Damage resistance to Damage taken formula
For those who care about these kind of things:
Damage Taken = Floor( 2^(-Damage Resistance/50) - 1 )
Damage Resistance = 50 => Damage Taken = 2^(-1) - 1 = -0.5 => -50%
Damage Resistance = -25 => Damage Taken = 2^(0.5)-1 = Sqrt(2)-1 = 0.416 => +41%
Due to the exponential, this becomes very large very quickly for low values (not sure how low Ramage Resistance can go, but already -50 doubles damage taken (Damage Reduction = +100%), if it is -100, Damage taken =+300%. And obviously asymptotes to -100% as Damage Resistance goes to infinity (so diminishing returns).
Thanks for the information, do you also know how the random factor affects the actual damage? (including critical hits)
VERY interesting subject. I am usually really great with math.
Is there a chance you (or someone) else could put that math in a different format? I am not tracking what you did, I think this has to do with me not being as great with math as I thought. Thanks in advance.
I now understand what you had revealed. Excellent.
Do you have any math insight on the how that Combat loss factor calculations are computed in calculating possible HP losses.