+ Reply to Thread
Page 1 of 3 1 2 3 LastLast
Results 1 to 20 of 42

Thread: USA and GB, the only trully superpowers??

  1. #1

    USA and GB, the only trully superpowers??

    I've played Victoria 2 AHD for a couple of months, and in all my games GB or USA are the only consistent superpowers, is there any cheat of the AI to do so? On one game, france was the second power but just before the end had a war with prussia and GB, and although USA was her ally didn't enter that war (it does not become a great war because i play it with AHD not the 2.3 patch) and get kicked pretty bad ended out of GP status, final result GB on 2 and USA on 1.
    On another game, I managed to challenge the USA as Mexico and fight two unsuccesfull wars against them (in both wars i've had technology advantage that seems don't matter against their might), that turn good just because i was allied with GB, but with heavy losses for me, then suddenly, after 1920's or so, and losing half of their army in the last war (finally i've learned how to fight a war in victoria 2), they raise a more powerful army that i can't counter, from 130 brigades to 300, and 400 brigades of mobilization pool, (i spoted it by loading a save game as the usa). Final result on that game GB 1 and USA 2, after a great war between GB and Austria(Austria with number one spot and number one military), even though GB lost Canada to the USA, Austria lost, (because after conquering canada the USA sign peace with GB) they both get the top spots.
    Then i get suspicious and load the other late games i had (1890 and up), as both GB and USA,and they both had enourmous mobilization pools...if the AI had (as USA) at least 3 wars against Mexico, 2 against CSA, and two against GB, why their economy has that tremendous boost that they can manage to get that powerful army without bankrupt itself. Austria, Prussia and the other GP (aside GB, that's my point) didn't have so many wars and I assume that's why they get in that spot, they drop very fast of GP status if they get on a war with another GP on the top 5 spots. That didn't happen in all my games with either the USA or GB...
    Is the game hardcoded??
    I've seen the USA broke in many recorded games (in youtube) but never happened to me...any toughts??

  2. #2
    Master of Orion delra's Avatar
    Commander: Conquest of the Americas

    Join Date
    Jan 2008
    Location
    Warsaw, Poland
    Posts
    24,719
    Blog Entries
    98
    It isn't actually hardcoded, but each country has its own starting position and challenges. France for example requires quite some acrobatics to carve itself a good SoI overseas to fuel the industry and AI rarely does that. Austria struggles with a million minorities and low literacy prone to revolutions and having their industrial progress hampered, Germans are surrounded by enemies who don't want them to unite before they can start working on building a SoI overseas.

    Brits start off with a massive overseas empire, are pre-industrialized and have access to vast resources. Americans get insane amounts of immigration throughout the game and also are quite capable of building themselves a solid SoI in Asia and South America in addition to their local wealth. That gives them some advantage over other AIs, as it should IMO.

    If they are ever broken, it'd be through a revolution.
    “Those people who think they know everything are a great annoyance to those of us who do.”

  3. #3
    Major airpirate's Avatar
    Crusader Kings IIDarkest HourEU3 CompleteDivine WindHearts of Iron III
    Heir to the ThroneMagickaSemper FiSengokuSword of the Stars
    Sword of the Stars IIVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: Warband
    Mount & Blade: With Fire and SwordCK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of Nations
    EUIV: Conquest of ParadiseEUIV: Res Publica

    Join Date
    Apr 2010
    Location
    Somewhere, but not over the rainbow.
    Posts
    703
    Nothing's hard coded, it's just that both countries start in and almost always stay in really good positions. The USA gets a huge mobilization pool because it always gets lots and lots of immigrants that assimilate fairly quickly. Thus, it doesn't matter if they lose the South; they still get a massive population boost and, because the USA has some nice industrial resources, will remain very powerful. GB will always have tons of prestige (having tons of colonies helps with that), usually has a decent population, and gets tons and tons of resources from its colonies (and if it doesn't have the resource it needs in the colonies, it has the prestige to buy the goods from the world market). Besides, what would a game called Victoria 2 be without a powerful Britain?
    "You can make an omelet without breaking any eggs; it's just a really bad omelet"
    ~ Stephen Colbert

