'What a piece of work is a man! How noble in reason, how infinite in faculty! In form and moving how express and admirable! In action how like an Angel, in apprehension how like a god! The beauty of the world! The paragon of animals! And yet to me, what is this quintessence of dust?
I was Serenìsima Repùblica Vèneta and then Regno d'Italia in the greatest forum game ever - SuperPower VII
My AAR Repository at The Ink Well
Communism is impossible. Only through protection of our cultural heritage and national identity can civilisation survive these dark times. - Bad Haggis 2015
A valid question actually. Afaik, Prussia was able to squeeze from Silesia much more than Austria ever did almost immediately following the conquest.
Hmm, that woul be Prussia very good AE. ;-)
Cores represent the acceptance of both the population and the international community. As long as your ownership is not recognized, you have to face the resistance of the population and the constant actions of foreign agents who try to destabilize your rule in the province.
The answer of the Silesian issue is the better Prussian AE indeed.
Not necessarily. As long as you don't have appropriate claims, it is easy even for a traveler or traveling merchant to incite unrest in that province.
But the bottom line is: If you conquer a HRE province without proper claims, you'll have to face with penalties and slower coring process. Stick with it
Exceptions, like the Reunion movement, confirm the rule; and this is suitably represented through the system we built. That is to say, the system is context-sensitive.
Now, in general, the reason why a conquest of one French or Russian province is not the same as the conquest of a German one-province minor (OPM): militarily, it is much more easily done. Thus, in a game, where we do not hand players opportunities on a silver platter, it is therefore necessary for it to have consequences that may rival the inherent consequences of waging war against a country the size of Russia or France: it needs to hurt.
Mourning Magna Mundi
As a general comment, the implied Neo-Realist bent of some of the questions here strikes me as inadequate for the period of time this game represents. Legitimacy was about more than might.
One thing to keep in mind is that we are representing history, but in a game, which is not exactly the same as a simulation. The rules must be conducive to good gameplay. The rules affecting cores do exactly that.
Mourning Magna Mundi
The arguments that foreign and local acceptance are fundamentally and perfectly tied together seem pretty weak. In a perfect world the two would be simulated with different mechanics, but that would require a far greater departure from the original EU3/MMtM base, and therefore a lot more work.
And needless to say, lot more power of your machine.
Don't forget that every mechanism we add to the game has to be calculated on a daily basis and needs a lot of CPU power. Unfortunately our limitation is not only the time but also the playability of the game - especially on low-end machines.
I don't totally aggree about the power of the HRE against country who take province of the HRE.
For example the history of France contains many annexation of imperial territory without any reaction of the empire : Provence, city of Lyon, France-Comté, etc.
And when the duc of Burgundy, Charles the Bold attack the duchy of Lorraine, part of the HRE, no reaction of the imperial institutions
I still don't think there is a reason why HRE cores should core (MUCH) slower than others. If you want to prevent the abuse of annexing small minors, then create a system where the whole empire is called in if an outsider attacks or something; that would "hurt" enough.
Too cool for a signature.
You don't like the fact that the HRE has different and separate mechanics - we understand, but we as a development team think that the HRE mechanics are both necessary and desired.
It is quite funny - you ask that weThis section of the manual might be of interest to you:...create a system where the whole empire is called in if an outsider attacks
Also of interest to you might be the following Central reform the Emperor can attempt to pass:Espionage Missions of the Empire Explained - Over the course of the history of the Holy Roman Empire, there were many espionage activities carried out by agents for the Emperor. As Emperor, you can attempt any of these missions when a province of the Empire is under illegal occupation.
Send the Imperial Army - This province is under illegal occupation. Liberate it by sending the Imperial Army against the occupier.
Send Imperial Army Convener - Send a contingent of the Imperial Army to attempt to retake this province. If the owner of this province agrees to negotiate with, or is toppled by these troops, provinces will be returned to the legitimate owners.
All of this is available for you to read in the manual for further exploration.Peace of the Realm (Landfriede) – Imperial Influence: +0.5 per year
Imperial law forbids warfare between member states. Now, the Emperor will always be asked to come to the help of member states of the HRE when they are attacked. Conveners of Imperial Circuits are no longer allowed to take military action on behalf of the Empire and its laws, on their own.
Nevertheless, the penalties and the options available to both the "aggressor" and the "non-aggressor" are different in the game then in the mod. Also the game has a different dynamic when these come into play then the mod had.