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I want to play as the USA, but I don't know what the best way to move their political sliders is. I want to be able to declare war as soon as possible.

The best way to move the sliders is probably to wait with the war till the historic events give you some severe advantages you will not receive if already at war. The settings the USA start make it hard to move the sliders fast, so those events are even more important. Change to the national idea liberal focus to increase the speed of dissent reduction. Then change towards interventions whenever possible and keep the civil spendings at 100%.
Still i strongly suggest not to the enter a war before the historic events in 1940 and 1941 occur.

Code:
#########################################################################
#  The US gears up for war
#########################################################################

event = {
	id = 56
	random = no
	country = USA

	name = EVT_56_NAME
	desc = EVT_56_DESC
	picture = "factory"
	style = 0

	trigger = {
		atwar = no
		OR = {
			belligerence = { country = SOV value = 35 }
			belligerence = { country = GER value = 35 }
			belligerence = { country = JAP value = 40 }
			NOT = { exists = CHI }
			puppet = { country = CHI country = JAP }
			NOT = { control = { province = 19 data = ENG } } # London
			NOT = { control = { province = 56 data = FRA } } # Paris
			NOT = { control = { province = 175 data = SOV } } # Moscow
			NOT = { control = { province = 515 data = ITA } } # Rome
			NOT = { control = { province = 300 data = GER } } # Berlin
			alliance = { country = MEX  country = GER }
			access = { country = MEX country = GER }
			alliance = { country = MEX  country = SOV }
			access = { country = MEX country = SOV }
			alliance = { country = MEX  country = JAP }
			access = { country = MEX country = JAP }
			alliance = { country = MEX  country = ITA }
			access = { country = MEX country = ITA }
			under_attack = MEX
			under_attack = BRA
			NOT = { control = { province = 541 data = CAN } } #Vancover
			NOT = { control = { province = 556 data = CAN } } #Vancover Island
			NOT = { control = { province = 574 data = CAN } } #Sept=Illes
			NOT = { control = { province = 586 data = CAN } } #Quebec City
			NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
			NOT = { control = { province = 579 data = CAN } } #Moncton
			NOT = { control = { province = 580 data = CAN } } #Halifax
			NOT = { control = { province = 578 data = CAN } } #Cape Brenton
			NOT = { control = { province = 563 data = CAN } } #Bafin Island
			control = { province = 575 data = GER } #Labrador
			control = { province = 575 data = ITA } #Labrador
			control = { province = 575 data = SOV } #Labrador
			control = { province = 575 data = JAP } #Labrador
			control = { province = 576 data = GER } #New Foundland
			control = { province = 576 data = ITA } #New Foundland
			control = { province = 576 data = SOV } #New Foundland
			control = { province = 576 data = JAP } #New Foundland
			war = { country = ENG country = SOV }
			war = { country = ENG country = JAP }
			war = { country = JAP country = HOL }

		}
		random = 15
	}

	date = { day = 0 month = january year = 1936 }
    offset = 5
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		ai_chance = 95
		name = EVT_56_ACTA
		command = { type = domestic which = professional_army value = -1 }
		command = { type = construct which = ic where = 620 value = 3 }
		command = { type = peacetime_ic_mod value = 25 }
		command = { type = domestic which = defense_lobby value = 3 }
		command = { type = manpowerpool value = 200 }
	}
	action_b = {
		ai_chance = 5
		name = EVT_56_ACTB
		command = { type = domestic which = defense_lobby value = -1 }
		command = { type = manpowerpool value = 50 }
	}
}

