Is there a way to attack and avoid occupying the defeated unit's hex?
Is there a way to attack and avoid occupying the defeated unit's hex?
What does +x% Power mean?
As an example, I had a Hunter (archer) unit. Early on he acquired +20% Missile. LAter he had the option for +20% Power. What is the difference between those two?
Power seems to refer to combat power ... which in the case of this archer is of type Missile. Unless, Missile is only usable on attack when making a ranged attack?
Missile is a type of damage. A unit can have a whole bunch of different ones (though not missile + melee, usually one of the two).
For instance, with enough buffs you can have melee+life+elemental damage.
Power presumably increases the power of the unit regardless of his damage type.
Not with melee, no.
Is there a "keep playing after winning" option (I haven't finished a match yet) / will this be added in the future?
Murteas - Every time the population increases you can build a building. When you look at the current population number there is a circle which shows progress to next level; dark green is portion already filled, light green is the portion added this turn and the white gap is what remains after. So if you see nothing but dark green in the circle with a wedge of light green then you will get a new building next turn. The size of the light green wedge gives you a visual sign as to how many more turns you will need to get next population level.
Movement costs and combat effects of different terrain types are not listed anywhere to my knowledge.
Papaman - no.
Kimarous - no. It may be added in a patch; there is a lot of talk of adding options for how the game ends when multiplayer is added.
+ x% power refers to all the attack types that unit is capable of making. + power is just a way of improving the unit overall.
"By God's blood, thy father slew mine, and so will I do thee and all thy kin."
The Lancastrian Lord Clifford, on the slaying of Yorkist Edmund, Earl of Rutland, during the Battle of Wakefield, 30 December 1460.
Does anyone know what the max city radius is? I am assuming 2 like a civ game but am not sure. Also when do the cities go from radius 1 to 2? I have a bunch of 1 radius cities that just will not grow.
I did noticed that citiy growth decreases steadily after it's being built, by maybe 1-2 people each turn.



Other posters already answered, but I'll add that you don't actually have to keep checking your production queue, like you would do on other similar games. When a population unit is available, you'll have an alert (the icons on the right of the screen) that will prompt you to choose a new building.
Where are the Savegames?
Ain't in the usual places...
edit: NVM found them..
how i can cast more spells per round (i know there is a one perk)? is there some special buildings? now its usually 2 lesser spells, or 1 major+1lesser if i chose casting (+20%) perk... even if im in mid game... its annoing last time i have about 800mana but can cast only this crap per round.
i have a feeling im not building something..
Only that one perk that I know of, never seen a building that allows it, would be nice though - I have over 1000 mana; been going on a ghost wolf casting spree I will have to spam those things the rest of the game to get my mana down.


Thank you for the help. Makes sense. I guess i need to be way more careful in what I build, as I can only build a limited amount of stuff. Good to know.