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Apr 29, 2012
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Im on holiday and thought a game to see me home on the 11 hour flight would be great. But while i like the concept and generally the game iteself, i cant help but feel i've just puchased another beta (seems to be a recent trend in studio's these days). I understand the demands being made on the studios by publishers, but surely if im buying a beta, i want to know.

-game hangs when selecting multiple groups of units on an attack run and clicking Reform formation
-the fuel guage is confusing, when you click RTB the guage instantly moves to 100% regardless of where it was originally (if they're dumping fuel, perhaps i can make them stop)
-Cant change home base once you've clicked RTB, even if you cancelled the RTB command
-Some kind of memory leak using 3d mode causing game to hang after an hour or two.
-Selecting mimium weapon usage doesn't stick
-Craft appear to select targets at random even though im directing them to shoot at specific targets
-Not quite sure what the diference is between normal and overkill. Appears to fire the same volley regardless
-Broad selecting with the mouse tends to actively select a specific craft within within the group rather than actively selecting all
-A little encylopedia about all the assets would be helpfull, especially the radars, some of which appear to offer the same abilities equipped to the same craft
-Let me set home base to a group rather than having to select craft individually ro do the same job twice.
-The cut scenes between missions... well, i think you guys ran out of budget, at least i hope you didn't pay anyone to do them!
-in 3d mode the missiles never actually impact the target, they just... disapear followed by an exposion.
-Surely a damaged asset is less affective, why is a cruiser who's heaviy on fire, down to its last 10% still firing volleys of SAM's, Cruise missiles and Gatling guns?
-Same with airfields, if hit a airfield i want to see reduce effiency, damaged/destroyed planes, increased reload/waiting time
-Why does it take 30mins to re-arm and refuel, but 60mins to just re-arm?
-If in-air refueling planes carry fuel as a consumable, could we perhaps see it, no point me sending a flight to it to refuel if its only got a few units left making my craft crash
-Why isn't AAM simulating height at which they re launched into consideration. Any Lockon (or any other simulator) fan knows that the height advantage from laucnhing a height/speed means more range (at the cost of lower hit rate due to radar clutter on the ground(the missile is looking down))
-What about an after game report summary that goes into a little more detail, you've played one level for 3 hours, perhaps reward us with some statistics.
-A save option during a 3 hour game, this will at least offset some of the rage from the unexplained crashes..
-A skirmish/mission editor too much to ask in the intial release?
-Throw a bit of netcode at this and it'll be a cracking multiplyer game... guess it never made the budget.


Off the shelf win7 64bit, i5, geforce 540m, 6gb acer laptop @ 1366x768

Im guessing being my first post im gonna get a flamming. And no doubt these points have likely been made, its frustrating when users don't use the search function - a bit like when developers release an polished game i guess.
 
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I think all the points you brought up are valid and have been mentioned by many others. I agree with your feel that this is sort of a late beta stage, and it should perhaps had been marketed as such (I would have bought it anyway :) ). I'll leave it to someone else to answer all your issues, but most of them are being worked on by the devs. The devs are very communicative and show a great will to improve on all the issues. Several suggestions by fans have already made it into the patches :happy:, right now they are focusing on the crashes and memory leaks.
 
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