The map looks really beautiful![]()
The map looks really beautiful![]()
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'
I am not against general modifiers which are for all tags.
Nice map! I'd love to see it adapted to CKII to give a stronger focus to Islam and the east.
I should think of it. Each satraps may have own culture and religion. So most of them can't be diplo-annexable.
By the way I am trying to decide Italic cultures right now;
mnc_italic = {mnc_latin = {}}
mnc_etruscan = {}
mnc_umbrian = {}
mnc_piceni = {}
mnc_samnite = {}
mnc_lucani = {}
mnc_messapii = {}
mnc_bruttii = {}
If you have idea/suggestion about it, please post.
You could also use the Shogunate system in Seleucia, maybe It would work better there.
"Just going to stand there and watch me burn."
I realize that the map does not contain the whole world. My question is how do you prevent people from sailing straight from Spain to Arabia? Since they are on the edges of the map they should be right next to each other.
Last edited by CanOmer; 08-05-2012 at 22:10.
Looks great! I will be following the development, good luck!
"The path to knighthood is paved with strength and nobility not LSD and sideburns." - Black Knight
Try the following great mod for EU3: MPM
My AAR: The Forgotten Ones - A Livonian Order AAR (SRI for DW) - Discontinued
CanOmer,
Do you think that you could take the time to start another thread on how to make a map like this? Making a new map from scratch is incredibly difficult and I have failed every time I tried. If you could explain what you did and in what order it would be greatly appreciated by me and many other people. The older mapping tutorials are helpful but they don't cover making a new map from scratch.
At first I get world.watermask map from here: ftp://ftp.cscs.ch/out/stockli/bluemarble/bmng/landmask/ Then I used Nasa's free tool, Global Map Projector to transform its projection what I wanted: http://www.giss.nasa.gov/tools/gprojector/ After that I have the raw map, I cut it, and converted it two colors; white and black using Photoshop's contrast tool. I deleted rivers, small lakes, very small islands one by one to have better and simple shape. Also I researched ancient geography of 2000 years ago. Some big lakes which were in 2000 years ago but not exist today are added and several coasts corrected too. (Actually I did these corrections later, but I should have made it in this stage.)
After these, I have the simple two color map of seas and lands. I use it as a base map in map generator. Map generator gave me basic files. Before I edited them I decided to create river and terrain maps.
Creating terrain map was hard even using Victoria II's. I tried a method which is my first; Photoshop's puppet warp tool. Actually I used this tool many times. The puppet warp tool is for twisting surfaces. But its result is antialiased which was not acceptable to me. Because terrain map has many and definite rgb colors which are untolerant to any changes of millionth. Photoshop CS6 is out recently. I tried puppet warp tool in it. It was same but a little difference which was saved me. While working with puppet warp the result was not antialiased until click "ok" so I had to work region by region by taking screenshot of it. It is hard to describe here but if you try Photoshop's puppet warp tool you can understand. After copying terrain map I realized the colors were different than the original but every region has same differencies. So I grouped every color (approximately there were 60 different colors) areas then gived them correct terrain color. So terrain map was finished, but I worked some more to make somethings better.
Creating river map was easier but not fleeting. I get rivers from here: http://www.maps-for-free.com/ I used puppet warp to fit this mercator map to my equal area projection. Then I began to draw them one by one. Big rivers are colored with darkblue. Others were blue. Also ever river have more dark blue to the mouth at near sea.
Province map is easy, so IMO doesn't need to explain. I hope it will be helpful.
Last edited by CanOmer; 10-05-2012 at 13:57.
Thank you for the guide. I had thought of using the map generator but at the time it would not take a province map. I see that this feature has been added. I will get to work.
Provinces should not bigger than 256x256 pixel. You can paint black some areas if you do not have many provinces. Topolgy map is not needed IMO. I suggest that you should use Map Generator with loading your two color (land-sea) map. It will give you basic files.
What happens if you paint an area black? What does it turn into?
Also what sizes currently work with both Divine Wind and the Map Generator? I went with the default size but that is too much land to divide up into provinces.
Last edited by HelloGoodSir; 11-05-2012 at 08:43.
Black areas will be "terra incognita". I created large black block between Spain and India in around for example.
Other important thing is that map sizes must be divisible by 8. For example:
Map size:
1000x1004 :wrong, because 1004 can't divide by 8 without remainder.
1000x1016 :correct, 1000 and 1016 can divide by 8 without remainder.
Are you sure that just being divisible by 8 is enough to ensure that the map works? I was under the impression that there were other factors. Also doesn't the Map Generator require that the map be divisible by 3? It did last time I tried it. I'm concerned that I will make a map and that ultimately it won't work and hundreds of hours will have been wasted.
I didn't say it is enough but necessary.Are you sure that just being divisible by 8 is enough to ensure that the map works?