
    		command = { type = set_domestic which = democratic value = 4 }
    		command = { type = sleepevent which = 3000006 }
    
    	}
    }
    
    event = {
    	id = 3000007 # set domestic and self defense 
    	random = no
    	country = PAL
    
    	trigger = {		
    		OR = {
    			event = 66
    			event = 3000003
    			event = 3000004
    		}
    	}
    
    
    	name = EVT_3000007_NAME
    	desc = EVT_3000007_DESC
    
    	style = 0
    	picture = "jordan"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 1
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000007_ACTA
    		command = { type = free_ic value = 1 }
    		command = { type = free_energy value = 2 }
    		command = { type = free_metal value = 1 }
    		command = { type = free_rare_materials value = 0.5 }
    		command = { type = free_oil value = 1 }
    		command = { type = free_supplies value = 1 }
    
    		command = { type = add_division which = "1st Volunteer Garrison" value = garrison when = 1 }
    		command = { type = add_division which = "3nd Volunteer Division" value = militia when = 6 }
    		command = { type = add_division which = "2nd Volunteer Division" value = militia when = 6 }
    		command = { type = sleepevent which = 3000007 }
    	}
    }
    
    event = {
    	id = 3000008
    	random = no
    	country = U19    # india independence under axis coming
    
    	trigger = {		
    		puppet = { country = IND country = ENG }
    		OR = {
    			AND = { 
    				control = { province = 1482 data = GER } #Multan     # capture western india
    				control = { province = 1494 data = GER } #Karachi
    				control = { province = 1479 data = GER } #Jodhpur
    				war = { country = ENG country = GER }
    				war = { country = IND country = GER }
    				}
    			AND = { 
    				control = { province = 1299 data = JAP } #Rangoon   # capture eastern india
    				control = { province = 1296 data = JAP } #Mandalay
    				control = { province = 1291 data = JAP } #Myitkyina
    				control = { province = 1457 data = JAP } #Calcutta
    				war = { country = ENG country = JAP }
    				war = { country = IND country = JAP }
    				}
    		}
    		random = 50
    	}
    
    
    
    	name = EVT_3000008_NAME
    	desc = EVT_3000008_DESC
    
    	style = 0
    	picture = "india"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 7
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000008_ACTA
    		command = { type = inherit which = IND }
    		command = { type = sleepevent which = 3000008 }
    		command = { type = trigger which = 3000009 }
    		}
    }
    
    event = {
    	id = 3000009  # set domestic and independence of pakistan and burma
    	random = no
    	country = U19
    
    	name = EVT_66_NAME
    	desc = EVT_66_DESC
    
    	style = 0
    	picture = "india"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000009_ACTA
    		command = { type = independence which = PAK value = 1 }  # pakistan 
    		command = { type = independence which = BUR value = 1 }  # burma
    		command = { type = set_domestic which = democratic value = 4 }
    		command = { type = set_domestic which = political_left value = 3 }
    		command = { type = set_domestic which = freedom value = 4 }
    		command = { type = set_domestic which = defense_lobby value = 5 }
    		command = { type = set_domestic which = interventionism value = 4 }
    		command = { type = headofstate which = 89035 }
    		command = { type = headofgovernment which = 89041 }
    		command = { type = foreignminister which = 89051 }
    		command = { type = armamentminister which = 89063 }
    		command = { type = ministerofsecurity which = 89075 }
    		command = { type = ministerofintelligence which = 89086 }
    		command = { type = chiefofstaff which = 89097 }
    		command = { type = chiefofarmy which = 89104 }
    		command = { type = chiefofnavy which = 89112 }
    		command = { type = chiefofair which = 89119 }
    		command = { type = trigger which = 3000011 }
    		command = { type = trigger which = 3000012 }
    		command = { type = trigger which = 3000010 }
    		command = { type = trigger which = 3000013 }
    		}
    }
    
    event = {
    	id = 3000010  # set capital and self defense
    	random = no
    	country = U19
    
    	name = EVT_66_NAME
    	desc = EVT_66_DESC
    
    	style = 0
    	picture = "india"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000010_ACTA
    		command = { type = capital which = 1469 }
    		command = { type = add_division which = "1st Volunteer Garrison" value = garrison when = 1 }
    		command = { type = add_division which = "3rd Volunteer Division" value = militia when = 6 }
    		command = { type = add_division which = "2nd Volunteer Division" value = militia when = 6 }
    		command = { type = add_division which = "4th Volunteer Division" value = militia when = 6 }
    		command = { type = add_division which = "5th Volunteer Division" value = militia when = 6 }
    		command = { type = add_division which = "6th Volunteer Division" value = militia when = 6 }
    		}
    }
    
    event = {
    	id = 3000011   # set domestic and self defense
    	random = no
    	country = PAK
    
    	name = EVT_3000011_NAME
    	desc = EVT_3000011_DESC
    
    	style = 0
    	picture = "news_paper"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000011_ACTA
    		command = { type = set_domestic which = democratic value = 4 }
    		command = { type = set_domestic which = political_left value = 3 }
    		command = { type = set_domestic which = freedom value = 4 }
    		command = { type = set_domestic which = defense_lobby value = 5 }
    		command = { type = set_domestic which = interventionism value = 4 }
    		command = { type = add_division which = "1st Volunteer Garrison" value = garrison when = 1 }
    		command = { type = add_division which = "3rd Volunteer Division" value = militia when = 6 }
    		command = { type = add_division which = "2nd Volunteer Division" value = militia when = 6 }
    		command = { type = add_division which = "4th Volunteer Division" value = militia when = 6 }
    		}
    }
    
    event = {
    	id = 3000012   # set domestic and self defense
    	random = no
    	country = BUR
    
    	name = EVT_3000012_NAME
    	desc = EVT_3000012_DESC
    
    	style = 0
    	picture = "burma"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000012_ACTA
    		command = { type = set_domestic which = democratic value = 4 }
    		command = { type = set_domestic which = political_left value = 3 }
    		command = { type = set_domestic which = freedom value = 4 }
    		command = { type = set_domestic which = defense_lobby value = 5 }
    		command = { type = set_domestic which = interventionism value = 4 }
    		command = { type = add_division which = "1st Volunteer Garrison" value = garrison when = 1 }
    		command = { type = add_division which = "3rd Volunteer Division" value = militia when = 5 }
    		command = { type = add_division which = "2nd Volunteer Division" value = militia when = 5 }
    		command = { type = add_division which = "4th Volunteer Division" value = militia when = 6 }
    		}
    }
    
    event = {
    	id = 3000013  # independence of sri lanka
    	random = no
    	country = ENG
    
    	name = EVT_3000013_NAME
    	desc = EVT_3000013_DESC
    
    	style = 0
    	picture = "asian_colonies"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000013_ACTA
    		command = { type = independence which = U18 value = 1 }
    		command = { type = removecore which = 1517 }
    		command = { type = removecore which = 1516 }
    		command = { type = trigger which = 3000014 }
    		}
    }
    
    event = {
    	id = 3000014 # set domestic and self defense
    	random = no
    	country = U18
    
    	name = EVT_3000014_NAME
    	desc = EVT_3000014_DESC
    
    	style = 0
    	picture = "asian_colonies"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000014_ACTA
    		command = { type = set_domestic which = democratic value = 4 }
    		command = { type = set_domestic which = political_left value = 3 }
    		command = { type = set_domestic which = freedom value = 4 }
    		command = { type = set_domestic which = defense_lobby value = 3 }
    		command = { type = set_domestic which = interventionism value = 2 }
    		command = { type = set_relation which = GER value = 50 }
    		command = { type = set_relation which = ITA value = 50 } 
    		command = { type = set_relation which = VIC value = 50 } 
    		command = { type = set_relation which = SPA value = 50 } 
    		command = { type = set_relation which = JAP value = 50 } 
    		command = { type = set_relation which = CHI value = 50 } 
    		command = { type = set_relation which = U19 value = 75 } 
    		command = { type = set_relation which = U87 value = 50 } 
    		command = { type = set_relation which = FIN value = 50 } 
    		command = { type = set_relation which = HUN value = 50 } 
    		command = { type = set_relation which = ROM value = 50 } 
    		command = { type = set_relation which = BUL value = 50 }
    		command = { type = set_relation which = SIA value = 50 }
    		command = { type = set_relation which = BUR value = 50 }
    		command = { type = set_relation which = MAN value = 50 }
    		command = { type = set_relation which = MEN value = 50 }
    		command = { type = add_division which = "1st Volunteer Division" value = militia when = 5 }
    		}
    }
    Last edited by pionierecat; 13-05-2012 at 00:55.

