So for both of you guys to be right the map must be divisible by 24, right?
So for both of you guys to be right the map must be divisible by 24, right?
In third century BC, Roman hegemony in Italy was mostly depended with alliance system. These allied peoples was independent inside but they send troops if Romans want. So I made them vassals due to game terms.
Italian allied peoples of Rome:
- Apuli
- Bruttii
- Etrusci
- Lucani
- Umbri
- Samnite
In 482 A.U.C. (272BC), Rome was at war with Epirus. After 8 years of the invasion of Pyrrhos, Romans reinforced their armies quickly and sieged Taras, the last big Greek city in Italy. It fell down in this year.
Italian culture group includes Etruscan, Latin, Messapii, Oscan, Piceni, Sardinian, Sikels, Umbrian and Venetian peoples. All of them are in Latin tech group. So they will have similar troops.
To see it large: http://uppix.net/b/6/0/f56da04c4a4e8...a13d9a40c0.jpg
A new system for income:
As I mentioned before city population will provide your income. All provinces has 1 base tax normally. Main tax income will calculated by population. That population is adult man population of the province. Long and abrasive wars will reduce your population and so your income; looting, sieges..etc. Stability cost depends on population too. So, valuable provinces will produce greater stability costs. I will discuss population-manpower relation later. But I must say that population increase won't be unlimited. There is a feedback to hold it under control. Population will limit itself due to populousness. There will be ways to beat this limit also; national focus, CoT, some buildings..etc
This is it for now, end of the first preview.
I'm not sure if this is still a problem or if it will even come up, but I've got the impression before that uncolonized provinces with a base-tax of 1 cannot be colonized.
Looks amazing!
Southeast Asia ModRe-drawn map, new provinces, new countriesOld AARs:
The Northern Lion a Swedish AAR (closed) Was WritAAR of the week during week 30, 2010
Asian Pearl A Filipino AAR (closed)
Ps. My name comes from the MGS games, I'm not bossy at all
Africa looks excessively dry, it was Rome's granary after all
What does quadrant mean? My map 3848x1480, but there are many wastelands between around Iberia and Arabia.
Question: NOt sure if this is in the right time period but are you going to add tribes like Belgica and Batavi(If those tribes did exist.
You could make things like Gaul etc all fragmented states of tribes....Although that might make too much tags(I mean more fragmented then now but I can see how you want to keep balance)
Iberia was always hard country to conquer. There were many tribes in there. I added eleven of them, and each culture has at least one country. Iberian culture group consist of Bastetani, Callaeci, Cantabri, Celtiberi, Edetani, Ilergetae, Lusitani, Turdetani and Turduli.
A map from Wikipedi that shows linguistic groups of Iberia:
In 272 BC Iberia is mostly untouched. In the south there were Carthaginian colonies and in the north-western coast there were Greek colonies.
To see it large: http://uppix.net/e/a/1/fa6ec78b34668...45bce0862f.jpg
About manpower
All provinces has 0 base manpower. Because now the population represents the adult man population of the province. So, manpower is coming from population. Changeable population means changeable manpower. Your population will be more important now. Also supply limit of province will be increase by the population.
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Amazing progresses!
I am not sure this is a good system. Base Tax can give you the flexibility of giving a province having commercial or strategical importance more value. Also Base Tax can be used to make a province producing crappy trade goods wealthier as it was historically. Perhaps population should still count more but not so much.As I mentioned before city population will provide your income. All provinces has 1 base tax normally. Main tax income will calculated by population.
"The path to knighthood is paved with strength and nobility not LSD and sideburns." - Black Knight
Try the following great mod for EU3: MPM
My AAR: The Forgotten Ones - A Livonian Order AAR (SRI for DW) - Discontinued
I am not sure too. Because I did not test enough. But considering that very early age, the age of enslavement and destruction of cities, populations.. it can be used IMO. Also, I always think of changeability of manpower and tax values. If a country is ruled well through many years why does manpower and tax stay same? So, my main attempt is to create changeable province values. Wars, revoltrisk, intolerance..etc affect population, now population affects everything.
I think your idea could apply to manpower just fine, especially given your definition of pop. Actually I like your idea in general, I just think that there should be some more flexibility about Base Tax to treat some cases. And obviously when the mod is out you will certainly find people to help you in the testing ;-)
"The path to knighthood is paved with strength and nobility not LSD and sideburns." - Black Knight
Try the following great mod for EU3: MPM
My AAR: The Forgotten Ones - A Livonian Order AAR (SRI for DW) - Discontinued
Very Good! I do have a question though. Do you plan on adding more provinces to Iberia?
"Just going to stand there and watch me burn."
I have problem which I couldn't solve. After the starting, a day after I unpause game to begin it does CTD. When I deleted ports from positions.txt, or deleted ships in naval tech file game does not CTD. If you want to help me, post in here, I will send you the mod by PM.
Excited to try this, interesting map projection. Will it be for 5.2b or 5.1?