+ Reply to Thread
Results 1 to 20 of 20

Thread: Warlock: Master of the Arcane Beginners guide Released!

  1. #1
    Colonel Paradox Dev Team Regina's Avatar
    200k clubAchtung PanzerArsenal of DemocracyHearts of Iron 2: ArmageddonCities in Motion
    Crusader Kings IIDarkest HourDeus VultElven Legacy CollectionEuropa Universalis 3
    Europa Universalis: ChroniclesEU3 CompleteDivine WindFor The GloryFor the Motherland
    Hearts of Iron IIIHearts of Iron III CollectionHeir to the ThroneEuropa Universalis III: In NomineKing Arthur II
    MagickaMajesty 2Majesty II CollectionEU3 Napoleon's AmbitionNaval War: Arctic Circle
    Penumbra - Black PlagueVictoria: RevolutionsEuropa Universalis: RomeRome GoldSemper Fi
    SengokuSupreme Ruler 2020 GoldSupreme Ruler: Cold WarSupreme Ruler 2020Victoria 2
    Victoria II: A House DividedRome: Vae VictisMount & Blade: WarbandWarlock: Master of the ArcaneMount & Blade: With Fire and Sword

    Join Date
    Jan 2008
    Location
    Stockholm
    Posts
    1,139

    Warlock: Master of the Arcane Beginners guide Released!

    Hi there!

    We are happy to release a Beginners Guide for Warlock: Master of the Arcane!

    Packed with some basic information about the factors that affect gameplay,
    its a must read for beginners and potential newcomers alike
    Please remember this is a beginner’s guide, so strategies are NOT included.

    If you have any comments or suggestions for future information you'd like to see,
    please feel free to add them here and we will see if these can be added in a future update!

    Download the Warlock:Master of the Arcane Beginners Guide here:
    Click image for larger version

Name:	Warlock Master of the Arcane - Beginners Guide.pdf
Views:	28189
Size:	6.66 MB
ID:	53810
    http://forum.paradoxplaza.com/forum/...chmentid=53810

    This guide should be used as a supplement to the Game Manual, which be downloaded here:
    http://www.warlockmasterofthearcane....s/game-manuals

    Check out the Warlock: Master of the Ardance Video Tutorial here:


    And donīt forget to check out:
    This is A-R-D-A-N-I-A! - A Warlock: Master of the Arcane AAR:
    http://forum.paradoxplaza.com/forum/...the-Arcane-AAR

    Try the Warlock:Master of the Arcane demo here:
    http://store.steampowered.com/app/203630/

    Read more:
    Web page: http://www.warlockmasterofthearcane.com
    Facebook: http://www.facebook.com/WarlockMasteroftheArcane
    Twitter: http://twitter.com/Warlockthegame
    Forum:http://forum.paradoxplaza.com/forum/...-of-the-Arcane
    Paradox Development Studio - Strategy is Our Game
    Do you want to show your support for us at PDS - the developers behind EU, CK, Hoi, Vicky & Runemaster?
    Feel free to "Like" us at Facebook: www.facebook.com/ParadoxDevelopmentStudio

  2. #2
    Second Lieutenant GeneralGonzo's Avatar
    MagickaMajesty 2Warlock: Master of the Arcane

    Join Date
    Sep 2009
    Location
    Germany
    Posts
    114
    nice one !
    Though playing the demo a few times I still found some interesting things in it!
    Nice, looking forward to the release tomorrow !!

  3. #3
    Motorcycle Rebel ArschGranate's Avatar
    Europa Universalis IV: Pre-order

    Join Date
    Jun 2004
    Location
    Aalborg, Denmark
    Posts
    602
    Great guide, but just one minor quibble.

    Page 38 - Combat factors
    It says that the Attackers attackvalue is reduced with 25% due to being in the woods. But isn't the attackvalues just split in two, a melee and a 'magic' attack? Besides the werewolf seems to have a +25% attack in forest and should attack full power (which it seems to do if the the two attack values are added)?

    Oh, and if this is expanded in the manual I'd happily wait until tomorrow and read up on it
    Gentlemen! You can't fight in here - this is the War-room!

