
Originally Posted by
garonw
I want to play as the USA, but I don't know what the best way to move their political sliders is. I want to be able to declare war as soon as possible.
The best way to move the sliders is probably to wait with the war till the historic events give you some severe advantages you will not receive if already at war. The settings the USA start make it hard to move the sliders fast, so those events are even more important. Change to the national idea liberal focus to increase the speed of dissent reduction. Then change towards interventions whenever possible and keep the civil spendings at 100%.
Still i strongly suggest not to the enter a war before the historic events in 1940 and 1941 occur.
Code:
#########################################################################
# The US gears up for war
#########################################################################
event = {
id = 56
random = no
country = USA
name = EVT_56_NAME
desc = EVT_56_DESC
picture = "factory"
style = 0
trigger = {
atwar = no
OR = {
belligerence = { country = SOV value = 35 }
belligerence = { country = GER value = 35 }
belligerence = { country = JAP value = 40 }
NOT = { exists = CHI }
puppet = { country = CHI country = JAP }
NOT = { control = { province = 19 data = ENG } } # London
NOT = { control = { province = 56 data = FRA } } # Paris
NOT = { control = { province = 175 data = SOV } } # Moscow
NOT = { control = { province = 515 data = ITA } } # Rome
NOT = { control = { province = 300 data = GER } } # Berlin
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
alliance = { country = MEX country = ITA }
access = { country = MEX country = ITA }
under_attack = MEX
under_attack = BRA
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
war = { country = ENG country = SOV }
war = { country = ENG country = JAP }
war = { country = JAP country = HOL }
}
random = 15
}
date = { day = 0 month = january year = 1936 }
offset = 5
deathdate = { day = 29 month = december year = 1963 }
action_a = {
ai_chance = 95
name = EVT_56_ACTA
command = { type = domestic which = professional_army value = -1 }
command = { type = construct which = ic where = 620 value = 3 }
command = { type = peacetime_ic_mod value = 25 }
command = { type = domestic which = defense_lobby value = 3 }
command = { type = manpowerpool value = 200 }
}
action_b = {
ai_chance = 5
name = EVT_56_ACTB
command = { type = domestic which = defense_lobby value = -1 }
command = { type = manpowerpool value = 50 }
}
}
event = {
id = 57
random = no
country = USA
name = EVT_57_NAME
desc = EVT_57_DESC
picture = "factory"
style = 0
trigger = {
event = 56
atwar = no
OR = {
axis = 408 # axis holds at least X vp ('41 GC +30% VP)
comintern = 263 # comintern holds at least X vp ('41 GC +30% VP)
belligerence = { country = GER value = 50 }
belligerence = { country = JAP value = 50 }
belligerence = { country = SOV value = 50 }
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
under_attack = MEX
}
random = 10
}
date = { day = 0 month = january year = 1936 }
offset = 5
deathdate = { day = 29 month = december year = 1963 }
action_a = {
ai_chance = 90
name = EVT_57_ACTA
command = { type = domestic which = defense_lobby value = 1 }
# command = { type = domestic which = professional_army value = -1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = construct which = ic where = 620 value = 3 }
command = { type = peacetime_ic_mod value = 15 }
command = { type = manpowerpool value = 100 }
}
action_b = {
ai_chance = 10
name = EVT_57_ACTB
command = { type = domestic which = defense_lobby value = -1 }
command = { type = manpowerpool value = 25 }
}
}
event = {
id = 58
random = no
country = USA
name = EVT_58_NAME
desc = EVT_58_DESC
picture = "factory"
style = 0
trigger = {
event = 57
atwar = no
OR = {
axis = 471 # axis holds at least X vp ('41 GC +50% VP)
comintern = 303 # comintern holds at least X vp ('41 GC +50% VP)
belligerence = { country = GER value = 60 }
belligerence = { country = JAP value = 70 }
belligerence = { country = SOV value = 70 }
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
under_attack = MEX
}
random = 20
}
date = { day = 1 month = january year = 1936 }
offset = 15
deathdate = { day = 29 month = december year = 1963 }
action_a = {
ai_chance = 90
name = EVT_58_ACTA
command = { type = domestic which = defense_lobby value = 1 }
# command = { type = domestic which = professional_army value = -1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = construct which = ic where = 620 value = 3 }
command = { type = peacetime_ic_mod value = 15 }
command = { type = manpowerpool value = 100 }
}
action_b = {
ai_chance = 10
name = EVT_58_ACTB
command = { type = domestic which = defense_lobby value = -1 }
