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Thread: Cultural Conversion Mod (Hybrid Cultures)

  1. #1
    Lt. General xcrissxcrossx's Avatar
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    Cultural Conversion Mod (Hybrid Cultures)

    This mod is no longer supported, however it continues to receive updates in my new Aut Caesar, Aut Nihil mod.

    This mod has a very simple premise. Over time, cultures will gradually shift to the culture of their ruler. To accomplish this, I have created hybrid cultures.

    For example, say France starts blobbing and takes a couple of provinces in Iberia. After enough time, the culture will shift from Catalan to Francés to Ibérique and finally to Cosmopolitaine. Along with the cultural shifts, it is possible that these provinces might revolt under a French/Catalonian banner (Which I currently call Andorra/Andorre, depending on the culture.)

    Along with adding the new cultures, this mod tones down the nationalist rebels in the early game. Nationalism did not exist until the later period of EU3, and generally patriot rebels will spawn in the place of nationalists in the beginning. This really helps the AI expand historically inside of their own cultural group. You will notice less countries like Krakow, Ukraine and Gotland revolting until the later game.

    As I work on this mod more, I will add more revolter nations for the hybrid cultures. I will also try to fine tune the revolters so they don't pop up every game. After this I will add more hybrid cultures.

    Here are the new cultures for France:


    Version 1.1.3 can be downloaded here: http://www.2shared.com/file/mHQfZ2KS...n_Mod_113.html
    Last edited by xcrissxcrossx; 12-07-2012 at 18:27.
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  2. #2
    Scio quod nesciam. MrTaxman's Avatar
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    Hey, this is a lot like what I've done - I hope you're able to figure out how to core your 'hybrid' cultures better than I did if you don't have set provinces in mind ('cause I wasn't able to).

    Best of luck to you! Keep us all up to date!
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  3. #3
    Lt. General xcrissxcrossx's Avatar
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    Quote Originally Posted by MrTaxman View Post
    Hey, this is a lot like what I've done - I hope you're able to figure out how to core your 'hybrid' cultures better than I did if you don't have set provinces in mind ('cause I wasn't able to).

    Best of luck to you! Keep us all up to date!
    I already know how to do this. If you make some primary nations for the cultures, nationalist rebels can create cores for them. The cores can pop up in any province as long as it has the same culture as the revolter.

    While I encourage you all to try my mod, it will be much better when I add some revolter tags.
    Want a EU3 mod that focuses on the late game? Would you rather see Spanish South America over Gelren South America?
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  4. #4
    Scio quod nesciam. MrTaxman's Avatar
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    Yeah, so 17blue17 just pointed out that it is now a piece of cake to use add_core = tag with the new 5.2 beta patch. That should simplify things
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  5. #5
    Captain Bear_Sheba's Avatar
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    This sounds great, I have some questions:

    - Will this be packaged as a mini-mod?
    - Do you plan to create creole cultures in the New World? (Mestizo, Ladino, etc)
    - Will cultures translate evenly, i.e. will Rhinelander change the same as Saxon?

  6. #6
    Lt. General xcrissxcrossx's Avatar
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    Quote Originally Posted by Bear_Sheba View Post
    This sounds great, I have some questions:

    - Will this be packaged as a mini-mod?
    - Do you plan to create creole cultures in the New World? (Mestizo, Ladino, etc)
    - Will cultures translate evenly, i.e. will Rhinelander change the same as Saxon?
    1. Honestly, It is pretty much a minimod already. There are only 4 files included in the mod, and only 2 of them extend over vanilla files (common/cultures.txt and events/culturalspread.txt) Adding the new cultures to another mod is painless. Easy copy/paste job.
    2. Personally I hate the way the engine treats colonial revolters, so I probably won't. If I do, it won't be high on my list of priorities. My focus will be on mostly on europe and probably a few asian areas (Like an East Asian/Altaic hybrid.)
    3. They currently translate evenly. There are modifiers based on ideas and national foci, but none of them involve specific cultures. Saxon provinces will become more French at the same rate as Rheinlander provinces etc.
    Want a EU3 mod that focuses on the late game? Would you rather see Spanish South America over Gelren South America?
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  7. #7
    Second Lieutenant ByzCrusader's Avatar
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    I've been wanting to have something like this for a while. Should spice up the game a good bit! Much thanks.

  8. #8
    Seems like the Meantime to happen is so long as to almost never happen. Bring it down to 125 years, such that a full conversion from, such as in the example, German to Cosmopolitaine, has a Mean Time to Happen of 500 years.

  9. #9
    I think that this should be a country-wide event and hit all cored provinces simultaneously.

