
Originally Posted by
syzygy23
Ah.
In that case, I'd like to suggest a couple of playable races:
1. Eldritch Things. Sort of a mind flayer type race, I guess you could say. Their units and cities would be of a very Lovecraftian bent. Dagonian Fish People could handle aquatic/amphibious warfare, Insane Cultists would make up the brunt of your footsoldiers, with shoggoth and shambler type things being your Heavy Hitters and Tanks. I would imagine that their units would rely on mana and Food for upkeep mostly, and would have moderate to high HP but mediocre damage reduction/resistance. Instad, most, if not all units would have some sort of special ability that would apply some sort of debilitating debuff to enemy units in order to even the odds. Y'know, things like spreading cantagions, mutations, inducing madness and insanity, that sort of thing.
2. A Machine race. Some race of rogue magitech clockwork automatons I would imagine fitting the setting nicely, these guys would be all about the heavy artillery and thick defenses, but have little to naught in terms of mobility or inherent magic defenses (This could be circumvented by a support unit[s] that generate "Anti-elemental/life/death/spirit fields" that would negate these weaknesses to all units within an X hex radius) But as far as ranged superiority goes, accept no substitutes!