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Thread: Get your own scenario into Naval War Arctic Circle!

  1. #21
    Turbo Tape Games Dev JanH's Avatar
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    Thank you very much for your participation! The competition is closed, and we'll soon announce the winner.

  2. #22
    Paradox Publishing dannie's Avatar
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    The winner is finally announced!

    Congratulations to AntEater who created a fantastic scenario. The devs will get started working on implementing the scenario into the game within short so stay tuned!

    Check out the winning scenario here:
    http://forum.paradoxplaza.com/forum/...1#post13763927

  3. #23
    academic outlaw Moderator safferli's Avatar
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    Congratulations AntEater!
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  4. #24
    I had one question - is there possibility to put into scenario neutral units i.e. merchant ships or passenger aircrafts? I would like to put some of such units to make battle harder and force player to be 100% sure what he is trying to destroy.
    On EUFI known as Severian

    KerSev Mod - ship's names

  5. #25
    academic outlaw Moderator safferli's Avatar
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    The contest is over already, I believe, sorry
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  6. #26
    I know, I just curious about such possibility I'm trying on my own to do scenario located in 2025 with hipotetical suprisal Russian attack. I've already placed for NATO forces practically all possible airplanes: ~100 fighters (F-16's C&D, F-35 A&B, Eurofighters), few flying tankers (KC-767, A-330), ~40 helicopters (SH-60, NH-90, S-100, AW-101, AW-159) and 8 P3 Orion. Today I will try to make Tornado ILS for Luftwaffe. Yesterday I did some new units: F-16C, F-16D, Knut Rasmussen class patrol vessel.

    In suprisal attack I want to include some civilian units to make some chaos
    On EUFI known as Severian

    KerSev Mod - ship's names

  7. #27
    Turbo Tape Games Dev JanH's Avatar
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    Yes, you can have neutrals, like C02S01 in the Russian campaign. The mission editor itself doesn't support it yet, but you can add a neutral third alliance and have victory conditions requiring you to not destroy neutral units. You can also tag units as civilian, and have victory conditions accordingly.

  8. #28
    So if I tag unit like this:

    There will be no problems and in scenario it will be as neutral? Or I misunderstand sth?

    And some preview of scenario:
    On EUFI known as Severian

    KerSev Mod - ship's names

  9. #29
    Turbo Tape Games Dev JanH's Avatar
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    No, there is no support for this in the mission editor currently. Sorry for using the confusing word "tag".

    You will have to do it in the xml itself, setting IsCivilianUnit = true on the relevant GameScenarioUnit. You will also, for this to have any effect on gameplay, have a victory condition for both combatants of types CountEnemyDestroyedCivilianUnits and/or CountEnemyDestroyedNeutralUnits.

    Search up the file Scenario_c01s01.nwscenario on your system for an example of how this is done.

  10. #30
    Thanks a lot, I checked how it looks like into scenario file and now I know how to use that It gonna help me with mine scenario.

    Actually I placed all NATO planes:
    - 48x Eurofighter
    - 24x Tornado
    - 36x F-16C
    - 16x F-16D
    - ~26x F-35A&B
    - 6x flying tanker
    - ~10x Sentry
    - ~40 landbased helicopters various types

    Most of them are in 30 minutes alert to start.

    Also there is Danish Navy: 3x Iver Huitfeld, 2x Absalon, 2x Knud Rasmussen. There will be also Polish Navy (I still didn't decided which units and how many) and German Navy (3x Sachsen, 4x Brandenburg, 4x F125, 5x Braunschweig, 6x Type 212).

    For NATO forces I've already implemented:
    - Added F-16C
    - Added F-16D
    - Added Knud Rasmussen class patrol vessel
    - Added Terma Scanter 2100 surface search radar
    - Added AN/APG-68 Radar
    - Added AIM-132 ASRAAM
    - Added GBU-24 Paveway III Bomb
    - Added AS.34 Kormoran 2 anti-ship missile
    - Added Decca Type 72 doppler radar
    - Added Raytheon TI radar
    - Added Panavia Pa-200 Tornado IDS multirole airplane

    Russians for sure will have some S-400 batteries, new type of amphibious assault ships, probably refitted cruisers Admiral Ushakov and Admiral Lazarev, some new destroyers, plenty of aricraft

    It would be quite long and (I hope so) difficult scenario. I will also nerf accuracy of AA missilies and guns to inflict more casualties on both sides.
    On EUFI known as Severian

    KerSev Mod - ship's names

  11. #31
    Turbo Tape Games Dev JanH's Avatar
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    AntEater's winning scenario "Estonian Dawn" is being added to the game's missions. A patch with be issued later today.

    Playtesting revealed that air battles in such a small region has its definite challenges, so some changes to forces and simplification of victory conditions was necessary.

    It's a tough and compact scenario, challenging to play from both sides (try "hard" if you don't agree). Preserving your air force is particularly hard when your aircraft take off within detection range from enemy land-based radar! The scenario also supports multiplayer, but it may not be well-balanced.

    Have fun!

  12. #32
    I would like to thank my producer etc

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  13. #33
    Turbo Tape Games Dev JanH's Avatar
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    Quote Originally Posted by AntEater View Post
    I would like to thank my producer etc
    Hope you're happy with how it turned out. It's a fun and intense - and violent - scenario.

  14. #34
    Corporal mauser_792's Avatar
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    i think it's awesome.. well done anteater and ttg.. you've kept me busy all day..
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