event = {
	id = 57
	random = no
	country = USA

	name = EVT_57_NAME
	desc = EVT_57_DESC
	picture = "factory"
	style = 0

	trigger = {
		event = 56
		atwar = no
		OR = {
			axis = 408 # axis holds at least X vp ('41 GC +30% VP)
			comintern = 263 # comintern holds at least X vp ('41 GC +30% VP)
			belligerence = { country = GER value = 50 }
			belligerence = { country = JAP value = 50 }
			belligerence = { country = SOV value = 50 }
			NOT = { control = { province = 541 data = CAN } } #Vancover
			NOT = { control = { province = 556 data = CAN } } #Vancover Island
			NOT = { control = { province = 574 data = CAN } } #Sept=Illes
			NOT = { control = { province = 586 data = CAN } } #Quebec City
			NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
			NOT = { control = { province = 579 data = CAN } } #Moncton
			NOT = { control = { province = 580 data = CAN } } #Halifax
			NOT = { control = { province = 578 data = CAN } } #Cape Brenton
			NOT = { control = { province = 563 data = CAN } } #Bafin Island
			control = { province = 575 data = GER } #Labrador
			control = { province = 575 data = ITA } #Labrador
			control = { province = 575 data = SOV } #Labrador
			control = { province = 575 data = JAP } #Labrador
			control = { province = 576 data = GER } #New Foundland
			control = { province = 576 data = ITA } #New Foundland
			control = { province = 576 data = SOV } #New Foundland
			control = { province = 576 data = JAP } #New Foundland
			alliance = { country = MEX  country = GER }
			access = { country = MEX country = GER }
			alliance = { country = MEX  country = SOV }
			access = { country = MEX country = SOV }
			alliance = { country = MEX  country = JAP }
			access = { country = MEX country = JAP }
			under_attack = MEX
		}
		random = 10
	}

	date = { day = 0 month = january year = 1936 }
 	offset = 5
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		ai_chance = 90
		name = EVT_57_ACTA
		command = { type = domestic which = defense_lobby value = 1 }
#		command = { type = domestic which = professional_army value = -1 }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = construct which = ic where = 620 value = 3 }
		command = { type = peacetime_ic_mod value = 15 }
		command = { type = manpowerpool value = 100 }
	}
	action_b = {
		ai_chance = 10
		name = EVT_57_ACTB
		command = { type = domestic which = defense_lobby value = -1 }
		command = { type = manpowerpool value = 25 }

	}
}

event = {
	id = 58
	random = no
	country = USA

	name = EVT_58_NAME
	desc = EVT_58_DESC
	picture = "factory"
	style = 0

	trigger = {
		event = 57
		atwar = no
		OR = {
			axis = 471 # axis holds at least X vp ('41 GC +50% VP)
			comintern = 303 # comintern holds at least X vp ('41 GC +50% VP)
			belligerence = { country = GER value = 60 }
			belligerence = { country = JAP value = 70 }
			belligerence = { country = SOV value = 70 }
			NOT = { control = { province = 541 data = CAN } } #Vancover
			NOT = { control = { province = 556 data = CAN } } #Vancover Island
			NOT = { control = { province = 574 data = CAN } } #Sept=Illes
			NOT = { control = { province = 586 data = CAN } } #Quebec City
			NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
			NOT = { control = { province = 579 data = CAN } } #Moncton
			NOT = { control = { province = 580 data = CAN } } #Halifax
			NOT = { control = { province = 578 data = CAN } } #Cape Brenton
			NOT = { control = { province = 563 data = CAN } } #Bafin Island
			control = { province = 575 data = GER } #Labrador
			control = { province = 575 data = ITA } #Labrador
			control = { province = 575 data = SOV } #Labrador
			control = { province = 575 data = JAP } #Labrador
			control = { province = 576 data = GER } #New Foundland
			control = { province = 576 data = ITA } #New Foundland
			control = { province = 576 data = SOV } #New Foundland
			control = { province = 576 data = JAP } #New Foundland
			alliance = { country = MEX  country = GER }
			access = { country = MEX country = GER }
			alliance = { country = MEX  country = SOV }
			access = { country = MEX country = SOV }
			alliance = { country = MEX  country = JAP }
			access = { country = MEX country = JAP }
			under_attack = MEX
		}
		random = 20
	}

  	date = { day = 1 month = january year = 1936 }
    offset = 15
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		ai_chance = 90
		name = EVT_58_ACTA
		command = { type = domestic which = defense_lobby value = 1 }
#		command = { type = domestic which = professional_army value = -1 }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = construct which = ic where = 620 value = 3 }
		command = { type = peacetime_ic_mod value = 15 }
		command = { type = manpowerpool value = 100 }
	}
	action_b = {
		ai_chance = 10
		name = EVT_58_ACTB
		command = { type = domestic which = defense_lobby value = -1 }
		command = { type = manpowerpool value = 25 }

