I want to play as the USA, but I don't know what the best way to move their political sliders is. I want to be able to declare war as soon as possible.
I want to play as the USA, but I don't know what the best way to move their political sliders is. I want to be able to declare war as soon as possible.
#########################################################################
# The US gears up for war
#########################################################################
event = {
id = 56
random = no
country = USA
name = EVT_56_NAME
desc = EVT_56_DESC
picture = "factory"
style = 0
trigger = {
atwar = no
OR = {
belligerence = { country = SOV value = 35 }
belligerence = { country = GER value = 35 }
belligerence = { country = JAP value = 40 }
NOT = { exists = CHI }
puppet = { country = CHI country = JAP }
NOT = { control = { province = 19 data = ENG } } # London
NOT = { control = { province = 56 data = FRA } } # Paris
NOT = { control = { province = 175 data = SOV } } # Moscow
NOT = { control = { province = 515 data = ITA } } # Rome
NOT = { control = { province = 300 data = GER } } # Berlin
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
alliance = { country = MEX country = ITA }
access = { country = MEX country = ITA }
under_attack = MEX
under_attack = BRA
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
war = { country = ENG country = SOV }
war = { country = ENG country = JAP }
war = { country = JAP country = HOL }
}
random = 15
}
date = { day = 0 month = january year = 1936 }
offset = 5
deathdate = { day = 29 month = december year = 1963 }
action_a = {
ai_chance = 95
name = EVT_56_ACTA
command = { type = domestic which = professional_army value = -1 }
command = { type = construct which = ic where = 620 value = 3 }
command = { type = peacetime_ic_mod value = 25 }
command = { type = domestic which = defense_lobby value = 3 }
command = { type = manpowerpool value = 200 }
}
action_b = {
ai_chance = 5
name = EVT_56_ACTB
command = { type = domestic which = defense_lobby value = -1 }
command = { type = manpowerpool value = 50 }
}
}
event = {
id = 57
random = no
country = USA
name = EVT_57_NAME
desc = EVT_57_DESC
picture = "factory"
style = 0
trigger = {
event = 56
atwar = no
OR = {
axis = 408 # axis holds at least X vp ('41 GC +30% VP)
comintern = 263 # comintern holds at least X vp ('41 GC +30% VP)
belligerence = { country = GER value = 50 }
belligerence = { country = JAP value = 50 }
belligerence = { country = SOV value = 50 }
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
under_attack = MEX
}
random = 10
}
date = { day = 0 month = january year = 1936 }
offset = 5
deathdate = { day = 29 month = december year = 1963 }
action_a = {
ai_chance = 90
name = EVT_57_ACTA
command = { type = domestic which = defense_lobby value = 1 }
# command = { type = domestic which = professional_army value = -1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = construct which = ic where = 620 value = 3 }
command = { type = peacetime_ic_mod value = 15 }
command = { type = manpowerpool value = 100 }
}
action_b = {
ai_chance = 10
name = EVT_57_ACTB
command = { type = domestic which = defense_lobby value = -1 }
command = { type = manpowerpool value = 25 }
}
}
event = {
id = 58
random = no
country = USA
name = EVT_58_NAME
desc = EVT_58_DESC
picture = "factory"
style = 0
trigger = {
event = 57
atwar = no
OR = {
axis = 471 # axis holds at least X vp ('41 GC +50% VP)
comintern = 303 # comintern holds at least X vp ('41 GC +50% VP)
belligerence = { country = GER value = 60 }
belligerence = { country = JAP value = 70 }
belligerence = { country = SOV value = 70 }
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
under_attack = MEX
}
random = 20
}
date = { day = 1 month = january year = 1936 }
offset = 15
deathdate = { day = 29 month = december year = 1963 }
action_a = {
ai_chance = 90
name = EVT_58_ACTA
command = { type = domestic which = defense_lobby value = 1 }
# command = { type = domestic which = professional_army value = -1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = construct which = ic where = 620 value = 3 }
command = { type = peacetime_ic_mod value = 15 }
command = { type = manpowerpool value = 100 }
}
action_b = {
ai_chance = 10
name = EVT_58_ACTB
command = { type = domestic which = defense_lobby value = -1 }
command = { type = manpowerpool value = 25 }
}
}
event = {
id = 581
random = no
country = USA
name = EVT_58_NAME
desc = EVT_58_DESC
picture = "factory"
style = 0
trigger = {
atwar = no
OR = {
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
control = { province = 800 data = GER } # Greenland
control = { province = 1 data = GER } # Reykjavik
control = { province = 2 data = GER } # Höfn
control = { province = 800 data = SOV } # Greenland
control = { province = 1 data = SOV } # Reykjavik
control = { province = 2 data = SOV } # Höfn
control = { province = 538 data = GER } # Bermuda
control = { province = 538 data = ITA } # Bermuda
control = { province = 538 data = SOV } # Bermuda
control = { province = 538 data = JAP } # Bermuda
NOT = { control = { province = 1867 data = POR } } #Azores
alliance = { country = POR country = GER }
access = { country = POR country = GER }
alliance = { country = POR country = SOV }
access = { country = POR country = SOV }
alliance = { country = POR country = JAP }
access = { country = POR country = JAP }
alliance = { country = POR country = ITA }
access = { country = POR country = ITA }
alliance = { country = ARG country = GER }
access = { country = ARG country = GER }
alliance = { country = ARG country = SOV }
access = { country = ARG country = SOV }
alliance = { country = ARG country = JAP }
access = { country = ARG country = JAP }
alliance = { country = ARG country = ITA }
access = { country = ARG country = ITA }
under_attack = ARG
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
alliance = { country = MEX country = ITA }
access = { country = MEX country = ITA }
under_attack = MEX
alliance = { country = BRA country = GER }
access = { country = BRA country = GER }
alliance = { country = BRA country = SOV }
access = { country = BRA country = SOV }
alliance = { country = BRA country = JAP }
access = { country = BRA country = JAP }
alliance = { country = BRA country = ITA }
access = { country = BRA country = ITA }
under_attack = BRA
alliance = { country = VEN country = GER }
access = { country = VEN country = GER }
alliance = { country = VEN country = SOV }
access = { country = VEN country = SOV }
alliance = { country = VEN country = JAP }
access = { country = VEN country = JAP }
alliance = { country = VEN country = ITA }
access = { country = VEN country = ITA }
under_attack = VEN
alliance = { country = CUB country = GER }
access = { country = CUB country = GER }
alliance = { country = CUB country = SOV }
access = { country = CUB country = SOV }
alliance = { country = CUB country = JAP }
access = { country = CUB country = JAP }
alliance = { country = CUB country = ITA }
access = { country = CUB country = ITA }
under_attack = CUB
alliance = { country = COL country = GER }
access = { country = COL country = GER }
alliance = { country = COL country = SOV }
access = { country = COL country = SOV }
alliance = { country = COL country = JAP }
access = { country = COL country = JAP }
alliance = { country = COL country = ITA }
access = { country = COL country = ITA }
under_attack = COL
}
random = 20
}
date = { day = 1 month = january year = 1936 }
offset = 15
deathdate = { day = 29 month = december year = 1963 }
action_a = {
ai_chance = 90
name = EVT_58_ACTA
command = { type = domestic which = defense_lobby value = 1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = peacetime_ic_mod value = 10 }
command = { type = manpowerpool value = 100 }
}
action_b = {
ai_chance = 10
name = EVT_58_ACTB
command = { type = domestic which = defense_lobby value = -1 }
command = { type = manpowerpool value = 25 }
}
}