  2. #2
    Code:
    event = {
    	id = 3000015
    	random = no
    	country = SPA  # take gibraltar from event 13, 300001 or 3000002 and join axis
    
    	trigger = {		
    		owned = { province = 348 data = SPA }
    		OR = { 
    			event = 66
    			event = 3000003
    			event = 3000004			
    		}
    	}
    
    
    
    	name = EVT_3000015_NAME
    	desc = EVT_3000015_DESC
    
    	style = 0
    	picture = "spa_victory"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 1
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000015_ACTA
    		command = { type = change_idea which = "policy_identity_parochial" value = SPA }
    		command = { type = activate_division which = 12076 value = 5108 where = 384 when = 0  }
    		command = { type = domestic which = defense_lobby value = 2 }
    		command = { type = domestic which = interventionism value = 3 }
    		command = { type = alliance which = GER }
    		command = { type = addcore which = 348 }
    		command = { type = sleepevent which = 3000015 }
    		}
    }
    
    event = {
    	id = 3000016
    	random = no
    	country = GER  # ally india or not? 
    
    	trigger = {		
    		control = { province = 1482 data = GER } #Multan
    		control = { province = 1494 data = GER } #Karachi
    		control = { province = 1479 data = GER } #Jodhpur
    		event = 3000011		
    	}
    
    
    
    	name = EVT_3000016_NAME
    	desc = EVT_3000016_DESC
    
    	style = 0
    	picture = "asian_colonies"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 2
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100   # yes and return some province to india and pakistan
    		name = EVT_13_ACTA 
    		command = { type = alliance which = U19 }
    		command = { type = alliance which = PAK }
    		command = { type = secedeprovince which = PAK value = 1494 }
    		command = { type = secedeprovince which = PAK value = 1481 }
    		command = { type = secedeprovince which = PAK value = 1480 }
    		command = { type = secedeprovince which = PAK value = 1482 }
    		command = { type = secedeprovince which = PAK value = 1483 }
    		command = { type = secedeprovince which = PAK value = 1475 }
    		command = { type = secedeprovince which = U19 value = 1465 }
    		command = { type = secedeprovince which = U19 value = 1466 }
    		command = { type = secedeprovince which = U19 value = 1479 }
    		command = { type = secedeprovince which = U19 value = 1476 }
    		command = { type = secedeprovince which = U19 value = 1478 }
    		command = { type = secedeprovince which = U19 value = 1477 }
    		command = { type = secedeprovince which = U19 value = 1469 }
    		command = { type = secedeprovince which = U19 value = 1470 }
    		command = { type = secedeprovince which = U19 value = 1471 }
    		command = { type = secedeprovince which = U19 value = 1472 }
    		command = { type = secedeprovince which = U19 value = 1456 }
    		command = { type = secedeprovince which = U19 value = 1467 }
    		command = { type = secedeprovince which = U19 value = 1468 }
    		command = { type = secedeprovince which = U19 value = 1464 }
    		command = { type = secedeprovince which = U19 value = 1463 }
    		command = { type = secedeprovince which = U19 value = 1460 }
    		command = { type = secedeprovince which = U19 value = 1459 }
    		command = { type = secedeprovince which = U19 value = 1457 }
    		command = { type = secedeprovince which = U19 value = 1458 }
    		command = { type = secedeprovince which = U19 value = 1461 }
    		command = { type = secedeprovince which = U19 value = 1508 }
    		command = { type = secedeprovince which = U19 value = 1462 }
    		command = { type = secedeprovince which = U19 value = 1505 }
    		command = { type = secedeprovince which = U19 value = 1506 }
    		command = { type = secedeprovince which = U19 value = 1507 }
    		command = { type = secedeprovince which = U19 value = 1509 }
    		command = { type = secedeprovince which = U19 value = 1510 }
    		command = { type = secedeprovince which = U19 value = 1511 }
    		command = { type = secedeprovince which = U19 value = 1512 }
    		command = { type = secedeprovince which = U19 value = 1513 }
    		command = { type = secedeprovince which = U19 value = 1514 }
    		command = { type = secedeprovince which = U19 value = 1515 }
    		command = { type = secedeprovince which = U19 value = 1284 }
    		command = { type = secedeprovince which = U19 value = 1287 }
    		command = { type = secedeprovince which = U19 value = 1454 }
    		command = { type = secedeprovince which = U19 value = 1878 }
    		command = { type = secedeprovince which = U19 value = 1474 }
    		command = { type = secedeprovince which = U19 value = 1518 }
    		command = { type = secedeprovince which = U19 value = 1519 }
    		command = { type = secedeprovince which = U19 value = 1518 }
    		command = { type = secedeprovince which = U19 value = 1285 }
    		command = { type = secedeprovince which = U19 value = 1286 }
    		command = { type = secedeprovince which = U19 value = 1288 }
    		command = { type = sleepevent which = 3000016 }
    		}
    	action_b = {
    		ai_chance = 0  # no 
    		name = EVT_3000016_ACTA
    		command = { type = sleepevent which = 3000016 }
    		command = { type = war which = U19 }
    		command = { type = war which = PAK }
    		}
    }
    
    event = {
    	id = 3000017
    	random = no
    	country = JAP  # ally india or not?
    
    	trigger = {		
    		control = { province = 1299 data = JAP } #Rangoon
    		control = { province = 1296 data = JAP } #Mandalay
    		control = { province = 1291 data = JAP } #Myitkyina
    		control = { province = 1457 data = JAP } #Calcutta
    		event = 3000011		
    	}
    