  4. #4
    Lt. General Jorlaan's Avatar
    Crusader Kings IIEU3 CompleteFor the MotherlandHearts of Iron IIIHOI3: Their Finest Hour
    MagickaNaval War: Arctic CircleVictoria: RevolutionsSemper FiSword of the Stars II
    Victoria 2Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: WarbandWarlock: Master of the Arcane
    Mount & Blade: With Fire and SwordRise of Prussia500k clubEuropa Universalis IVCrusader Kings II: Legacy of Rome
    Crusader Kings II: Sword of IslamCrusader Kings II: The RepublicCrusader Kings II: The Old Gods

    Join Date
    Jul 2011
    Location
    Canada
    Posts
    1,387
    I made a personal mod at one point that removed the British from Siam, Johore, Burma and India. I made India a mixture of its independant states. With those changes alone the game took a massively different path every time, some very interesting games. Britain was far more restrained and it actually gave them an army more like history, not the overwhelming, unstoppable monster it becomes in this game.

  5. #5
    so the only way to broke up USA are:
    1) Mantain the CSA, never allowing to get annexed (if they get formed) and/or
    2) Ally with GB or Russia, or Mexico if it managed to be GP, and incorporate a GB wargoal in any war against USA, (and hope that no other GP declares war to GB or manage to get GB involved in another war.

    with both of these targets, never give up a war against them...

    Another comment on the same subject...As Mexico, I've managed to sustain a battle against almost 30-40 USA brigades, with 20 or so mixed brigades, and as the strategies suggests, i'm also managed to get them circled (with troops around the province with the main battle, some occupating enemy soil and some on my own border). When the win battle window appears i was very happy because, as also the manual and the strategy guide and even the forums states (and i'm also watch on some youtube videos also), those 30 to 40 brigades MUST surrender, and been lost, but two days after the battle, suddenly i'm spammed with 30 brigades around the area ( in 1 to 3 groups max) and they only loose 10 brigades overall...on other area of the war frontier, they did the same to me (with 20 brigades of mine against 10 of theirs, and i'm circled), i've lost the battle but this time i'm lost all my brigades!!!.
    On another war on the same game, this time against Austria, i did the same strategy on africa, but this time their brigades do surrender...so my conclusion was "the ai cheats with USA!!" (at least on me)...ja ja ja.

  6. #6
    Master of Orion delra's Avatar
    Commander: Conquest of the Americas

    Join Date
    Jan 2008
    Location
    Warsaw, Poland
    Posts
    24,719
    Blog Entries
    98
    To murder the USA, you need a revolt that'd overthrow their democracy and thus prevent immigration which is the oxygen in their lungs. Keep them occupied and remove their army, then just hope there's some motivation among their communists. :-)

    Vicky2 is strange like that, that you'd rather border a communist country than a free one.
    “Those people who think they know everything are a great annoyance to those of us who do.”

  7. #7
    Covert Mastermind Demi Moderator Secret Master's Avatar
    200k clubAchtung PanzerCrusader Kings IICommander: Conquest of the AmericasDeus Vult
    Europa Universalis 3Divine WindFor the MotherlandHearts of Iron IIIHearts of Iron III Collection
    Heir to the ThroneEuropa Universalis III: In NomineThe Kings CrusadeMagickaMarch of the Eagles
    EU3 Napoleon's AmbitionVictoria: RevolutionsEuropa Universalis: RomeSemper FiSengoku
    Ship Simulator ExtremesSword of the Stars IIVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    Rome: Vae VictisMount & Blade: WarbandWarlock: Master of the ArcaneMount & Blade: With Fire and SwordPride of Nations
    CK2: Holy Knight500k clubEuropa Universalis IV

    Join Date
    Jul 2001
    Location
    It's a secret, duh...
    Posts
    16,350
    I'd say that the USA and GB being dominant powers is not that bad. I mean, the UK starts the historical period of the game at the top of the pecking order. They have a huge and wealthy colonial empire, they are ahead in commerce and industry, and they already have enough of a navy to make pushing them around difficult. Vic2 is not a game where everyone starts out equal. And neither is unbeatable, either. Although maximum fun is when they become deadly rivals for half the game; saves me the trouble of fighting either one.
    All Hail Him,

    The Secret Master

    Note: If I write a post in this hideous color, I am speaking as a Demi-Moderator. Paying attention is strongly advised.

