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Thread: [WIKIA] Research Thread - For anyone who wants to know the games mechanics

  1. #1

    [WIKIA] Research Thread - For anyone who wants to know the games mechanics

    Few players will ever add to the wikia

    Yet all players want a full wikia

    This thread is for posting Google Document forms to collect data to help the wikia.

    If you want a good wikia, filled with good solid information and a good grasp of the games mechanics then before such a wikia can exist for you, it needs you!

    Wikia's are written by players like you and me, and the only things they can add are what they find out themselves, unless you spare a few seconds to fill out any of the forms below. Each and every one of you is a valuable source of knowledge to a wikia and the majority of players will use a wikia at some point during their time playing a game, the wikia creators get nothing in return for you using what they have provided so I hope you will spare a small amount of time to help them help you.

    The true beauty of the below docs.google forms is that they take each person seconds to complete, but hundreds of people can complete them. This means it costs you but a moment of your time, yet if gives the wikia a huge sample of data from which to create articles that you yourself may one day look up for help.

    If you wish to contribute simply click on the links below as and when you can and spare a few moments for the community.

    If you use the wikia then please also use the below. Wikia editors get nothing for their time, no money, no personal thanks. To repay them is as simple as filling in any of the below forms

    Spells
    Spell vs Position in research "wheel" form // Form Results

    Resources
    Resources vs Terrain // Results

    Other Worlds

    Other
    Resistance vs Reduction // Results

    Further Information
    • If you are interested in stats collection and have a valid form to submit then feel free to do so in a reply and I will edit it into this post
    • If this is made a sticky I'd appreciate it but can't really see it happening
    • If you would like to be credited in this post for the form you create then please mention it when posting the form, otherwise I will assume you are happy to be an anonymous contributor
    • As with all good valid scientific surveys the results will be available for everyone to view, if you wish for your form to be added please submit a link for a Read-Only version of the form's results (If you don't allow others to see your work it cannot be trusted, this is a scientific standard and must be followed even at this level)
    Last edited by dd790; 11-05-2012 at 02:31.

  2. #2
    I appreciate everyone who puts useful information into the wikis. Thanks! Added spell info.
    Feel free to call me App. It's shorter.

  3. #3
    nice job, i'll be imputting some of my infos next game i play

  4. #4
    I think it would help more when you add the info to the wiki which is in build:

    http://warlockmota.wikia.com/wiki/Wa...he_Arcane_Wiki

    Dont think it will be good to spread the info at 2 sites
    _______________________________________________
    It will never be too late!

  5. #5
    Quote Originally Posted by jk_bonn View Post
    I think it would help more when you add the info to the wiki which is in build:

    http://warlockmota.wikia.com/wiki/Wa...he_Arcane_Wiki

    Dont think it will be good to spread the info at 2 sites
    This is raw data gathering. The results (once analyzed) will then be placed into the wiki. They aren't mutually exclusive.
    Feel free to call me App. It's shorter.

  6. #6
    Sorry then i had misunderstood it.
    _______________________________________________
    It will never be too late!

  7. #7
    The research wheel for spells is a waste of time. I've seen the same spell in different positions on the wheel in different games. There seems to be some consistency in that spells tend to show up on the same part of the wheel with certain other spells within the same game, but the position of each spell cluster on the wheel itself is randomized. The current method of gathering data does not account for this.

  8. #8
    M.I.A 2Coats's Avatar
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    Quote Originally Posted by Pax Empyrean View Post
    The research wheel for spells is a waste of time. I've seen the same spell in different positions on the wheel in different games. There seems to be some consistency in that spells tend to show up on the same part of the wheel with certain other spells within the same game, but the position of each spell cluster on the wheel itself is randomized. The current method of gathering data does not account for this.
    From my understanding.... I agree. The position of the spell just seems to work from whichever one you chose last time.

    Essentially the spells are queued one after another. They are placed in a position in the research window just on whichever one was selected to be researched the turn before.
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  9. #9
    I made a small "mistake" and added negative values for reduction.
    If you remove those two you get a nice curve.