    
    
    	name = EVT_3000017_NAME
    	desc = EVT_3000017_DESC
    
    	style = 0
    	picture = "asian_colonies"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 2
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000017_ACTA
    		command = { type = alliance which = U19 }
    		command = { type = alliance which = BUR }
    		command = { type = make_puppet which = BUR }
    		command = { type = secedeprovince which = BUR value = 1289 }
    		command = { type = secedeprovince which = BUR value = 1290 }
    		command = { type = secedeprovince which = BUR value = 1296 }
    		command = { type = secedeprovince which = BUR value = 1297 }
    		command = { type = secedeprovince which = BUR value = 1298 }
    		command = { type = secedeprovince which = BUR value = 1299 }
    		command = { type = secedeprovince which = BUR value = 1300 }
    		command = { type = secedeprovince which = BUR value = 1301 }
    		command = { type = secedeprovince which = BUR value = 1302 }
    		command = { type = secedeprovince which = BUR value = 1346 }
    		command = { type = secedeprovince which = BUR value = 1304 }
    		command = { type = secedeprovince which = BUR value = 1292 }
    		command = { type = secedeprovince which = BUR value = 1295 }
    		command = { type = secedeprovince which = BUR value = 1291 }
    		command = { type = secedeprovince which = BUR value = 1877 }
    		command = { type = secedeprovince which = BUR value = 1898 }
    		command = { type = secedeprovince which = BUR value = 1294 }
    		command = { type = secedeprovince which = U19 value = 1465 }
    		command = { type = secedeprovince which = U19 value = 1466 }
    		command = { type = secedeprovince which = U19 value = 1479 }
    		command = { type = secedeprovince which = U19 value = 1476 }
    		command = { type = secedeprovince which = U19 value = 1478 }
    		command = { type = secedeprovince which = U19 value = 1477 }
    		command = { type = secedeprovince which = U19 value = 1469 }
    		command = { type = secedeprovince which = U19 value = 1470 }
    		command = { type = secedeprovince which = U19 value = 1471 }
    		command = { type = secedeprovince which = U19 value = 1472 }
    		command = { type = secedeprovince which = U19 value = 1456 }
    		command = { type = secedeprovince which = U19 value = 1467 }
    		command = { type = secedeprovince which = U19 value = 1468 }
    		command = { type = secedeprovince which = U19 value = 1464 }
    		command = { type = secedeprovince which = U19 value = 1463 }
    		command = { type = secedeprovince which = U19 value = 1460 }
    		command = { type = secedeprovince which = U19 value = 1459 }
    		command = { type = secedeprovince which = U19 value = 1457 }
    		command = { type = secedeprovince which = U19 value = 1458 }
    		command = { type = secedeprovince which = U19 value = 1461 }
    		command = { type = secedeprovince which = U19 value = 1508 }
    		command = { type = secedeprovince which = U19 value = 1462 }
    		command = { type = secedeprovince which = U19 value = 1505 }
    		command = { type = secedeprovince which = U19 value = 1506 }
    		command = { type = secedeprovince which = U19 value = 1507 }
    		command = { type = secedeprovince which = U19 value = 1509 }
    		command = { type = secedeprovince which = U19 value = 1510 }
    		command = { type = secedeprovince which = U19 value = 1511 }
    		command = { type = secedeprovince which = U19 value = 1512 }
    		command = { type = secedeprovince which = U19 value = 1513 }
    		command = { type = secedeprovince which = U19 value = 1514 }
    		command = { type = secedeprovince which = U19 value = 1515 }
    		command = { type = secedeprovince which = U19 value = 1284 }
    		command = { type = secedeprovince which = U19 value = 1287 }
    		command = { type = secedeprovince which = U19 value = 1454 }
    		command = { type = secedeprovince which = U19 value = 1878 }
    		command = { type = secedeprovince which = U19 value = 1474 }
    		command = { type = secedeprovince which = U19 value = 1518 }
    		command = { type = secedeprovince which = U19 value = 1519 }
    		command = { type = secedeprovince which = U19 value = 1518 }
    		command = { type = secedeprovince which = U19 value = 1285 }
    		command = { type = secedeprovince which = U19 value = 1286 }
    		command = { type = secedeprovince which = U19 value = 1288 }
    		command = { type = sleepevent which = 3000017 }
    		}
    	action_b = {
    		ai_chance = 100
    		name = EVT_3000017_ACTA
    		command = { type = sleepevent which = 3000017 }
    		command = { type = war which = U19 }
    		command = { type = war which = BUR }
    		}
    }
    
    event = {
    	id = 3000018
    	random = no
    	country = GER  # set puppet in persia?
    
    	trigger = {		
    		control = { province = 1502 data = GER }
    		event = 9361
    		OR = { 
    			event = 2625
    			event = 2646		
    		}
    	}
    
    	name = EVT_3000018_NAME
    	desc = EVT_3000018_DESC
    
    	style = 0
    	picture = "coup"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 2
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100 # yes
    		name = EVT_3000018_ACTA
    		command = { type = trigger which = 3000019 }
    		command = { type = sleepevent which = 3000018 }
    		}
    
    	action_b = {
    		ai_chance = 0 # no
    		name = EVT_3000018_ACTB
    		command = { type = sleepevent which = 3000019 }
    		}
    
    }
    
    event = {
    	id = 3000019 # set domestic
    	random = no
    	country = PER
    
    	name = EVT_3000019_NAME
    	desc = EVT_3000019_DESC
    
    	style = 0
    	picture = "coup"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000019_ACTA
    		command = { type = end_puppet  }
    		command = { type = leave_alliance }
    		command = { type = peace which = GER value = 0 } 
    		command = { type = set_relation which = GER value = 100 }
    		command = { type = set_relation which = SOV value = -50 }
    		command = { type = set_relation which = ENG value = -50 }
    		command = { type = set_domestic which = democratic value = 3 }
    		command = { type = set_domestic which = political_left value = 1 }
    		command = { type = set_domestic which = freedom value = 2 }
    		command = { type = set_domestic which = defense_lobby value = 7 }
    		command = { type = set_domestic which = interventionism value = 7 }
    		command = { type = trigger which = 3000020 }
    		}
    }
    
    event = {
    	id = 3000020  # make puppet
    	random = no
    	country = GER
    
    	name = EVT_3000020_NAME
    	desc = EVT_3000020_DESC
    
    	style = 0
    	picture = "german_response"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000020_ACTA
    		command = { type = make_puppet which = PER }
    		}
    }
    
    event = {
    	id = 3000021
    	random = no
    	country = MEN  # inherit mongol and tannu tuva
    
    	name = EVT_3000021_NAME
    	desc = EVT_3000021_DESC
    
    	style = 0
    	picture = "Nomonhan"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000021_ACTA
    		command = { type = inherit which = TAN } 
    		command = { type = inherit which = MON } 
    		}
    }
    
    event = {
    	id = 3000022  # the end of soviet. what should we do to the territory? 
    	random = no
    	country = GER
    
    	trigger = {		
    		owned = { province = 1548 data = GER }
    		owned = { province = 1427 data = GER } 
    		NOT = { exists = SOV }
    		OR = { 
    			event = 2625
    			event = 2646		
    		}
    		random = 75
    	}
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 7
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	name = EVT_3000022_NAME
    	desc = EVT_3000022_DESC
    
    	style = 0
    	picture = "german_response"
    
    	action_a = {
    		ai_chance = 100  # make puppet 
    		name = EVT_3000022_ACTA
    		command = { type = independence which = SIB value = 1 }
    		command = { type = independence which = UZB value = 1 }
    		command = { type = independence which = TAJ value = 1 }
    		command = { type = independence which = KYG value = 1 }
    		command = { type = independence which = KAZ value = 1 }
    		command = { type = independence which = TRK value = 1 }
    		command = { type = sleepevent which = 3000022 }
    		command = { type = trigger which = 3000023 }
    		command = { type = trigger which = 3000024 }
    		}
    	action_b = {
    		ai_chance = 0 # take them all
    		name = EVT_3000022_ACTB 
    		command = { type = sleepevent which = 3000022 }
    		}
    }
    
    event = {
    	id = 3000023
    	random = no
    	country = GER   # make puppet and secede some territory on the eastern ural.
    
