more detail in unit creation and in army, navy, and air organization. There are a
number of lesser detailed WW2 simulations and I see no reason for HOI to follow
a simpler is better path. I would like to see some optional variations in leaders
with some having "timid" traits (Lucas, Fredenhall, Monty) who won't attack until
the odds are massive in their favor. More correct unit details (get rid of the US
naval aircraft as interceptors! LOL!).