  4. #4
    General ashbery76's Avatar
    Crusader Kings IIHearts of Iron IIIVictoria: RevolutionsSword of the StarsSword of the Stars II
    Victoria 2Warlock: Master of the ArcaneEU Rome Collectors EditionEU3 Collectors Edition500k club
    Europa Universalis IV: Pre-order

    Join Date
    Oct 2000
    Location
    Rugby,England
    Posts
    1,754
    Weak manual.Just what does a non aggression or alliance pact mean in gameplay terms.What is different in gameplay terms about the difficulty levels.

  5. #5
    M.I.A 2Coats's Avatar
    Hoi 2 Beta

    Join Date
    Mar 2003
    Location
    Limbo
    Posts
    10,197
    Quote Originally Posted by ashbery76 View Post
    Weak manual.Just what does a non aggression or alliance pact mean in gameplay terms.What is different in gameplay terms about the difficulty levels.
    Sorry you didnt find it useful. Is the Beginners Guide any more useful?
    If you'd like for me to expand the non-aggression and alliance pact features, it can certainly be added in an update.

    Is there anything else that anyone wants to see in the guide?

    Though please remember its there to provide assistance in terms of understanding how to play. Not "tell" how to beat the game!
    For God, King and Country - A MARCH OF THE EAGLES AAR
    "That there is one damn fine coat you're wearin'." x2 - Marv, Sin City.


  6. #6
    I like the guide. I might have missed it, but what exactly is changed for each difficulty level. I have noticed on impossible the AI seems to have more units.

  7. #7
    Lt. General lordreaven448's Avatar
    Cities in MotionCrusader Kings IIDarkest HourDeus VultDungeonland
    EU3 CompleteDivine WindFor The GloryFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourHeir to the ThroneLead and GoldThe Kings CrusadeMagicka
    Majesty II CollectionRome GoldSemper FiSengokuSword of the Stars
    The Showdown EffectVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: Warband
    Warlock: Master of the ArcanePride of NationsCK2: Holy Knight500k clubEuropa Universalis IV: Pre-order
    EUIV: Call to arms event

    Join Date
    Oct 2010
    Location
    Ontario, Canada
    Posts
    1,205
    I would like to see a small summery of the the races (what set's the 3 races apart from each other as an example).
    Worst WritAAR series:
    Saruhan-Annexed
    Avignon-Annexed
    Genoa- Done.................for now
    Ottomans- Dead (to lazy)

  8. #8
    Second Lieutenant GeneralGonzo's Avatar
    MagickaMajesty 2Warlock: Master of the Arcane

    Join Date
    Sep 2009
    Location
    Germany
    Posts
    114
    explanation of the perks ...

  9. #9
    previous mm member
    Crusader Kings IIEuropa Universalis 3CK2: Holy Knight500k clubEuropa Universalis IV: Pre-order

    Join Date
    Apr 2008
    Location
    Stockton, CA, USA
    Posts
    393
    Building list, resource node list, spell list please.
    Previous MM tester
    Newly addicted to Veritas et Fortitudo

  10. #10
    Quote Originally Posted by JWSIII View Post
    Building list, resource node list, spell list please.
    Keep in mind this is a beginner's guide, it's meant to help players understand the basics of the game so they know what they're doing when they first begin. An extensive list of everything in the game would be overwhelming without teaching the basics, either. It's the sort of thing for an advanced guide or more likely for a wiki.

  11. #11
    I agree with others that explaining differences in difficulty level and the 3 main races is needed.

    Aside from that not sure what else to add. You could maybe go more in depth about the 4 victory conditions an how best to achieve them. Also I noticed in the Gods section Krolm is spelled "Kolm" lol

  12. #12
    Second Lieutenant Dragoon.x's Avatar
    Crusader Kings IIEU3 CompleteDivine WindHeir to the ThroneLead and Gold
    Leviathan: WarshipsMagickaSword of the StarsWarlock: Master of the Arcane500k club
    Europa Universalis IV: Pre-orderEUIV: Call to arms eventWarlock 2: The Exiled

    Join Date
    Feb 2011
    Location
    ,Brazil
    Posts
    197
    I haven't read the beginner guide yet fully, but one thing that annoys me like hell is that it resize my acrobat reader window everytime I open the guide.
    This really sucks as I usually have my windows set to fit two letter pages. Seems the pdf was saved with a setting that force a window size of 100% zoom of the cover page. I would be glad if you could get rid of any custom settings and recompile the pdf.

