Friends & Foes - An Overhaul Mod for Crusader Kings II - Distinctive Characters and Personalities (Now Compatible with patch 1.091)
More moddability is always what a game need to stay young forever.
A petition is a bit thuggish, a demand rather than a request.
If there were to be modding additions, really the most important would be for the ability to make traits that make the character passed over in succession as priests are [needed for holy orders, knights, solving the dynasty-founders problem, etc] and traits that prevent hardcoded death [allowing all death for that character to be handled by event, solving your first three demands]
Nationality: New Zealander
Religion: Roman Catholic
Issues: Moralism/Full Citizenship
How did some slip of a girlyboy from communist East Berlin become the internationally ignored song stylist barely standing before you?
I agree with the suggestion for a button to split an army or fleet roughly in half. That sounds simple but effective.
I'd also like a button to raise a de jure duchy's (however much of it you control obviously) levies as a sort of happy medium between raising the entire kingdom/empire's or having to spam-click every single province in a large area. For example if I'm fighting a small, controlled war or just dealing with a mid-level rebellion then I often only need two or three duchies' worth of troops, not my whole kingdom's. I guess this would be useful for pretty much everyone -- so you could just click the 'raise ducal levies' button on Normandy and then on Flanders and you'd have those two duchies' provinces' troops all raised at once instead of having to click on about ten provinces.
Anyway I'd like that.
- Specific elements to improve vote in favor in case of elective. (for instance Crusader give +0.1 to vote chance for a character)
- Export vote chance modifiers (if any)
- Export diplomatic response modifiers
- Export movement speed (land to land / land to sea / sea to land / sea to sea)
A command to destroy holdings
Isn't this in already? Asking because I'm thinking about adding a few events regarding sieges and natural disasters to holdings. The fact that holdings in the game only improve make the endgame way too predictable. Provinces that cannot end anything but maxxed out are lame.
yes you can 'destroy buildings' using remove_building = - which only works when in the scope of a baronies/counties title.Do you mean holdings or the buildings within holdings? Because if I can destroy buildings then that would circumvent the whole maxxed out holding thing.
If so, could you please post the syntax? And if not, Meneth, please add that to the list of suggestions if possible
Immortality, if that is not already possible (It seems not). Would be great for all the fantasy mods out there.