  8. #8
    Colonel dskod1's Avatar
    Crusader Kings IIEU3 CompleteDivine WindFor The GloryFor the Motherland
    Hearts of Iron IIIHeir to the ThroneKing Arthur IIMajesty 2Victoria: Revolutions
    Rome GoldSengokuSword of the StarsSword of the Stars IISupreme Ruler 2020 Gold
    Victoria 2Victoria II: A House DividedMount & Blade: WarbandMount & Blade: With Fire and SwordHearts of Iron: The Card Game
    Pride of NationsCK2: Holy Knight500k clubEuropa Universalis IV

    Join Date
    Apr 2009
    Location
    Brisbane, Queensland, Australia
    Posts
    1,143
    I would say it makes for some fun goals. Like completely dismantling the british empire or making the USA drop from great power status
    "In the Soviet Union, capitalism triumphed over communism. In this country, capitalism triumphed over democracy." - Fran Lebowitz

  9. #9
    Field Marshal calvinhobbeslik's Avatar
    Crusader Kings IIEuropa Universalis: ChroniclesVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    500k clubEuropa Universalis IV: Pre-orderEUIV: Call to arms eventEUIV: Wealth of NationsEUIV: Conquest of Paradise
    EUIV: Res Publica

    Join Date
    Nov 2011
    Location
    San Jose
    Posts
    6,579
    Quote Originally Posted by delra View Post
    It isn't actually hardcoded, but each country has its own starting position and challenges. France for example requires quite some acrobatics to carve itself a good SoI overseas to fuel the industry and AI rarely does that. Austria struggles with a million minorities and low literacy prone to revolutions and having their industrial progress hampered, Germans are surrounded by enemies who don't want them to unite before they can start working on building a SoI overseas.

    Brits start off with a massive overseas empire, are pre-industrialized and have access to vast resources. Americans get insane amounts of immigration throughout the game and also are quite capable of building themselves a solid SoI in Asia and South America in addition to their local wealth. That gives them some advantage over other AIs, as it should IMO.

    If they are ever broken, it'd be through a revolution.
    France no longer spams Africa, since it doesn't take Algeria/Tunis and doesn't seem to reseach Machine Guns until too late.

  10. #10
    Field Marshal Beagá's Avatar
    Arsenal of DemocracyCrusader Kings IIDarkest HourEU3 CompleteFor The Glory
    For the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the ThroneVictoria 2
    Victoria II: A House DividedVictoria II: Heart of DarknessCK2: Holy Knight500k clubEuropa Universalis IV: Pre-order

    Join Date
    May 2007
    Location
    Brazil
    Posts
    8,536
    I´ve seen Italy get more colonies than them, indeed.

    Problem is, colonial and non-accepted POPs are too productive and stable, making the UK way more powerful than it should, and Austria way more stable as well. That´s why Germany takes ages to form sometimes.

  11. #11
    Master of Orion delra's Avatar
    Commander: Conquest of the Americas

    Join Date
    Jan 2008
    Location
    Warsaw, Poland
    Posts
    24,719
    Blog Entries
    98
    But wasn't the UK way more powerful than it should in real history? And without the way more powerful than it should UK, wouldn't the board be a bit too easy for the player to dominate?

    Regarding the techs, you can help debugging problems in them by posting 1880 or 1890 techs for all the relevant major powers, like this:

    A 1 2 2 4 5
    N 3 4 1 4 2
    C 2 1 4 3 1
    C 2 3 4 5 1
    I 1 2 4 1 2

    Where ANCCI is the names of each tech tree, and numbers mean researched technology level in each column from left to right. If you gather enough of such matrixes, we'll be able to see good and bad patterns in AI scripts.

    Just remember that AI has a random factor to its research, so you can't expect optimal tech route all the time, just most of the times they will tend towards the optimal route. If most major powers aren't getting MGs in 9 out of 10 games, it's a problem, if it's 2 out of 10 games and only applies to one major power, it can be blamed on random factors.
    Last edited by delra; 03-05-2012 at 06:22.
    “Those people who think they know everything are a great annoyance to those of us who do.”