    Example: France conquers three Rhinelander provinces in two wars 5 years apart. Then 40 years later it conquers some more. Now the first three Rhinlander provinces are cored whereas the new ones are not. The event fires and should convert all three cored Rhinelander provinces to Französische simultaneously.

    I also think that these events should be more common.

  10. #10
    Lt. General xcrissxcrossx's Avatar
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    I don't want to lower the MTTH too much, but I plan on adding a few more modifiers that should make it happen more often. I also noticed I forgot to add a modifier for cored provinces, which should certainly be present.

    I don't want to make them very common as these culture shifts were very uncommon in history, so I wanted to reflect this in the high MTTH. Areas will often retain their cultures for centuries historically. I wan to make it more of a possibility than an eventuality when conquering outside of your culture group.

    Trust me, when I add revolter nations, the mod will make much more of an impact, even with the high MTTH's. Revolter nations tend to make a decently sized blob when they pop up, and I don't want to see "historically plausible" nations everywhere every time I play. It is more of a background mod currently. I plan on adding the revolters after I'm done with my college finals, which should be the end of next week.
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  11. #11
    If I merged the culture mod with another culture.txt file that had additional cultures added to the vanilla culture groups, what would happen? I know the new cultures wouldn't have conversion options, but the ones included in the mod should still work. I suppose any new cultures could just be added in. I'll have to look at this when I've had more sleep.

  12. #12
    Lt. General xcrissxcrossx's Avatar
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    Quote Originally Posted by redgreen99 View Post
    If I merged the culture mod with another culture.txt file that had additional cultures added to the vanilla culture groups, what would happen? I know the new cultures wouldn't have conversion options, but the ones included in the mod should still work. I suppose any new cultures could just be added in. I'll have to look at this when I've had more sleep.
    It will work just fine. I did it myself with my personal mod that includes miscmods cultures also and it works perfectly. This is very mod compatible.

    EDIT: Just uploaded version 0.3. The only change is that hybrid cultures will pop up in core provinces much more often now. You will notice the new cultures much more.

    EDIT again: Uploaded 0.4, which contains a taste of what the mod will be like with revolter nations. I added a Pyrenees nation, which can revolt for french-iberian or iberian-french cultures. Consider it a mix of Gascon, Occitanian and Catalonian cultures. Note that it probably won't pop up every game, but when more are added, you are bound to see them.
    Last edited by xcrissxcrossx; 29-04-2012 at 17:55.
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  13. #13
    Lt. General xcrissxcrossx's Avatar
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    So I found a way to make the new cultures appear more without seeing the new nations popping up every game, which means you will see more of the new cultures in the next update. I changed it so nationalist rebels are much less likely to pop up in the early game, and become more likely to pop up as time goes on. So expect these new cultures to declare independence and form their own nations around the end of the Renaissance instead of in the 1400's (Which is how Paradox should have done it in the first place imo.) Now in the early game, patriot rebels pop up in the place of nationalists most of the time.

    Along with this I added Brythonia/Brittania, a British/Gaelic nation.

    I will have an update up probably tomorrow, maybe Wednesday. I am very pleased with how this is working out in my test runs. This could possibly be version 1.0 .
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  14. #14
    Dremora Courtier Arakhor's Avatar
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    I like the idea of this, certainly, but with a MTTH that high, it's going to be mostly useless, isn't it?
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    Lt. General xcrissxcrossx's Avatar
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    Quote Originally Posted by Arakhor View Post
    I like the idea of this, certainly, but with a MTTH that high, it's going to be mostly useless, isn't it?
    If you use the mod, you will see that despite the high MTTH, the event isn't too uncommon. I reached that value experimentally, seeing that it worked way too fast with lower values.

    Also if I can get nationalists to stop popping up like mad, I can lower it more.
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  16. #16
    Lt. General xcrissxcrossx's Avatar
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    Version 1.0.0 is up! You will notice a lot has been added since 0.4, including five new revolter nations for the two more common hybrid cultures, along with some updated rebel code that makes nationalist rebels more common as the game goes on. It also makes the new cultures more common. If you thought 0.4 was lacking, you should try this version.
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  17. #17
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    Looks interesting, certainly! I see great things ahead for this
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  18. #18
    For country name for Pyrennes, how about Andorra instead, as it was an actually country in that area.

  19. #19
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    Quote Originally Posted by redgreen99 View Post
    For country name for Pyrennes, how about Andorra instead, as it was an actually country in that area.
    It is a country in the area
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  20. #20
    Lt. General xcrissxcrossx's Avatar
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    Andorra is a strictly Catalan country, while Pyrenees in this mod is a French/Catalan mixture.

    Also 1.1.0 is up. It literally makes the events twice as common as 1.0.0. I decided to make them more common after getting nationalists under control. There are also a few other minor changes but that is the big one.
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