    	name = EVT_3000023_NAME
    	desc = EVT_3000023_DESC
    
    	style = 0
    	picture = "german_response"
    
    	action_a = {
    		ai_chance = 100   
    		name = EVT_3000023_ACTA  
    		command = { type = make_puppet which = SIB }
    		command = { type = make_puppet which = KYG }
    		command = { type = make_puppet which = KAZ }
    		command = { type = make_puppet which = TAJ }
    		command = { type = make_puppet which = UZB }
    		command = { type = make_puppet which = TRK }
    		command = { type = secedeprovince which = SIB value = 1154 }
    		command = { type = secedeprovince which = SIB value = 1571 }
    		command = { type = secedeprovince which = SIB value = 1564 }
    		command = { type = secedeprovince which = SIB value = 1565 }
    		command = { type = secedeprovince which = SIB value = 1597 }
    		command = { type = secedeprovince which = SIB value = 1573 }
    		command = { type = secedeprovince which = SIB value = 1575 }
    		command = { type = trigger which = 3000025 }
    		}
    }
    
    event = {
    	id = 3000024   # give some ural land to germany
    	random = no
    	country = KAZ
    
    	name = EVT_3000024_NAME
    	desc = EVT_3000024_DESC
    
    	style = 0
    	picture = "german_response"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000024_ACTA
    		command = { type = secedeprovince which = GER value = 1568 }
    		command = { type = secedeprovince which = GER value = 1569 }
    		command = { type = secedeprovince which = GER value = 1578 }
    		}
    }
    
    event = {
    	id = 3000025
    	random = no
    	country = SIB  # addcore to siberian land
    
    	name = EVT_3000025_NAME
    	desc = EVT_3000025_DESC
    
    	style = 0
    	picture = "german_response"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_13_ACTA
    		command = { type = addcore which = 1571 }
    		command = { type = addcore which = 1154 }
    		command = { type = addcore which = 1564 }
    		command = { type = addcore which = 1565 }
    		command = { type = addcore which = 1597 }
    		command = { type = addcore which = 1573 }
    		command = { type = addcore which = 1575 }
    		}
    }
    
    event = {
    	id = 3000026
    	random = no
    	country = USA  # fortify iceland and greenland
    
    	trigger = {		
    		control = { province = 19 data = GER } #London
    		war = { country = USA country = GER }
    		random = 75
    	}
    
    	name = EVT_3000026_NAME
    	desc = EVT_3000026_DESC
    
    	style = 0
    	picture = "american_reinforcements1"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 3
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000026_ACTA
    		command = { type = money value = -60 } 
    		command = { type = free_supplies value = -70 } 
    		command = { type = manpowerpool value = -30 } 
    		command = { type = trigger which = 3000032 value = 100 }
    #		command = { type = activate_division which = 12076 value = 5001 where = 1 when = 0  }
    #		command = { type = activate_division which = 12076 value = 5002 where = 1 when = 0  }
    		command = { type = activate_division which = 12076 value = 5003 where = 1 when = 0  }
    		command = { type = activate_division which = 12076 value = 5004 where = 800 when = 0  }
    		command = { type = activate_division which = 12076 value = 5005 where = 800 when = 0  }
    		}
    }
    
    event = {
    	id = 3000027
    	random = no
    	country = USA # fortify USE
    
    	trigger = {
    		OR = {
    		control = { province = 1 data = GER }
                    alliance = { country = GER country = POR }
    		}
    		war = { country = USA country = GER }
    		random = 75
    	}
    
    	name = EVT_3000027_NAME
    	desc = EVT_3000027_DESC
    
    	style = 0
    	picture = "american_reinforcements1"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 3
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000027_ACTA
    		command = { type = money value = -200 } 
    		command = { type = free_supplies value = -240 } 
    		command = { type = manpowerpool value = -120 } 
    		command = { type = trigger which = 3000033 value = 200 }
    		command = { type = activate_division which = 12076 value = 5006 where = 583 when = 0  }
    		command = { type = activate_division which = 12076 value = 5007 where = 583 when = 0  }
    		command = { type = activate_division which = 12076 value = 5008 where = 583 when = 0  }
    		command = { type = activate_division which = 12076 value = 5009 where = 596 when = 0  }
    		command = { type = activate_division which = 12076 value = 5010 where = 596 when = 0  }
    		command = { type = activate_division which = 12076 value = 5011 where = 596 when = 0  }
    		command = { type = activate_division which = 12076 value = 5012 where = 601 when = 0  }
    		command = { type = activate_division which = 12076 value = 5013 where = 601 when = 0  }
    		command = { type = activate_division which = 12076 value = 5014 where = 601 when = 0  }
    		command = { type = activate_division which = 12076 value = 5015 where = 602 when = 0  }
    		command = { type = activate_division which = 12076 value = 5016 where = 602 when = 0  }
    		command = { type = activate_division which = 12076 value = 5017 where = 602 when = 0  }
    		command = { type = activate_division which = 12076 value = 5018 where = 603 when = 0  }
    		command = { type = activate_division which = 12076 value = 5019 where = 603 when = 0  }
    		command = { type = activate_division which = 12076 value = 5020 where = 603 when = 0  }
    		command = { type = activate_division which = 12076 value = 5021 where = 604 when = 0  }
    		command = { type = activate_division which = 12076 value = 5022 where = 604 when = 0  }
    		command = { type = activate_division which = 12076 value = 5023 where = 604 when = 0  }
    		command = { type = activate_division which = 12076 value = 5024 where = 605 when = 0  }
    		command = { type = activate_division which = 12076 value = 5025 where = 605 when = 0  }
    		command = { type = activate_division which = 12076 value = 5026 where = 605 when = 0  }
    		command = { type = activate_division which = 12076 value = 5027 where = 633 when = 0  }
    		command = { type = activate_division which = 12076 value = 5028 where = 633 when = 0  }
    		command = { type = activate_division which = 12076 value = 5029 where = 633 when = 0  }
    		command = { type = activate_division which = 12076 value = 5030 where = 538 when = 0  }
    		command = { type = activate_division which = 12076 value = 5031 where = 538 when = 0  }
    		command = { type = activate_division which = 12076 value = 5032 where = 538 when = 0  }
    		}
    }
    
    event = {
    	id = 3000028  # fortify hawaii islands
    	random = no
    	country = USA
    
    	trigger = {
    		OR = {
    			control = { province = 662 data = JAP }
    			control = { province = 1766 data = JAP }
    			control = { province = 1762 data = JAP }
    			control = { province = 1764 data = JAP }
    			control = { province = 1763 data = JAP }
    			control = { province = 1765 data = JAP }
    		}
    		war = { country = USA country = JAP }
    		random = 75
    	}
    
    	name = EVT_3000028_NAME
    	desc = EVT_3000028_DESC
    
    	style = 0
    	picture = "american_reinforcements1"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 3
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000028_ACTA
    		command = { type = money value = -100 } 
    		command = { type = free_supplies value = -140 } 
    		command = { type = manpowerpool value = -70 } 
    		command = { type = trigger which = 3000034 value = 100 }
    		command = { type = activate_division which = 12076 value = 5033 where = 658 when = 0  }
    		command = { type = activate_division which = 12076 value = 5034 where = 658 when = 0  }
    		command = { type = activate_division which = 12076 value = 5036 where = 659 when = 0  }
    		command = { type = activate_division which = 12076 value = 5037 where = 659 when = 0  }
    		command = { type = activate_division which = 12076 value = 5039 where = 660 when = 0  }
    		command = { type = activate_division which = 12076 value = 5040 where = 660 when = 0  }
    		command = { type = activate_division which = 12076 value = 5042 where = 661 when = 0  }
    		command = { type = activate_division which = 12076 value = 5043 where = 661 when = 0  }
    		}
    }
    