  12. #12
    Field Marshal Finnish Dragon's Avatar
    Crusader Kings IIDeus VultEuropa Universalis 3Divine WindFor The Glory
    Hearts of Iron IIIHeir to the ThroneEuropa Universalis III: In NomineEU3 Napoleon's AmbitionVictoria: Revolutions
    Europa Universalis: RomeSengokuVictoria 2Rome: Vae VictisMount & Blade: Warband
    Mount & Blade: With Fire and SwordEuropa Universalis IV: Pre-order

    Join Date
    Jul 2002
    Location
    Turku or Hattula, Finland
    Posts
    2,514
    I think in 1836, Britain should be slightly weaker and having the British Raj in India as a puppet. Then Britain should develop something like Nationalism and Imperialism to inherit the British Raj as they historically did in 1857 after the Sepoy Rebellion.

  13. #13
    Lt. General chals's Avatar
    HoI AnthologyCrusader Kings IIDeus VultEuropa Universalis 3Heir to the Throne
    Europa Universalis III: In NomineEU3 Napoleon's AmbitionEuropa Universalis: RomeSupreme Ruler 2020Victoria 2

    Join Date
    Jul 2005
    Location
    denmark(moved to aarhus)
    Posts
    1,530
    Blog Entries
    1
    For some reason, USA get why more Immigrants then any other amercan contry, even if you take contry side into mind..
    Jesus...hmm.. Lover of my soul :-)




    Restoration-of-Charlemagne-(MMU)-from-Bergyndy ARR

  14. #14
    Close the worLd,.txEn eht nepO GAGA Extrem's Avatar
    200k clubAchtung PanzerA Game of DwarvesArsenal of DemocracyHearts of Iron 2: Armageddon
    Cities in MotionCrusader Kings IIDarkest HourEast India Company CollectionElven Legacy Collection
    EU3 CompleteDivine WindFor the MotherlandHearts of Iron IIIHeir to the Throne
    King Arthur IILeviathan: WarshipsMagickaMajesty 2EU3 Napoleon's Ambition
    Rome GoldSemper FiSupreme Ruler 2020 GoldSupreme Ruler 2020Victoria 2
    Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: WarbandV2 BetaCK2: Holy Knight
    EU3 Collectors EditionKnights of Pen and Paper +1 Edition500k clubEuropa Universalis IV: Pre-order

    Join Date
    Mar 2004
    Posts
    7,067
    The USA superpower status is softcoded. Statue of Liberty, homestead act and immigration bonus for being in North America more ore less kill any competition for immigrants by other countries.

    The UK has by far the best starting position and is more or less immune to any invasion attempts (not to mention that the AI fails miserably at naval invasions ). But they can fail. I had a game where they suffered from several revolutions and fell to rank #6.

    In general, the thing with V2 is that GPs have a huge advantage on the world marked, esp. the #1, so they tend to stay in the GP club because of better access to ressources.

  15. #15
    Field Marshal Beagá's Avatar
    Arsenal of DemocracyCrusader Kings IIDarkest HourEU3 CompleteFor The Glory
    For the MotherlandHearts of Iron IIIHOI3: Their Finest HourHeir to the ThroneVictoria 2
    Victoria II: A House DividedVictoria II: Heart of DarknessCK2: Holy Knight500k clubEuropa Universalis IV: Pre-order

    Join Date
    May 2007
    Location
    Brazil
    Posts
    8,536
    But in the end what really matters is population. Has anyone run a hands-off game as the UK to see if the proportion of englishmen increases? I mean, by migrations of indians, irish etc.?

    As for the UK power, it quickly diminished as Germany and the US advanced. Germany in particular could already be considered more powerful than the UK by 1910 in many areas. However, since in game the UK remains with Canada etc, they always stay more powerful than they should (while NGF sometimes can´t even form the Empire due to not going after Austria´s spherelings).