  10. #10
    Second Lieutenant stuie's Avatar
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    Not sure if these have been posted... all the key commands that seem to work:

    F5 = QuickSave
    F9 = Load QuickSave
    [ and ] = Сycle through units
    Alt-R = Open and Close Research Window
    Alt-C = Open and Close Spell Book
    F12 = Takes screenshot
    H= Turn hex grid on and off
    G = Set a unit to Guard mode
    E = Give a unit Explore task (unit starts moving to the fog of war)
    Arrow keys and WASD scroll the map.
    Enter - Ends current turn (even if actions are available)
    Last edited by stuie; 12-05-2012 at 04:55. Reason: added the rest
    Brevity is the soul of wit.

  11. #11
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    Quote Originally Posted by stuie View Post
    Not sure if these have been posted... all the key commands that seem to work:

    ...G = Set a unit to Guard mode....
    I can't get this one to work. The "G" key does nothing as far as I can tell. Is anyone else having a problem with it?
    Press on. Nothing in the world can take the place of persistence. Talent will not: Nothing is more common than unsuccessful men with talent. Genius will not: Unrewarded genius is almost a proverb. Education alone will not: The world is full of educated derelicts. Persistence and determination alone are omnipotent. --Calvin Coolidge

  12. #12
    Recruit grilo's Avatar
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    Does anyone know how to extract the "pack" files? They probably contain the actual info instead of doing massive amounts of guess work.

  13. #13
    Quote Originally Posted by Greybriar View Post
    I can't get this one to work. The "G" key does nothing as far as I can tell. Is anyone else having a problem with it?
    Clicking G does change unit icon to guard mode (shield). Also unit is removed from list of the units that are awaiting orders.

    But:
    -movement points are retained
    -G can be used even when unit has already moved
    -unit stats will not show increased defense perk, as Guard mode activated by clicking on icon

  14. #14
    Major Greybriar's Avatar
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    Quote Originally Posted by player1 fanatic View Post
    Clicking G does change unit icon to guard mode (shield). Also unit is removed from list of the units that are awaiting orders.

    But:
    -movement points are retained
    -G can be used even when unit has already moved
    -unit stats will not show increased defense perk, as Guard mode activated by clicking on icon
    Which doesn't mean anything to me. When placed on guard, a unit's turn should end immediately and I should not be bothered with interacting with that unit e-v-e-r-y s-i-n-g-l-e t-u-r-n. That is time-consuming, irritating, and detracts from the enjoyability of the game.
    Press on. Nothing in the world can take the place of persistence. Talent will not: Nothing is more common than unsuccessful men with talent. Genius will not: Unrewarded genius is almost a proverb. Education alone will not: The world is full of educated derelicts. Persistence and determination alone are omnipotent. --Calvin Coolidge

  15. #15
    Quote Originally Posted by Greybriar View Post
    Which doesn't mean anything to me. When placed on guard, a unit's turn should end immediately and I should not be bothered with interacting with that unit e-v-e-r-y s-i-n-g-l-e t-u-r-n. That is time-consuming, irritating, and detracts from the enjoyability of the game.
    Then put them on sentry. You won't have to deal with them again unless an enemy shows up nearby, whereupon they wake up automatically. Really, you've only got like three or four buttons over there, try mousing over them to see what they do.

  16. #16
    Quote Originally Posted by Greybriar View Post
    Which doesn't mean anything to me. When placed on guard, a unit's turn should end immediately and I should not be bothered with interacting with that unit e-v-e-r-y s-i-n-g-l-e t-u-r-n. That is time-consuming, irritating, and detracts from the enjoyability of the game.
    Actually, this sort of bugged G shortcut does mean something.
    After you put unit in this "false" guard mode, it will disappear from list of units that haven't moved.

  17. #17
    Quote Originally Posted by grilo View Post
    Does anyone know how to extract the "pack" files? They probably contain the actual info instead of doing massive amounts of guess work.
    Google Dragon Unpacker, unfortunately it only seems to extra audio and art files. To the Devs who won that game of football?

  18. #18
    Dragon Unpacker 5.6 don't work on warlock's '.pack' files. We'll have to wait they give us theirs tools.

  19. #19
    Quote Originally Posted by saroumana View Post
    Dragon Unpacker 5.6 don't work on warlock's '.pack' files. We'll have to wait they give us theirs tools.
    It does on the big ones. You just have to config it. Hence how I saw a certain pic of guys watching football.

  20. #20
    Quote Originally Posted by hadberz View Post
    It does on the big ones. You just have to config it. Hence how I saw a certain pic of guys watching football.

    Hi, can you instruct me how to configure it?

    thanx

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