    event = {
    	id = 3000029
    	random = no
    	country = USA # fortify USW
    
    	trigger = {
    		OR = {
    			control = { province = 663 data = JAP }
    			control = { province = 661 data = JAP }
    			control = { province = 660 data = JAP }
    			control = { province = 669 data = JAP }
    			control = { province = 658 data = JAP }
    			control = { province = 658 data = JAP }
    			control = { province = 543 data = JAP }
    			control = { province = 542 data = JAP }
    			control = { province = 544 data = JAP }
    			control = { province = 545 data = JAP }
    			control = { province = 546 data = JAP }
    			control = { province = 547 data = JAP }
    			}
    		war = { country = USA country = JAP }
    		random = 75
    	}
    
    	name = EVT_3000029_NAME
    	desc = EVT_3000029_DESC
    
    	style = 0
    	picture = "american_reinforcements1"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 3
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000029_ACTA
    		command = { type = money value = -150 } 
    		command = { type = free_supplies value = -180 } 
    		command = { type = manpowerpool value = -90 } 
    		command = { type = trigger which = 3000035 value = 200 }
    		command = { type = activate_division which = 12076 value = 5048 where = 548 when = 0  }
    		command = { type = activate_division which = 12076 value = 5049 where = 548 when = 0  }
    		command = { type = activate_division which = 12076 value = 5050 where = 549 when = 0  }
    		command = { type = activate_division which = 12076 value = 5051 where = 549 when = 0  }
    		command = { type = activate_division which = 12076 value = 5052 where = 553 when = 0  }
    		command = { type = activate_division which = 12076 value = 5053 where = 553 when = 0  }
    		command = { type = activate_division which = 12076 value = 5054 where = 780 when = 0  }
    		command = { type = activate_division which = 12076 value = 5055 where = 780 when = 0  }
    		command = { type = activate_division which = 12076 value = 5056 where = 780 when = 0  }
    		command = { type = activate_division which = 12076 value = 5057 where = 782 when = 0  }
    		command = { type = activate_division which = 12076 value = 5058 where = 782 when = 0  }
    		command = { type = activate_division which = 12076 value = 5059 where = 782 when = 0  }
    		command = { type = activate_division which = 12076 value = 5060 where = 761 when = 0  }
    		command = { type = activate_division which = 12076 value = 5061 where = 761 when = 0  }
    		command = { type = activate_division which = 12076 value = 5062 where = 761 when = 0  }
    		command = { type = activate_division which = 12076 value = 5063 where = 762 when = 0  }
    		command = { type = activate_division which = 12076 value = 5064 where = 762 when = 0  }
    		command = { type = activate_division which = 12076 value = 5065 where = 762 when = 0  }
    		command = { type = activate_division which = 12076 value = 5066 where = 765 when = 0  }
    		command = { type = activate_division which = 12076 value = 5067 where = 765 when = 0  }
    		command = { type = activate_division which = 12076 value = 5068 where = 765 when = 0  }
    		}
    }
    
    event = {
    	id = 3000030
    	random = no
    	country = CAN # fortify eastern coast
    
    	trigger = {
    		OR = {
    		control = { province = 1 data = GER }
                    alliance = { country = GER country = POR }
    		}
    		war = { country = USA country = GER }
    		random = 75
    	}
    
    	name = EVT_3000030_NAME
    	desc = EVT_3000030_DESC
    
    	style = 0
    	picture = "troops_greenland"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 3
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000030_ACTA
    		command = { type = money value = -240 } 
    		command = { type = free_supplies value = -300 } 
    		command = { type = manpowerpool value = -150 } 
    		command = { type = trigger which = 3000036 value = 200 }
    		command = { type = activate_division which = 12076 value = 5069 where = 575 when = 0  }
    		command = { type = activate_division which = 12076 value = 5070 where = 575 when = 0  }
    		command = { type = activate_division which = 12076 value = 5071 where = 575 when = 0  }
    		command = { type = activate_division which = 12076 value = 5072 where = 576 when = 0  }
    		command = { type = activate_division which = 12076 value = 5073 where = 576 when = 0  }
    		command = { type = activate_division which = 12076 value = 5074 where = 576 when = 0  }
    		command = { type = activate_division which = 12076 value = 5075 where = 574 when = 0  }
    		command = { type = activate_division which = 12076 value = 5076 where = 574 when = 0  }
    		command = { type = activate_division which = 12076 value = 5077 where = 574 when = 0  }
    		command = { type = activate_division which = 12076 value = 5078 where = 563 when = 0  }
    		command = { type = activate_division which = 12076 value = 5079 where = 563 when = 0  }
    		command = { type = activate_division which = 12076 value = 5080 where = 563 when = 0  }
    		command = { type = activate_division which = 12076 value = 5081 where = 578 when = 0  }
    		command = { type = activate_division which = 12076 value = 5082 where = 578 when = 0  }
    		command = { type = activate_division which = 12076 value = 5083 where = 578 when = 0  }
    		command = { type = activate_division which = 12076 value = 5084 where = 579 when = 0  }
    		command = { type = activate_division which = 12076 value = 5085 where = 579 when = 0  }
    		command = { type = activate_division which = 12076 value = 5086 where = 579 when = 0  }
    		command = { type = activate_division which = 12076 value = 5087 where = 580 when = 0  }
    		command = { type = activate_division which = 12076 value = 5088 where = 580 when = 0  }
    		command = { type = activate_division which = 12076 value = 5089 where = 580 when = 0  }
    		command = { type = activate_division which = 12076 value = 5090 where = 581 when = 0  }
    		command = { type = activate_division which = 12076 value = 5091 where = 581 when = 0  }
    		command = { type = activate_division which = 12076 value = 5092 where = 581 when = 0  }
    		command = { type = activate_division which = 12076 value = 5093 where = 564 when = 0  }		
    		command = { type = activate_division which = 12076 value = 5094 where = 564 when = 0  }
    		command = { type = activate_division which = 12076 value = 5095 where = 564 when = 0  }
    		command = { type = activate_division which = 12076 value = 5096 where = 586 when = 0  }
    		command = { type = activate_division which = 12076 value = 5097 where = 586 when = 0  }
    		command = { type = activate_division which = 12076 value = 5098 where = 586 when = 0  }
    		command = { type = activate_division which = 12076 value = 5099 where = 1909 when = 0  }
    		command = { type = activate_division which = 12076 value = 5100 where = 1909 when = 0  }
    		command = { type = activate_division which = 12076 value = 5101 where = 1909 when = 0  }
    		}
    }
    
    event = {
    	id = 3000031
    	random = no
    	country = CAN # fortify western coast
    
    	trigger = {
    		control = { province = 663 data = JAP }
    		war = { country = USA country = JAP }
    		random = 75
    	}
    
    	name = EVT_3000031_NAME
    	desc = EVT_3000031_DESC
    
    	style = 0
    	picture = "troops_greenland"
    
    	date = { hour = 12 day = 0 month = january year = 1936 }
    	offset = 3
    	deathdate = { hour = 12 day = 29 month = december year = 1953 }
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000031_ACTA
    		command = { type = money value = -50 } 
    		command = { type = free_supplies value = -60 } 
    		command = { type = manpowerpool value = -30 } 
    		command = { type = trigger which = 3000037 value = 200 }
    		command = { type = activate_division which = 12076 value = 5102 where = 541 when = 0  }
    		command = { type = activate_division which = 12076 value = 5103 where = 541 when = 0  }
    		command = { type = activate_division which = 12076 value = 5104 where = 541 when = 0  }
    		command = { type = activate_division which = 12076 value = 5105 where = 556 when = 0  }
    		command = { type = activate_division which = 12076 value = 5106 where = 556 when = 0  }
    		command = { type = activate_division which = 12076 value = 5107 where = 556 when = 0  }
    		}
    }
    