  13. #13
    Quote Originally Posted by hadberz View Post
    I like the guide. I might have missed it, but what exactly is changed for each difficulty level. I have noticed on impossible the AI seems to have more units.
    I, too, like the guide. It is a beginner's guide, so as I read through it I thought how great it would be to have more details (such as: movement cost of tiles; spell listings; building costs, units and abilities/stats).

    An Intermediate Guide jumps to mind. One that gives more in-depth stat details for much of the game. The Beginner's guide is good, but I would still like to know how much movement a swamp is, or what armor upgrades do to my warriors (what stat bonus). Basically, I would love to see a lot of the inner-working numbers that are used by the game.

    Thank you, though, for the Beginner's Guide. That was nice of you to do. An Intermediate Guide would only add to the depth of understanding about the game's inner-workings.

    By the way, after several demo attempts and 3 quick playthroughs today, and all I can keep thinking is, "These guys have a gem on their hands!"

    THANK YOU!!!

  14. #14
    To be frank, the guide contained a lot of the information I would expect to find in the game manual. I'm very glad it was created, as the manual (as it exists at the moment with "WORK IN PROGRESS" on many of the images) doesn't have the explanation of game mechanics I'd expect.

    So- I like the guide and I'm letting you know! I would like it more with a list of terrain movement costs and special resource nodes should it get an update.

    PS: I'm also really enjoying the game, and haven't had any crashes or whatnot. This game certainly is a plus for Paradox's reputation as a publisher.
    Feel free to call me App. It's shorter.

  15. #15
    The guide was useless to me.

    I wish it had mentioned; (1) what impacts populations growth in each city, and related to this (2) do individual city food levels have an impact or is it just one big pot of food.

  16. #16
    I don't know how Paradox views the Manual and Beginner's Guide from an update standpoint- If Ino-Co or P'dox is responsible for maintaining current versions. If P'dox does update the Guide, it should prob not state that units gain HP on level up (they don't in the release version). Also, terrain tile movement costs would be great in an appendix. I don't know if a spells codex fits with the idea of a Beginner's Guide, however.

    Also, Steam was distributing an incomplete version of the Game Manual on release. The version on P'dox's website is much better, so who would need to swap them? Trying to learn a game and seeing "Work In Progress" emblazoned across the game manual images is a bad and unfair first impression.
    Feel free to call me App. It's shorter.

  17. #17
    Thanks for this, it helped me out a lot when I was learning the game.

    Only thing that was unclear was city borders - I wasn't sure if they would expand like in civ, or it capitals were always 2 and other cities stuck at 1.

    Other then that good stuff!

  18. #18
    Game Manual link is broken.

    The guide looks fine by first glance. I would like to see this kind of information in Game Manual as it used to be the case a few years ago. Now you get a leaflet that explains interface at best.

    I would also like to see more in-depth information. For example explaining combat would be nice. The +% and -% (Terrain, City fighter...) is somewhat confusing. How much does moving over terrrain cost?

    Now to find the spell tree, how the game determiines what are the research options...

  19. #19
    Research options for Arcane spells are pretty much random. We're working hard on the player-made wiki at warlockmota.wikia.com . Currently the Terrain Types page is being updated with movement costs and combat bonuses/penalties on terrain. We haven't got a page explaining Combat yet; that would make a good addition.

  20. #20
    This guide gives more information than provided in the starting manual and therefore, is appreciated. I would like to see a more detailed guide soon. I am slightly disappointed at the lack of inclusion of a "civilopedia" mechanic within the game itself. Even repeated experience with the game cannot precisely determine all the information required to maximize strategy.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts