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unmerged(478227)

Private
4 Badges
Apr 19, 2012
21
0
  • Commander: Conquest of the Americas
  • Naval War: Arctic Circle
  • Ship Simulator Extremes
  • Sword of the Stars
No idea what is happening, but in playing the single-player campaign, I've been having no issues all along.

Got all the way through the NATO (well, whatever) campaign, four missions into the Russian campaign, today's patch comes along, and...suddenly, I can no longer play.

When I get a large-ish number of units in the air (currently in 'On the Rocks' from the Russian side), the game will just...well, it's weird. It doesn't stop playing, the map just stops updating.

I can toggle back and forth between the 2D and 3D windows, and when the 3D window is full-size, the water is waving away at VERY high speed as if time compression is on (but it's not, running at 1x when seeing that). However, that's the only thing happening. Nothing moves on the maps. Audio is playing fine (no weird "interrupted looping" sound). 3d is responsive-ish. It's just...no units are moving. At all. I can't increase or decrease time compression, and the 3d view LOOKS like full time compression is on, although only 1x is indicated.

And if I hit 'Esc' to bring up the menu...nothing happens. The game does lock up proper, then. If I alt-tab away, I can't alt-tab back, it's just...seized up. But I can let it run without doing that as long as I want, and the 3d window just sits there running away like a chicken with its head cut off, tabbing back and forth from large to small view, although nothing else happens at all.

As mentioned, Steam reports 30+ hrs play for me, and I've never had a problem at any point - no crashes, lockups, freezes, or anything - up until today's patch.
 
Upvote 0
Doesn't seem like I have enough posts to attach files. :glare:

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Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 29611. Operation took 114.777230 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 30471. Operation took 116.881758 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)

Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 29496. Operation took 120.237514 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 29737. Operation took 120.654695 ms.
StoreStats - success


(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

StoreStats - success


(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)

Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 30977. Operation took 132.273063 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 31078. Operation took 131.000176 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 31697. Operation took 135.839954 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 31741. Operation took 130.957767 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 31653. Operation took 133.979663 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 31666. Operation took 131.380051 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 32046. Operation took 136.245400 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 32115. Operation took 134.121031 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 32351. Operation took 137.268946 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 32444. Operation took 136.013210 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)

Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 32183. Operation took 136.370823 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 32225. Operation took 135.926887 ms.
StoreStats - success


(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

StoreStats - success


(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

StoreStats - success


(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

StoreStats - success


(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)

Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 32265. Operation took 141.948417 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 32304. Operation took 137.776047 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 32206. Operation took 141.317084 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 32277. Operation took 138.263613 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 32323. Operation took 140.344679 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 32659. Operation took 145.061135 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 32151. Operation took 141.362503 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 32219. Operation took 140.273988 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 32178. Operation took 140.394911 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 32249. Operation took 138.924420 ms.

TTG_NAVALWAR_LOG2012-05-05.txt:
Warning - 12:01:44 AM.631 ** BaseUnit.LaunchAircraft: could not launch aircraft [CAA] Boeing KC-767 CAA (Boeing KC-767) from Keflavik Airport
Warning - 12:01:44 AM.632 ** BaseUnit.LaunchAircraft: could not launch any aircraft from Keflavik Airport
Warning - 12:02:25 AM.710 ** GameData->CreateUnit: Unit [BQW] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 12:02:25 AM.712 ** GameData->CreateUnit: Unit [BVY] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 12:02:25 AM.714 ** Unit [CDI] E3 Sentry (E-3 Sentry) return unit not found. Unknow tag 'Lossiemouth'.
Warning - 12:02:25 AM.717 ** GameData->CreateUnit: Unit [CXZ] (Russian Airport) spawned on low ground and is moved up. Height 421m
Warning - 12:09:19 AM.632 ** BaseUnit.LaunchAircraft: could not launch aircraft [BVJ] F-35A BVJ (F-35A) from Jan Mayensfield
Warning - 12:09:19 AM.633 ** BaseUnit.LaunchAircraft: could not launch any aircraft from Jan Mayensfield
Warning - 12:12:46 AM.735 ** BaseUnit.LaunchAircraft: could not launch aircraft [CFT] F-35C CFT (F-35C) from HMS Queen Elizabeth
Warning - 12:12:46 AM.736 ** BaseUnit.LaunchAircraft: could not launch aircraft [CGH] F-35C CGH (F-35C) from HMS Queen Elizabeth
Warning - 12:12:46 AM.736 ** BaseUnit.LaunchAircraft: could not launch any aircraft from HMS Queen Elizabeth
Error - 12:13:44 AM.349 ** Unhandled exception in MainGameEventLoop: System.NullReferenceException: Object reference not set to an instance of an object
at TTG.NavalWar.NWData.Util.MapHelper.IsDistanceShorterThan (TTG.NavalWar.NWData.OrderSystem.Position position1, TTG.NavalWar.NWData.OrderSystem.Position position2, Double maxDistanceM, System.Double& distance3DM) [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.Units.BaseUnit.AttemptDetectUnit (TTG.NavalWar.NWData.Units.BaseUnit unit) [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.Units.MissileUnit.AttemptDetectUnit (TTG.NavalWar.NWData.Units.BaseUnit unit) [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.Units.BaseUnit.SensorSweep () [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.Units.MissileUnit.SensorSweep () [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.Units.BaseUnit.SensorSweep (Double deltaGameTimeSec) [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.GamePlay.Game.GameTick (Double deltaGameTimeSec) [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.GamePlay.Game.Tick (Double deltaTimeMs) [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.GamePlay.Game.MainGameEventLoop () [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.GamePlay.Game.StartGameLoop () [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.Util.MapHelper.IsDistanceShorterThan (TTG.NavalWar.NWData.OrderSystem.Position position1, TTG.NavalWar.NWData.OrderSystem.Position position2, Double maxDistanceM, System.Double& distance3DM) [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.Units.BaseUnit.AttemptDetectUnit (TTG.NavalWar.NWData.Units.BaseUnit unit) [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.Units.MissileUnit.AttemptDetectUnit (TTG.NavalWar.NWData.Units.BaseUnit unit) [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.Units.BaseUnit.SensorSweep () [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.Units.MissileUnit.SensorSweep () [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.Units.BaseUnit.SensorSweep (Double deltaGameTimeSec) [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.GamePlay.Game.GameTick (Double deltaGameTimeSec) [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.GamePlay.Game.Tick (Double deltaTimeMs) [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.GamePlay.Game.MainGameEventLoop () [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.GamePlay.Game.StartGameLoop () [0x00000] in <filename unknown>:0
 
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