    event = {
    	id = 3000032
    	random = no
    	country = USA  # iceland and greenland fort
    
    	name = EVT_66_NAME
    	desc = EVT_66_DESC
    
    	style = 0
    	picture = "coastal_fort"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000032_ACTA
    		command = { type = free_supplies value = 70 } 
    		command = { type = manpowerpool value = 30 } 
    		command = { type = construct which = coastal_fort where = 1 value = 1 }	# 
    		command = { type = construct which = coastal_fort where = 800 value = 1 }	# 
    		}
    }
    
    event = {
    	id = 3000033
    	random = no
    	country = USA  # USE fort
    
    	name = EVT_3000033_NAME
    	desc = EVT_3000033_DESC
    
    	style = 0
    	picture = "coastal_fort"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000033_ACTA
    		command = { type = free_supplies value = 240 } 
    		command = { type = manpowerpool value = 120 } 
    		command = { type = construct which = coastal_fort where = 583 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 596 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 601 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 602 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 603 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 604 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 605 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 633 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 538 value = 3 }	# 
    		}
    }
    
    event = {
    	id = 3000034
    	random = no
    	country = USA  # hawaii fort
    
    	name = EVT_3000034_NAME
    	desc = EVT_3000034_DESC
    
    	style = 0
    	picture = "coastal_fort"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000034_ACTA
    		command = { type = free_supplies value = 140 } 
    		command = { type = manpowerpool value = 70 } 
    		command = { type = construct which = coastal_fort where = 658 value = 1 }	# 
    		command = { type = construct which = coastal_fort where = 659 value = 1 }	# 
    		command = { type = construct which = coastal_fort where = 660 value = 1 }	# 
    		command = { type = construct which = coastal_fort where = 661 value = 1 }	# 
    		command = { type = construct which = coastal_fort where = 663 value = 1 }	# 
    		}
    }
    
    event = {
    	id = 3000035
    	random = no
    	country = USA  # USW fort
    
    	name = EVT_3000035_NAME
    	desc = EVT_3000035_DESC
    
    	style = 0
    	picture = "coastal_fort"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000035_ACTA
    		command = { type = free_supplies value = 180 } 
    		command = { type = manpowerpool value = 90 } 
    		command = { type = construct which = coastal_fort where = 548 value = 1 }	# 
    		command = { type = construct which = land_fort where = 549 value = 1 }	# 
    		command = { type = construct which = coastal_fort where = 553 value = 1 }	# 
    		command = { type = construct which = coastal_fort where = 780 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 782 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 761 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 762 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 765 value = 3 }	# 
    		}
    }
    
    event = {
    	id = 3000036
    	random = no
    	country = CAN  # eastern coast fort
    
    	name = EVT_3000036_NAME
    	desc = EVT_3000036_DESC
    
    	style = 0
    	picture = "coastal_fort"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000036_ACTA
    		command = { type = free_supplies value = 300 } 
    		command = { type = manpowerpool value = 150 } 
    		command = { type = construct which = coastal_fort where = 575 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 576 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 574 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 563 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 578 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 579 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 580 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 581 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 564 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 586 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 1909 value = 3 }	# 
    		}
    }
    
    event = {
    	id = 3000037
    	random = no
    	country = CAN  # western coast fort
    
    	name = EVT_3000037_NAME
    	desc = EVT_3000037_DESC
    
    	style = 0
    	picture = "coastal_fort"
    
    	action_a = {
    		ai_chance = 100
    		name = EVT_3000037_ACTA
    		command = { type = free_supplies value = 60 } 
    		command = { type = manpowerpool value = 30 } 
    		command = { type = construct which = coastal_fort where = 541 value = 3 }	# 
    		command = { type = construct which = coastal_fort where = 556 value = 3 }	# 
    		}
    }
    
    event = {
    	id = 2646
    	random = no
    	country = SOV
    
    	# Triggered by GER 2046
    
    	name = "EVT_2625_NAME"
    	desc = "EVT_2625_DESC"
    
    	style = 0
    	picture = "Bitter_Peace"
    
    	action_a = {
    		name = "OK"
    		command = { type = dissent value = 12 }
    		command = { type = sleepevent which = 2625 }
    		command = { type = setflag which = SOV_Bitter_Peace }
    # the command is too long so skipped 
    
    		# Japanese Slice of the Cake:  # take coastal provinces only
    		command = { type = secedeprovince which = JAP value = 1175 } # Northern Sakhalin
    		command = { type = secedeprovince which = JAP value = 1172 } # Commodore
    		command = { type = secedeprovince which = JAP value = 1171 } # Kamtjatka
    		command = { type = secedeprovince which = JAP value = 1405 }
    		command = { type = secedeprovince which = JAP value = 1366 } # Vanino
    		command = { type = secedeprovince which = JAP value = 1368 } # Ulunga
    		command = { type = secedeprovince which = JAP value = 1369 } # Dalnegorsk
    		command = { type = secedeprovince which = JAP value = 1373 } # Spassk Dalnij
    		command = { type = secedeprovince which = JAP value = 1370 } # Dalneretjensk
    		command = { type = secedeprovince which = JAP value = 1367 } # Chabarovsk
    		command = { type = secedeprovince which = JAP value = 1371 } # Nachodka
    		command = { type = secedeprovince which = JAP value = 1372 } # Vladivostok
    		command = { type = secedeprovince which = JAP value = 1373 } # Vladivostok
    		command = { type = secedeprovince which = JAP value = 1367 } 
    		command = { type = secedeprovince which = JAP value = 1526 }
    		command = { type = secedeprovince which = JAP value = 1527 }
    		command = { type = secedeprovince which = JAP value = 1529 }
    		command = { type = secedeprovince which = JAP value = 1528 }
    		command = { type = secedeprovince which = JAP value = 1523 }
    		command = { type = secedeprovince which = JAP value = 1524 }
    		command = { type = secedeprovince which = JAP value = 1525 }
    		command = { type = secedeprovince which = JAP value = 1166 }
    		command = { type = secedeprovince which = JAP value = 1167 }
    		command = { type = secedeprovince which = JAP value = 1170 }
    		command = { type = secedeprovince which = JAP value = 1176 }
    		command = { type = secedeprovince which = JAP value = 1174 }
    		command = { type = secedeprovince which = JAP value = 1177 }
    		command = { type = secedeprovince which = JAP value = 1141 }
    		command = { type = trigger which = 3000021 }
    # japanese has no interest on inner siberia but MEN take mongolia land.

  3. #3
    USA.inc
    Code:
    #landdivision = { # 
    #	id = { type = 12076 id = 5001 }
    #	name = "1st Garrison"
    #	type = garrison
    #	model = 2
    #	strength = 5
    #	extra = artillery
    #	brigade_model = 1
    #	locked = yes
    #	dormant = yes
    #	}
    