	}
}

event = {
	id = 581
	random = no
	country = USA

	name = EVT_58_NAME
	desc = EVT_58_DESC
	picture = "factory"
	style = 0

	trigger = {
		atwar = no
		OR = {
			NOT = { control = { province = 541 data = CAN } } #Vancover
			NOT = { control = { province = 556 data = CAN } } #Vancover Island
			NOT = { control = { province = 574 data = CAN } } #Sept=Illes
			NOT = { control = { province = 586 data = CAN } } #Quebec City
			NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
			NOT = { control = { province = 579 data = CAN } } #Moncton
			NOT = { control = { province = 580 data = CAN } } #Halifax
			NOT = { control = { province = 578 data = CAN } } #Cape Brenton
			NOT = { control = { province = 563 data = CAN } } #Bafin Island
			control = { province = 575 data = GER } #Labrador
			control = { province = 575 data = ITA } #Labrador
			control = { province = 575 data = SOV } #Labrador
			control = { province = 575 data = JAP } #Labrador
			control = { province = 576 data = GER } #New Foundland
			control = { province = 576 data = ITA } #New Foundland
			control = { province = 576 data = SOV } #New Foundland
			control = { province = 576 data = JAP } #New Foundland
			control = { province = 800 data = GER } # Greenland
			control = { province = 1 data = GER } # Reykjavik
			control = { province = 2 data = GER } # Höfn
			control = { province = 800 data = SOV } # Greenland
			control = { province = 1 data = SOV } # Reykjavik
			control = { province = 2 data = SOV } # Höfn
			control = { province = 538 data = GER } # Bermuda
			control = { province = 538 data = ITA } # Bermuda
			control = { province = 538 data = SOV } # Bermuda
			control = { province = 538 data = JAP } # Bermuda

			NOT = { control = { province = 1867 data = POR } } #Azores
			alliance = { country = POR  country = GER }
			access = { country = POR country = GER }
			alliance = { country = POR  country = SOV }
			access = { country = POR country = SOV }
			alliance = { country = POR  country = JAP }
			access = { country = POR country = JAP }
			alliance = { country = POR  country = ITA }
			access = { country = POR country = ITA }

			alliance = { country = ARG  country = GER }
			access = { country = ARG country = GER }
			alliance = { country = ARG  country = SOV }
			access = { country = ARG country = SOV }
			alliance = { country = ARG  country = JAP }
			access = { country = ARG country = JAP }
			alliance = { country = ARG  country = ITA }
			access = { country = ARG country = ITA }
			under_attack = ARG

			alliance = { country = MEX  country = GER }
			access = { country = MEX country = GER }
			alliance = { country = MEX  country = SOV }
			access = { country = MEX country = SOV }
			alliance = { country = MEX  country = JAP }
			access = { country = MEX country = JAP }
			alliance = { country = MEX  country = ITA }
			access = { country = MEX country = ITA }
			under_attack = MEX

			alliance = { country = BRA  country = GER }
			access = { country = BRA country = GER }
			alliance = { country = BRA  country = SOV }
			access = { country = BRA country = SOV }
			alliance = { country = BRA  country = JAP }
			access = { country = BRA country = JAP }
			alliance = { country = BRA  country = ITA }
			access = { country = BRA country = ITA }
			under_attack = BRA

			alliance = { country = VEN  country = GER }
			access = { country = VEN country = GER }
			alliance = { country = VEN  country = SOV }
			access = { country = VEN country = SOV }
			alliance = { country = VEN  country = JAP }
			access = { country = VEN country = JAP }
			alliance = { country = VEN  country = ITA }
			access = { country = VEN country = ITA }
			under_attack = VEN

			alliance = { country = CUB  country = GER }
			access = { country = CUB country = GER }
			alliance = { country = CUB  country = SOV }
			access = { country = CUB country = SOV }
			alliance = { country = CUB  country = JAP }
			access = { country = CUB country = JAP }
			alliance = { country = CUB  country = ITA }
			access = { country = CUB country = ITA }
			under_attack = CUB

			alliance = { country = COL  country = GER }
			access = { country = COL country = GER }
			alliance = { country = COL  country = SOV }
			access = { country = COL country = SOV }
			alliance = { country = COL  country = JAP }
			access = { country = COL country = JAP }
			alliance = { country = COL  country = ITA }
			access = { country = COL country = ITA }
			under_attack = COL
		}
		random = 20
	}

  	date = { day = 1 month = january year = 1936 }
    offset = 15
	deathdate = { day = 29 month = december year = 1963 }

	action_a = {
		ai_chance = 90
		name = EVT_58_ACTA
		command = { type = domestic which = defense_lobby value = 1 }
		command = { type = domestic which = interventionism value = 1 }
		command = { type = peacetime_ic_mod value = 10 }
		command = { type = manpowerpool value = 100 }
	}
	action_b = {
		ai_chance = 10
		name = EVT_58_ACTB
		command = { type = domestic which = defense_lobby value = -1 }
		command = { type = manpowerpool value = 25 }

	}
}