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Thread: Movement terrain costs inside your empire- how do they work?

  1. #1

    Movement terrain costs inside your empire- how do they work?

    I've noticed that the mp costs for tiles within your empire are reduced. Is it written down/has someone figured out by how much? I'm curious if building on terrain gives it a further boost. Swamps in particular seem to drop down once built up- am I imagining it?
    Feel free to call me App. It's shorter.

  2. #2
    Each tile with building on it costs 0.5 movement points.

  3. #3
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    Quote Originally Posted by player1 fanatic View Post
    Each tile with building on it costs 0.5 movement points.
    Which means you can speed up movement a lot by putting buildings on swamps and hills and other difficult terrain. That can speed up slow troops like warriors by a huge amount as they can't enter a swamp unless they start next to it.

    The developers have cleverly combined the road building with the other buildings functions, which is an elegant solution as it removes the need for an engineer unit that other games like civ and MoM used. It streamlines play and adds a strategic element to where you place buildings rather than just scatter them anywhere.

    JJ

  4. #4
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    I plan my buildings to get a goot road network to get my troops around as fast as possible

  5. #5
    Quote Originally Posted by player1 fanatic View Post
    Each tile with building on it costs 0.5 movement points.
    Where did you find that? I am curious what other "non-owned" tiles cost, such as what is the cost for a swamp, forest, etc.

  6. #6
    Pretty sure natural swamps cost 3, forests 2, hills 2, forest & hills 3, plains/icy plains 1...

    I could move into a swamp with 2 mp when it was within my empire.
    Feel free to call me App. It's shorter.

  7. #7
    Quote Originally Posted by Sunjah_Kahn View Post
    Where did you find that? I am curious what other "non-owned" tiles cost, such as what is the cost for a swamp, forest, etc.
    By simply observing left moment points when moving through buildings. You can see things like 3.5 points left, if you mouse over unit stats.

  8. #8
    does this only work for units that belong to the faction that owns the buildings, or do my enemies also get that movement speed advantage? anyone figured that out yet?

  9. #9
    I think it works for enemies too. Or your troops when on offensive.

  10. #10
    Quote Originally Posted by player1 fanatic View Post
    I think it works for enemies too. Or your troops when on offensive.
    Hmm... well, it cost a unit of mine 2 MP while invading a developed lava hill. And it cost 3 MP to move into a developed (enemy) lava field. Based on that, I don't think enemy units benefit from your tile improvements.
    Feel free to call me App. It's shorter.

  11. #11
    Ok, maybe I was wrong...

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