    #landdivision = { # 
    #	id = { type = 12076 id = 5002 }
    #	name = "2nd Garrison"
    #	type = garrison
    #	model = 2
    #	strength = 5
    #	extra = artillery
    #	brigade_model = 1
    #	locked = yes
    #	dormant = yes
    #	}
    
    landdivision = { #
    	id = { type = 12076 id = 5003 }
    	name = "3rd Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    
    landdivision = { # 
    	id = { type = 12076 id = 5004 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5005 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5006 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5007 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5008 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5009 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5010 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5011 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5012 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5013 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5014 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5015 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5016 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5017 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5018 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5019 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5020 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5021 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5022 }
    	name = "1st Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    
    landdivision = { # 
    	id = { type = 12076 id = 5023 }
    	name = "2nd Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    
    landdivision = { #
    	id = { type = 12076 id = 5024 }
    	name = "3rd Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    
    landdivision = { # 
    	id = { type = 12076 id = 5025 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5026 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5027 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5028 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5029 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5030 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5031 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5032 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5033 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5034 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    #landdivision = { # 
    #	id = { type = 12076 id = 5035 }
    #	name = "Garrison"
    #	type = garrison
    #	model = 2
    #	strength = 5
    #	extra = artillery
    #	brigade_model = 1
    #	locked = yes
    #	dormant = yes
    #	}
    landdivision = { # 
    	id = { type = 12076 id = 5036 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5037 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    #landdivision = { # 
    #	id = { type = 12076 id = 5038 }
    #	name = "Garrison"
    #	type = garrison
    #	model = 2
    #	strength = 5
    #	extra = artillery
    #	brigade_model = 1
    #	locked = yes
    #	dormant = yes
    #	}
    landdivision = { # 
    	id = { type = 12076 id = 5039 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5040 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    #landdivision = { # 
    #	id = { type = 12076 id = 5041 }
    #	name = "Garrison"
    #	type = garrison
    #	model = 2
    #	strength = 5
    #	extra = artillery
    #	brigade_model = 1
    #	locked = yes
    #	dormant = yes
    #	}
    landdivision = { # 
    	id = { type = 12076 id = 5042 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5043 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    #landdivision = { # 
    #	id = { type = 12076 id = 5044 }
    #	name = "Garrison"
    #	type = garrison
    #	model = 2
    #	strength = 5
    #	extra = artillery
    #	brigade_model = 1
    #	locked = yes
    #	dormant = yes
    #	}
    #landdivision = { # 
    #	id = { type = 12076 id = 5045 }
    #	name = "Garrison"
    #	type = garrison
    #	model = 2
    #	strength = 5
    #	extra = artillery
    #	brigade_model = 1
    #	locked = yes
    #	dormant = yes
    #	}
    #landdivision = { # 
    #	id = { type = 12076 id = 5046 }
    #	name = "Garrison"
    #	type = garrison
    #	model = 2
    #	strength = 5
    #	extra = artillery
    #	brigade_model = 1
    #	locked = yes
    #	dormant = yes
    #	}
    #landdivision = { # 
    #	id = { type = 12076 id = 5047 }
    #	name = "Garrison"
    #	type = garrison
    #	model = 2
    #	strength = 5
    #	extra = artillery
    #	brigade_model = 1
    #	locked = yes
    #	dormant = yes
    #	}
    landdivision = { # 
    	id = { type = 12076 id = 5048 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5049 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5050 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5051 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5052 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5053 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5054 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5055 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5056 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5057 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5058 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5059 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5060 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5061 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5062 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5063 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5064 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5065 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5066 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5067 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5068 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}

    CAN.inc
    Code:
    landdivision = { # 
    	id = { type = 12076 id = 5069 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5070 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5071 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5072 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5073 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5074 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5075 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5076 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5077 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5078 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5079 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5080 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5081 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5082 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5083 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5084 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5085 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5086 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5087 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5088 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5089 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5090 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5091 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5092 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5093 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5094 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5095 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5096 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5097 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5098 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5099 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5100 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5101 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5102 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5103 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5104 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5105 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5106 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    landdivision = { # 
    	id = { type = 12076 id = 5107 }
    	name = "Garrison"
    	type = garrison
    	model = 2
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    SPA.inc
    Code:
    landdivision = { # 
    	id = { type = 12076 id = 5108 }
    	name = "Gibraltar garrison"
    	type = garrison
    	model = 1
    	strength = 5
    	extra = artillery
    	brigade_model = 1
    	locked = yes
    	dormant = yes
    	}
    May add more changes about japan takes over china.

  4. #4
    About old event.
    Code:
    event = {
    	id = 820061
    	random = no
    	country = ENG
    
    	trigger = {
    		headofstate = 1031
    		random = 95
    	}
    
    	name = "EN820061"
    	desc = "ED820061"
    
    	style = 0
    	picture = "minister_resign"
    
    	date = { hour = 10 day = 10 month = december year = 1936 }
    	offset = 1 
    	deathdate = { hour = 10 day = 11 month = december year = 1936 }
    
    	action_a = {
    		name = "EAA820061"
    		ai_chance = 90
    		command = { type = sleepminister which = 1031 }
    		command = { type = headofstate which = 1033 }
    		command = { type = headofgovernment which = 1037 }
    		# Chamberlain - IRL 1937 though
    		command = { type = sleepminister which = 1002 }
    		command = { type = sleepminister which = 1081 }
    		# both Baldwin who retired after the coronation
    		command = { type = armamentminister which = 1060 }
    		command = { type = trigger which = 930011 } # Abdication Event for newfounland
    	}
    
    	action_b = {
    		name = "EAB820061"
    		ai_chance = 10
    		command = { type = sleepminister which = 1033 }
    		command = { type = dissent value = 2 }
    	}
    }
    Dont sleep ministers in case of they were not dead.
    Or Edward VIII cannot return head of state in "partition_of_england"
    Last edited by pionierecat; 13-05-2012 at 01:03.

  5. #5
    U19_36.inc
    Code:
    ##################################################
    # INDIA (rovolter) 1936 INC
    # CORE2 Ver 0.6
    # 
    ##################################################
    
    country = {
    	tag = U19
    
    	capital = 2602
    
    	ownedprovinces = { 2602 }
    
    	controlledprovinces =	{ 2602 }
    
    	nationalprovinces =		{ 1284 1289 1454 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1285 1286
    			1288 1470 1471 1472 1474 1476 1477 1478 1479 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1518 1519 }
    
    	nationalidentity = "policy_identity_parochial"
    	nationalculture = "policy_development_agricultural" 
    
    	headofstate = { type = 9 id = 89290 } # black shadow
    	headofgovernment = { type = 9 id = 89291 } # black shadow
    	foreignminister	= { type = 9 id = 89292 } # black shadow
    	armamentminister = { type = 9 id = 89293 } # black shadow
    	ministerofsecurity = { type = 9 id = 89294 } # black shadow
    	ministerofintelligence = { type = 9 id = 89295 } # black shadow
    	chiefofstaff = { type = 9 id = 89296 } # black shadow
    	chiefofarmy = { type = 9 id = 89297 } # black shadow
    	chiefofnavy = { type = 9 id = 89298 } # black shadow
    	chiefofair = { type = 9 id = 89289 } # black shadow
    
    	policy = {
    		date = { year = 0 month = january day = 0 }
    		democratic			= 4
    		political_left		= 4
    		freedom 			= 6
    		free_market 		= 4
    		professional_army	= 4
    		defense_lobby		= 6
    		interventionism 	= 6
    	}
    
