Works in Progress for CK2:
The Matter of Britain, an Arthurian overhaul for Crusader Kings II.
Expansion #1: Lord of the Manor - Manage Your Demesne ("The Republic" DLC required)
Expansion #2: Courts and Titles - Knighthood, Chivalry, and All That (A "Legacy of Rome" add-on)
I'm 100% behind this!
The ability to mod rebels, and export the merc rampage away to an event file (if possible) from the hardcode. The merc rampage style mechanics could be used for other stuff, I think! (and would give us some useful event options, too.)
"I am a dummy-file.
I'm here to ensure that the mod directory is created.
I have done my task, yay me!"
Contribute to Terra Normannorum, a mod developing CKII for the year 1000!
"An Offer You Can't Refuse -- A Sicilian Culture Minimod for CKII"
I'd like the ability to add new mercenaries...
I just want to be able to use specific dynasty IDs to trigger events and decisions!![]()
Ah... And I wish me the possibility to make own barony flags.
Works in Progress for CK2:
The Matter of Britain, an Arthurian overhaul for Crusader Kings II.
Expansion #1: Lord of the Manor - Manage Your Demesne ("The Republic" DLC required)
Expansion #2: Courts and Titles - Knighthood, Chivalry, and All That (A "Legacy of Rome" add-on)
My immediate response was, "Improve moddablilty? WTH?".
Followed by, "Ok, you have some excellent points/ideas there".
Sounds reasonable and helpful.
+1
/Signed
As I have not read through the nine pages, anyone knows if there was any word from the devs about what could be done and what will not?
I would be particularly interested in the one item quoted above because while I agreed that the CK1 66% requirement was too high, the CK2 50% makes two-provinces duchies far too easy to create for a count at gamestart. I personnally would like to make it 51%.
Also the percentage to usurp titles should be made moddable too, I think (sorry if it is already on the list).
For the Glory : Dawn of Kingdoms - A medieval tetralogy
holding_type = xxx
does not work in the siege = { scope
i.e.
will not focus events only when you are sieging a castleCode:siege = { is_attacker = yes holding_type = castle }
So obviously would be good if this worked.
Adding breadth and depth to the medieval aspects of economy, technology & the military - Magnate Lords A mod for CK2
Updated the list with ideas posted since I last updated it, as well as some ideas of my own.
CKII Projects:
[Mod] Project Balance - Improves historical plausability, slows down blobbing, makes the game more interesting.
Project Balance GitHub Repo
Crusader Kings II Wiki
Crusader Kings II IRC Channel
A Petition for Improved Moddability
Crusader Kings II Maps Resource
CKII Projects:
[Mod] Project Balance - Improves historical plausability, slows down blobbing, makes the game more interesting.
Project Balance GitHub Repo
Crusader Kings II Wiki
Crusader Kings II IRC Channel
A Petition for Improved Moddability
Crusader Kings II Maps Resource
So... Now we have in the landed titles a duchy_revokation=yes for the ERE. I wish me a barony_revokation=yes, county_revokation=yes and a kingdom_revokation=yes for the modders! (KIngdoms would be for a Roman Empire mod as aexamble... I mean... The Provinces of Rome are not really duchies... But the have a Gouverneur)
Some late additions:
Allow triggered_modifiers to appear for characters other than rulers. Very useful feature that could benefit from triggered modifiers for councillors, minor title holders, etc.
I would repeat, province decisions. I had to say it again.
Let's see, a space in the character page for friends, lovers, and rivals as in DV.
Works in Progress for CK2:
The Matter of Britain, an Arthurian overhaul for Crusader Kings II.
Expansion #1: Lord of the Manor - Manage Your Demesne ("The Republic" DLC required)
Expansion #2: Courts and Titles - Knighthood, Chivalry, and All That (A "Legacy of Rome" add-on)
+1
"When all of your wishes, are granted, many of your dreams, will be destroyed . . ."
membre de Forum Réseau Gamers et Stratégie, tout sur CK2 en français
Coats of Arms pack by ARKO new Coa for provinces, dynasties and new pattern and colors for randomly generated Coa.
Mini-MOD Mercator+. A more accurate terrain, provinces and rivers map to use as mapmod base or just for the pleasure of your eyes.
Mini MODs is the answer !
now we have "dynasty_title_names = yes" for naming countries, the same with culture can be usefull ("culture_title_names") to create some generic cultural based kingdoms or empire : the English Empire, the Occitan Empire etc...
membre de Forum Réseau Gamers et Stratégie, tout sur CK2 en français
Coats of Arms pack by ARKO new Coa for provinces, dynasties and new pattern and colors for randomly generated Coa.
Mini-MOD Mercator+. A more accurate terrain, provinces and rivers map to use as mapmod base or just for the pleasure of your eyes.
Mini MODs is the answer !
i would love to create more succession types. if i had my way i would add a female preferred and gender neutral to go with all the agnatic ones.