command = { type = manpowerpool value = 25 }
}
}
event = {
id = 581
random = no
country = USA
name = EVT_58_NAME
desc = EVT_58_DESC
picture = "factory"
style = 0
trigger = {
atwar = no
OR = {
NOT = { control = { province = 541 data = CAN } } #Vancover
NOT = { control = { province = 556 data = CAN } } #Vancover Island
NOT = { control = { province = 574 data = CAN } } #Sept=Illes
NOT = { control = { province = 586 data = CAN } } #Quebec City
NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
NOT = { control = { province = 579 data = CAN } } #Moncton
NOT = { control = { province = 580 data = CAN } } #Halifax
NOT = { control = { province = 578 data = CAN } } #Cape Brenton
NOT = { control = { province = 563 data = CAN } } #Bafin Island
control = { province = 575 data = GER } #Labrador
control = { province = 575 data = ITA } #Labrador
control = { province = 575 data = SOV } #Labrador
control = { province = 575 data = JAP } #Labrador
control = { province = 576 data = GER } #New Foundland
control = { province = 576 data = ITA } #New Foundland
control = { province = 576 data = SOV } #New Foundland
control = { province = 576 data = JAP } #New Foundland
control = { province = 800 data = GER } # Greenland
control = { province = 1 data = GER } # Reykjavik
control = { province = 2 data = GER } # Höfn
control = { province = 800 data = SOV } # Greenland
control = { province = 1 data = SOV } # Reykjavik
control = { province = 2 data = SOV } # Höfn
control = { province = 538 data = GER } # Bermuda
control = { province = 538 data = ITA } # Bermuda
control = { province = 538 data = SOV } # Bermuda
control = { province = 538 data = JAP } # Bermuda
NOT = { control = { province = 1867 data = POR } } #Azores
alliance = { country = POR country = GER }
access = { country = POR country = GER }
alliance = { country = POR country = SOV }
access = { country = POR country = SOV }
alliance = { country = POR country = JAP }
access = { country = POR country = JAP }
alliance = { country = POR country = ITA }
access = { country = POR country = ITA }
alliance = { country = ARG country = GER }
access = { country = ARG country = GER }
alliance = { country = ARG country = SOV }
access = { country = ARG country = SOV }
alliance = { country = ARG country = JAP }
access = { country = ARG country = JAP }
alliance = { country = ARG country = ITA }
access = { country = ARG country = ITA }
under_attack = ARG
alliance = { country = MEX country = GER }
access = { country = MEX country = GER }
alliance = { country = MEX country = SOV }
access = { country = MEX country = SOV }
alliance = { country = MEX country = JAP }
access = { country = MEX country = JAP }
alliance = { country = MEX country = ITA }
access = { country = MEX country = ITA }
under_attack = MEX
alliance = { country = BRA country = GER }
access = { country = BRA country = GER }
alliance = { country = BRA country = SOV }
access = { country = BRA country = SOV }
alliance = { country = BRA country = JAP }
access = { country = BRA country = JAP }
alliance = { country = BRA country = ITA }
access = { country = BRA country = ITA }
under_attack = BRA
alliance = { country = VEN country = GER }
access = { country = VEN country = GER }
alliance = { country = VEN country = SOV }
access = { country = VEN country = SOV }
alliance = { country = VEN country = JAP }
access = { country = VEN country = JAP }
alliance = { country = VEN country = ITA }
access = { country = VEN country = ITA }
under_attack = VEN
alliance = { country = CUB country = GER }
access = { country = CUB country = GER }
alliance = { country = CUB country = SOV }
access = { country = CUB country = SOV }
alliance = { country = CUB country = JAP }
access = { country = CUB country = JAP }
alliance = { country = CUB country = ITA }
access = { country = CUB country = ITA }
under_attack = CUB
alliance = { country = COL country = GER }
access = { country = COL country = GER }
alliance = { country = COL country = SOV }
access = { country = COL country = SOV }
alliance = { country = COL country = JAP }
access = { country = COL country = JAP }
alliance = { country = COL country = ITA }
access = { country = COL country = ITA }
under_attack = COL
}
random = 20
}
date = { day = 1 month = january year = 1936 }
offset = 15
deathdate = { day = 29 month = december year = 1963 }
action_a = {
ai_chance = 90
name = EVT_58_ACTA
command = { type = domestic which = defense_lobby value = 1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = peacetime_ic_mod value = 10 }
command = { type = manpowerpool value = 100 }
}
action_b = {
ai_chance = 10
name = EVT_58_ACTB
command = { type = domestic which = defense_lobby value = -1 }
command = { type = manpowerpool value = 25 }
}
}