    	SpyInfo = { country = "IND" NumberOfSpies = 2 }
    	SpyInfo = { country = "AFG" NumberOfSpies = 4 }
    	SpyInfo = { country = "AST" NumberOfSpies = 1 }
    	SpyInfo = { country = "BHU" NumberOfSpies = 4 }
    	SpyInfo = { country = "CGX" NumberOfSpies = 2 }
    	SpyInfo = { country = "CHC" NumberOfSpies = 1 }
    	SpyInfo = { country = "CHI" NumberOfSpies = 4 }
    	SpyInfo = { country = "CXB" NumberOfSpies = 2 }
    	SpyInfo = { country = "CYN" NumberOfSpies = 2 }
    	SpyInfo = { country = "EGY" NumberOfSpies = 1 }
    	SpyInfo = { country = "ENG" NumberOfSpies = 4 }
    	SpyInfo = { country = "ETH" NumberOfSpies = 1 }
    	SpyInfo = { country = "FRA" NumberOfSpies = 2 }
    	SpyInfo = { country = "GER" NumberOfSpies = 2 }
    	SpyInfo = { country = "HOL" NumberOfSpies = 1 }
    	SpyInfo = { country = "IRQ" NumberOfSpies = 1 }
    	SpyInfo = { country = "ITA" NumberOfSpies = 1 }
    	SpyInfo = { country = "JAP" NumberOfSpies = 2 }
    	SpyInfo = { country = "MLY" NumberOfSpies = 2 }
    	SpyInfo = { country = "NEP" NumberOfSpies = 4 }
    	SpyInfo = { country = "NZL" NumberOfSpies = 1 }
    	SpyInfo = { country = "PER" NumberOfSpies = 2 }
    	SpyInfo = { country = "PHI" NumberOfSpies = 1 }
    	SpyInfo = { country = "POR" NumberOfSpies = 1 }
    	SpyInfo = { country = "SAF" NumberOfSpies = 2 }
    	SpyInfo = { country = "SIA" NumberOfSpies = 2 }
    	SpyInfo = { country = "SIK" NumberOfSpies = 2 }
    	SpyInfo = { country = "SOV" NumberOfSpies = 1 }
    	SpyInfo = { country = "TIB" NumberOfSpies = 2 }
    
    deactivate = { }
    
    blueprints = { 
    		4550 # 1938 Air Mission
    		4560 # 1940 Air Mission
    		4570 # 1942 Air Mission
    		8100 # Convoy Creation
    		}
    
    techapps = {
    
    1990 # Configuration tech
    ####Infantry####
    ######1936######
    1020 # Jungle Experience
    1050 # Mountain Experience
    1060 # Hill Experience
    1110 # 1930 Large Infantry Division
    #####Armor######
    ######1936######
    # none #
    #####Naval######
    ######1936######
    3700 # Converted Coastal Trading Vessel
    3900 # Foreign Purchase: Destroyer
    ######Air#######
    ######1936######
    4040 # Foreign Purchase Policy
    ###Industry#####
    ######1936######
    5830 # Subsistence Economy
    5210 # Agricultural Economy
    5010 # 1934 Light Industry
    5970 # Minor Depression
    5960 # Major Depression
    5130 # Great Depression
    5990 # External Recovery
    ###Land#Doc#####
    ######1936######
    6100 # 1934 Battle Focus Doctrine
    6300 # 1934 Defensive Focus
    6700 # 1938 Trained Reserves
    6820 # Balanced Military Doctrine
    6830 # 1936 Combat Experience
    6910 # Political Officer Class 
    6930 # Traditional Officer Class
    #Secret#Weapons#
    ######1936######
    #none#
    ###Naval#Doc####
    ######1936######
    8000 # Admiralty
    8010 # Anti-Submarine Warfare
    8040 # Naval Superiority
    8070 # Naval Infrastructure
    8090 # Merchant Marine
    8440 # Fleet Maneuvers
    8450 # Destroyer Tactical Doctrine
    8780 # Naval Base Construction
    8790 # Shoreside Logistics
    8920 # Merchant Marine Registry
    #####Air#Doc####
    ######1936######
    }
    #END
    }
    province.csv
    Code:
    2602;PROV2602;Delhi;India;Asia;Subtropical;Clear;;;100;;0;0;0;0;0;0;0;0;0;14976;5760;14976;5760;14976;5760;14976;5760;0;;;;;14976;5760;;;;;;;;;;;-1;-1;-1;-1;;;;
    revolt.txt
    Code:
    U19 = {
    	date = { day = 1 month = january year = 1936 }
    	expirydate = { day = 30 month = december year = 1954 }
    	minimum = { 1465 1466 1479 1476 1478 1477 1469 1470 1471 1472 1456 1467 1468
    		1464 1463 1460 1459 1457 1458 1461 1508 1462 1505 1506 1507 1509
    		1510 1511 1512 1513 1514 1515 1284 1287 1454 1878 1474
    	}
    	extra = { 1516 1517 1518 1519 1285 1286 1288 1474 }
    	capital = 1469
    	nationalculture = "policy_development_agricultural"
    }
    
    U18 = {
    	date = { day = 1 month = january year = 1936 }
    	expirydate = { day = 30 month = december year = 1954 }
    	minimum = { 1516 1517
    	}
    	extra = { }
    	capital = 1517
    	nationalculture = "policy_development_agricultural"
    }

  6. #6
    General Tegetthoff's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonFor the MotherlandHearts of Iron IIISemper Fi
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    I took over the changes regarding Edward VIII, it is indeed unnecessary that he is slept.

    Japan takeover of China: I may reuse my event series that was already in 0.49, which was quite popular with a couple of people

    India: Maybe we can modify this at a later stage of development. The idea might actually be to make British Inida user defined and use the "normal" IND revolter ...
    "Muss Sieg von Lissa werden!" (Admiral Tegetthoff´s signal before the battle of Lissa - "Must become victory of Lissa" - since the battle started faster than he thought, all that was hoisted was the signal "MUSS")

  7. #7
    Thanks your reply
    Do you like the other events?
    About japan take over china.
    Sinkiang should be independence again as japan puppet in case Sinkiang was inherited in "Union front" events.
    And Tibet may take historical land like the picture with white cross on provinces becoming japanese puppet.
    Click image for larger version

Name:	tibet12.jpg
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  8. #8
    General Tegetthoff's Avatar
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    My attitude regarding additional events is that we welcome sub-mods to CORE. So once we are out with 0.60, you are welcome to post a mini-mod with your ideas regarding surrender events.

    Of course we look at what you post and may include some of it in the "main" mod.
    "Muss Sieg von Lissa werden!" (Admiral Tegetthoff´s signal before the battle of Lissa - "Must become victory of Lissa" - since the battle started faster than he thought, all that was hoisted was the signal "MUSS")

  9. #9
    Colonel Wildcat_PL's Avatar

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    Can I modify the files with some of the events and load the savegame? Or do I need to start over? I could test some of those events because i just did a sealion in summer 1940. BTW the british navy wasn't reacting very fast, but the AI killed my landing force nicely.

  10. #10
    General Tegetthoff's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonFor the MotherlandHearts of Iron IIISemper Fi
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    This is a tricky question. At least from a basic technical standpoint it is possible, since CORE loads new events whenever you load a savegame. So the events will be in when you reload.

    I am unsure what they will do, you just have to try.
    "Muss Sieg von Lissa werden!" (Admiral Tegetthoff´s signal before the battle of Lissa - "Must become victory of Lissa" - since the battle started faster than he thought, all that was hoisted was the signal "MUSS")

  11. #11
    Lt. General Hister's Avatar
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    I would like to see as little submods as possible and a lot of the proposed ideas (only if of good quality of course) incorporated in the main mod. Unite the efforts and don't divide the already small community.
    Lose your honour on these forums and I'll make you commit seppuku

    Go check out my AoD CORE 0.60 AAR!

  12. #12
    Colonel Wildcat_PL's Avatar

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    I'm thinking about english surrender event, based on SMEP mainly. But siilary build like soviet event. With specific events about some important provinces. Then maybe some post effect events, like spain and gibraltar, egypt. Rest of Commonwealth continueing war with USA or on alone. Then some english events. Do we want puppet, neutral with army/units limitation, perhaps a civil war with english/scottish and irish. What to do with Free French after English surrender? Then maybe some waffen-SS english/scottish (british freikorp) divisions. The possibilities are endless. Maybe event alternate twisted Nurnberg trials for those english terrorist who order bombing civilians in The Reich.

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