I got problem with my cabbage fields they dont change in green cabbage ;/ sry for my eng
I got problem with my cabbage fields they dont change in green cabbage ;/ sry for my eng
Green cabbage is tier 2 of cabbage.
Take a look at the tier table there : http://salemwiki.info/index.php/Agriculture
That i know. Problem is that my field dont change from colerwort to green cb. Any ideas ?
Do you know how to raise the influence meters? Last I looked, nobody has gotten definite numbers, but it takes time and a lot of effort to get to the second, third, and fourth tier crops.
I know how but forgot about this lol ;D thx
Dang, I think I know where you found that post and I don't know how I've missed it and not posted it to the wiki.![]()
So how does one get tier 4 crops?
Lots and lots of patience. If I was really pushing for t4, I'd make four fields to grind up, not worry about plenty, and just push time and influence as much as possible.
What is actually better to reach the highest tiers?
A: Rotating crops at every harvest?
B: Raising the tiers fully before rotating to raise the other tier fully?
Also, what do you think is the best rotation plan?
"It is an unfortunate fact that we can secure peace only by preparing for war." ~John F. Kennedy
Depends what you want to harvest.
If you really wanted top tier cereals: Max cabbage influence first, then max pumpkin influence. That would give you max influence bars for both types. After that you just rotate to maintain quality everytime the bars drop to 75% (five generations). At that stage you could do 1 generation of cabbage at 600% influence, and 1 generation of pumpkin at 700% influence and be back to full. Cabbage should be done in one gutshot, pumpkins can be spread out over two generations if you'd prefer.
600% influence would take an ungodly amount of fertilizer, thanks to diminishing returns.
I've heard of people doing it with hay. The other alternative is to switch to 5 cereals and 4 non cereals per cycle. Considering cereals only need plenty, you could have as much as 15 days to collect the hay required.
This is theorycrafting, haven't gotten to this stage personally.
Well yeah, of course you would use hay. But even with Three Field System, I found that the effort/gain ratio starts to really suck above 300-400 %.
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