Seeing that this game is remarkable similar to Civilization V (it seems like it is running on the same engine) I would like someone (some beta testers perhaps) to give me as much info on some Civ.V issues, before I go out and buy this game:
1. Is AI diplomacy as horrible as in Civ. V (wastly inferiror civs. DOWing you, AI unwilling to cooperate, Civs. with only a couple of citites on the brink of destruction refusing to sign defensive pact with your peaceful yet military superpower civ.,,,)?
2. How does game run in later stages? Civ. V ran just fine in the first 100 turns but became obnoxiously slow afterwards (more than a minute between turns), something that had to do with units pathfinding and hexagonial net (which this ganme uses to)
3. Veeeeeeery long loading times (more than 5 minutes when loading a game from a later stage), all this on a high end rig
4. Graphical issues in late game (very choppy texture loading, some textures do not load at all,...), again on a high end rig
Since those issues weren't resovled in latest Civ. V patch I'm afraid they wont be in this game too...
1. Is AI diplomacy as horrible as in Civ. V (wastly inferiror civs. DOWing you, AI unwilling to cooperate, Civs. with only a couple of citites on the brink of destruction refusing to sign defensive pact with your peaceful yet military superpower civ.,,,)?
2. How does game run in later stages? Civ. V ran just fine in the first 100 turns but became obnoxiously slow afterwards (more than a minute between turns), something that had to do with units pathfinding and hexagonial net (which this ganme uses to)
3. Veeeeeeery long loading times (more than 5 minutes when loading a game from a later stage), all this on a high end rig
4. Graphical issues in late game (very choppy texture loading, some textures do not load at all,...), again on a high end rig
Since those issues weren't resovled in latest Civ. V patch I'm afraid they wont be in this game too...