# Thread: Damage resistance to Damage taken formula

1. ## Damage resistance to Damage taken formula

For those who care about these kind of things:

Damage Taken = Floor( 2^(-Damage Resistance/50) - 1 )

e.g.

Damage Resistance = 50 => Damage Taken = 2^(-1) - 1 = -0.5 => -50%
Damage Resistance = -25 => Damage Taken = 2^(0.5)-1 = Sqrt(2)-1 = 0.416 => +41%

Due to the exponential, this becomes very large very quickly for low values (not sure how low Ramage Resistance can go, but already -50 doubles damage taken (Damage Reduction = +100%), if it is -100, Damage taken =+300%. And obviously asymptotes to -100% as Damage Resistance goes to infinity (so diminishing returns).

2. Thanks for the information, do you also know how the random factor affects the actual damage? (including critical hits)

3. Sir A,

VERY interesting subject. I am usually really great with math.

Is there a chance you (or someone) else could put that math in a different format? I am not tracking what you did, I think this has to do with me not being as great with math as I thought. Thanks in advance.

4. I now understand what you had revealed. Excellent.

Do you have any math insight on the how that Combat loss factor calculations are computed in calculating possible HP losses.

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