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Thread: Mare Nostrum

  1. #21
    MEIOU and Taxes lukew's Avatar
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    The map looks really beautiful
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  2. #22
    Lt. General CanOmer's Avatar
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    Quote Originally Posted by videonfan View Post
    Give enemy states around their east borders and events that when they are at war with seleucids after a certai year they give them money extra troops and morale
    As I said before these kinds of deterministic things won't be included. For example, a modifier like Scottish resistance against England in vanilla game is not acceptable to me.

  3. #23
    Success depends on forethought videonfan's Avatar
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    Quote Originally Posted by CanOmer View Post
    As I said before these kinds of deterministic things won't be included. For example, a modifier like Scottish resistance against England in vanilla game is not acceptable to me.
    modifiers that make gaining stability harder if they have a bad administration ruler?

  4. #24

  5. #25
    Nice map! I'd love to see it adapted to CKII to give a stronger focus to Islam and the east.

  6. #26
    Not a Turk Chamboozer's Avatar
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    Quote Originally Posted by CanOmer View Post
    Maybe I create many vassal states as satraps of Seleucid Empire.
    Sounds good, though maybe they should be Zoroastrian and thus non-annexable?
    I should go.

  7. #27
    Lt. General CanOmer's Avatar
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    Quote Originally Posted by Chamboozer View Post
    Sounds good, though maybe they should be Zoroastrian and thus non-annexable?
    I should think of it. Each satraps may have own culture and religion. So most of them can't be diplo-annexable.

    By the way I am trying to decide Italic cultures right now;

    mnc_italic = {
    mnc_latin = {}
    mnc_etruscan = {}
    mnc_umbrian = {}
    mnc_piceni = {}
    mnc_samnite = {}
    mnc_lucani = {}
    mnc_messapii = {}
    mnc_bruttii = {}
    }

    If you have idea/suggestion about it, please post.

  8. #28
    Americas Specialist SCORPIONMIRO's Avatar
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    You could also use the Shogunate system in Seleucia, maybe It would work better there.

  9. #29
    First Lieutenant mechaerik's Avatar
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    Quote Originally Posted by lukew View Post
    The map looks really beautiful
    I have to agree with lukew. You really have a talent for mapmaking, and I will definitely be playing this mod when it becomes available.

  10. #30
    I realize that the map does not contain the whole world. My question is how do you prevent people from sailing straight from Spain to Arabia? Since they are on the edges of the map they should be right next to each other.

  11. #31
    Lt. General CanOmer's Avatar
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    Quote Originally Posted by HelloGoodSir View Post
    I realize that the map does not contain the whole world. My question is how do you prevent people from sailing straight from Spain to Arabia? Since they are on the edges of the map they should be right next to each other.
    Now understood. I should improve my English.
    There is a large wastelands both west and east sides of map.

  12. #32
    Major kepler's Avatar
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    Looks great! I will be following the development, good luck!
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  13. #33
    CanOmer,

    Do you think that you could take the time to start another thread on how to make a map like this? Making a new map from scratch is incredibly difficult and I have failed every time I tried. If you could explain what you did and in what order it would be greatly appreciated by me and many other people. The older mapping tutorials are helpful but they don't cover making a new map from scratch.

  14. #34
    Lt. General CanOmer's Avatar
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    Quote Originally Posted by HelloGoodSir View Post
    CanOmer,
    Do you think that you could take the time to start another thread on how to make a map like this? Making a new map from scratch is incredibly difficult and I have failed every time I tried. If you could explain what you did and in what order it would be greatly appreciated by me and many other people. The older mapping tutorials are helpful but they don't cover making a new map from scratch.
    At first I get world.watermask map from here: ftp://ftp.cscs.ch/out/stockli/bluemarble/bmng/landmask/ Then I used Nasa's free tool, Global Map Projector to transform its projection what I wanted: http://www.giss.nasa.gov/tools/gprojector/ After that I have the raw map, I cut it, and converted it two colors; white and black using Photoshop's contrast tool. I deleted rivers, small lakes, very small islands one by one to have better and simple shape. Also I researched ancient geography of 2000 years ago. Some big lakes which were in 2000 years ago but not exist today are added and several coasts corrected too. (Actually I did these corrections later, but I should have made it in this stage.)
    After these, I have the simple two color map of seas and lands. I use it as a base map in map generator. Map generator gave me basic files. Before I edited them I decided to create river and terrain maps.

    Creating terrain map was hard even using Victoria II's. I tried a method which is my first; Photoshop's puppet warp tool. Actually I used this tool many times. The puppet warp tool is for twisting surfaces. But its result is antialiased which was not acceptable to me. Because terrain map has many and definite rgb colors which are untolerant to any changes of millionth. Photoshop CS6 is out recently. I tried puppet warp tool in it. It was same but a little difference which was saved me. While working with puppet warp the result was not antialiased until click "ok" so I had to work region by region by taking screenshot of it. It is hard to describe here but if you try Photoshop's puppet warp tool you can understand. After copying terrain map I realized the colors were different than the original but every region has same differencies. So I grouped every color (approximately there were 60 different colors) areas then gived them correct terrain color. So terrain map was finished, but I worked some more to make somethings better.

    Creating river map was easier but not fleeting. I get rivers from here: http://www.maps-for-free.com/ I used puppet warp to fit this mercator map to my equal area projection. Then I began to draw them one by one. Big rivers are colored with darkblue. Others were blue. Also ever river have more dark blue to the mouth at near sea.

    Province map is easy, so IMO doesn't need to explain. I hope it will be helpful.

  15. #35
    Thank you for the guide. I had thought of using the map generator but at the time it would not take a province map. I see that this feature has been added. I will get to work.

  16. #36
    Lt. General CanOmer's Avatar
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    Provinces should not bigger than 256x256 pixel. You can paint black some areas if you do not have many provinces. Topolgy map is not needed IMO. I suggest that you should use Map Generator with loading your two color (land-sea) map. It will give you basic files.

  17. #37
    What happens if you paint an area black? What does it turn into?

    Also what sizes currently work with both Divine Wind and the Map Generator? I went with the default size but that is too much land to divide up into provinces.
    Last edited by HelloGoodSir; 11-05-2012 at 08:43.

  18. #38
    Lt. General CanOmer's Avatar
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    Quote Originally Posted by HelloGoodSir View Post
    What happens if you paint an area black? What does it turn into?
    Also what sizes currently work with both Divine Wind and the Map Generator? I went with the default size but that is too much land to divide up into provinces.
    Black areas will be "terra incognita". I created large black block between Spain and India in around for example.
    Other important thing is that map sizes must be divisible by 8. For example:

    Map size:
    1000x1004 :wrong, because 1004 can't divide by 8 without remainder.
    1000x1016 :correct, 1000 and 1016 can divide by 8 without remainder.

  19. #39
    Are you sure that just being divisible by 8 is enough to ensure that the map works? I was under the impression that there were other factors. Also doesn't the Map Generator require that the map be divisible by 3? It did last time I tried it. I'm concerned that I will make a map and that ultimately it won't work and hundreds of hours will have been wasted.

  20. #40
    Lt. General CanOmer's Avatar
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    Are you sure that just being divisible by 8 is enough to ensure that the map works?
    I didn't say it is enough but necessary.

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