
Originally Posted by
sefer
Skyrage. The current trend of mmo games is leaving fantasy, and treading towards hardcore, pvp, modern-day, and permadeath. (several permadeath mmos have been announced in the past year infact, 2 are believed to be big hits right from the start.) When I read about salem, I started watching it since last year, the people here would consider me as a "farmer". The reason why I chose to come to salem? Because I read it had perma death, open pvp, clues/scents and offline justice, and yet I am a farmer/merchant first, and combat later. Because all these other games have no real penalty system. Die 1million times, and big whoop. Then games instituted drop your items. Was a nice change of pace, but after a while, it was again: Big whoop?
Perma death? Hell yes, thats as extreme as it gets. I don't make alts, I NEVER make alts, I always stick with 1 character, in all games, no exception. So hearing the news that if I die, my character is forced to start off brand new except for the crap hes built? That makes me jump for joy. Instead of going along with nascar gameplay, (making another left turn... And another left turn....yay... -_-) the likely hood that I,ll make it to end game is low. Constant, CONSTANT danger, threat of dieing and having to restart, losing your skills you labored over... God how good it would feel. Sure dieing sucks, but if there is no bad in games, then whats the point? There is no thrill, no danger, npc's are nothing! And knowing all this it makes the rewards even more sweeter. Manage to kill your attacker? Hahahaha holy @#%* is that even better! You would feel like a god during those moments, instead of the usual, boring, crap your force fed by millions of clone games. (All new Pepsi Fantasy XIIIV: New character names!, New art!, Slightly changed gameplay!! Come get yours today!)
This game is going to rock hard, and I expect there will start being clones of these perma death games until all gamers will ever play are perma death games.