  16. #16
    Field Marshal calvinhobbeslik's Avatar
    Crusader Kings IIEuropa Universalis: ChroniclesVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness
    500k clubEuropa Universalis IV: Pre-orderEUIV: Call to arms eventEUIV: Wealth of NationsEUIV: Conquest of Paradise
    EUIV: Res Publica

    Join Date
    Nov 2011
    Location
    San Jose
    Posts
    6,579
    Quote Originally Posted by Beagá View Post
    But in the end what really matters is population. Has anyone run a hands-off game as the UK to see if the proportion of englishmen increases? I mean, by migrations of indians, irish etc.?

    As for the UK power, it quickly diminished as Germany and the US advanced. Germany in particular could already be considered more powerful than the UK by 1910 in many areas. However, since in game the UK remains with Canada etc, they always stay more powerful than they should (while NGF sometimes can´t even form the Empire due to not going after Austria´s spherelings).
    The reason they stay GP is India...Canada and Australia don't do much for them...

  17. #17
    Master of Orion delra's Avatar
    Commander: Conquest of the Americas

    Join Date
    Jan 2008
    Location
    Warsaw, Poland
    Posts
    24,719
    Blog Entries
    98
    Would Vicky be Vicky without the UK bullying the world... I feel like we need this kind of a nemesis on the board.
    “Those people who think they know everything are a great annoyance to those of us who do.”

  18. #18
    Major Shiggs713's Avatar
    Crusader Kings IIDivine WindVictoria 2Europa Universalis IV

    Join Date
    Dec 2009
    Location
    Indianapolis
    Posts
    616
    Quote Originally Posted by Beagá View Post
    But in the end what really matters is population. Has anyone run a hands-off game as the UK to see if the proportion of englishmen increases? I mean, by migrations of indians, irish etc.?

    As for the UK power, it quickly diminished as Germany and the US advanced. Germany in particular could already be considered more powerful than the UK by 1910 in many areas. However, since in game the UK remains with Canada etc, they always stay more powerful than they should (while NGF sometimes can´t even form the Empire due to not going after Austria´s spherelings).
    Exactly. Well, that and owning coal mines. My current game England has almost 300 million people (the most), its ridiculous. I'm playing as the USA, I've conquered roughly 1/3 of China, my population is increasing almost 100k per day, sometimes more when immigration flares up, and I still can't catch them in population. Rough estimates suggest that by the end of my game it should be close though, and I could easily catch them if I continue to gobble up half of china.

    When I took a big chunk of china (sorry forgot the name) that was littered in coal, my industries instantly starting going berserk, rising a point or 2 everyday for a few years now, so maybe just maybe, I can pass them in both pop and industry without any direct intervention.

  19. #19
    Major Shiggs713's Avatar
    Crusader Kings IIDivine WindVictoria 2Europa Universalis IV

    Join Date
    Dec 2009
    Location
    Indianapolis
    Posts
    616
    Quote Originally Posted by calvinhobbeslik View Post
    The reason they stay GP is India...Canada and Australia don't do much for them...
    maybe not much in terms of manpower, but Canada, South Africa, and Australia are all very profitable regions. Release Canada and play as them, you'll never have an easier time managing the budget, unless you do the same with South Africa. My point being is they are partly cash cows, plus a ton of Canada turns into oil or gold later in the game. Not to mention another few hundred prestige points for exclusive colonizing rights.

  20. #20
    General KPJ's Avatar
    Crusader Kings IIEU3 CompleteDivine WindFor The GloryHeir to the Throne
    Leviathan: WarshipsMarch of the EaglesVictoria: RevolutionsRome GoldSengoku
    The Showdown EffectVictoria 2Victoria II: A House DividedVictoria II: Heart of DarknessMount & Blade: Warband
    Warlock: Master of the ArcaneCK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderEUIV: Wealth of Nations
    Crusader Kings II: Legacy of RomeCrusader Kings II: Sword of IslamCrusader Kings II: The RepublicCrusader Kings II: The Old GodsCrusader Kings II: Sons of Abraham
    Crusader Kings II: Rajas of IndiaCrusader Kings II: Charlemagne

    Join Date
    Nov 2010
    Location
    Canada
    Posts
    1,797
    I find Germany and Russia are often superpowers. Germany only fails to become a world power if they fail to become a country. Even NGF or SGF is generally a power-player. Then you always get a weird one thrown in like Ecuador or United States of Central America

+ Reply to Thread
Page 1 of 3 1 2 3 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts