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Thread: USA help

  1. #1
    Corporal garonw's Avatar

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    USA help

    I want to play as the USA, but I don't know what the best way to move their political sliders is. I want to be able to declare war as soon as possible.

  2. #2
    Field Marshal
    Arsenal of Democracy

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    Quote Originally Posted by garonw View Post
    I want to play as the USA, but I don't know what the best way to move their political sliders is. I want to be able to declare war as soon as possible.
    The best way to move the sliders is probably to wait with the war till the historic events give you some severe advantages you will not receive if already at war. The settings the USA start make it hard to move the sliders fast, so those events are even more important. Change to the national idea liberal focus to increase the speed of dissent reduction. Then change towards interventions whenever possible and keep the civil spendings at 100%.
    Still i strongly suggest not to the enter a war before the historic events in 1940 and 1941 occur.

    Code:
    #########################################################################
    #  The US gears up for war
    #########################################################################
    
    event = {
    	id = 56
    	random = no
    	country = USA
    
    	name = EVT_56_NAME
    	desc = EVT_56_DESC
    	picture = "factory"
    	style = 0
    
    	trigger = {
    		atwar = no
    		OR = {
    			belligerence = { country = SOV value = 35 }
    			belligerence = { country = GER value = 35 }
    			belligerence = { country = JAP value = 40 }
    			NOT = { exists = CHI }
    			puppet = { country = CHI country = JAP }
    			NOT = { control = { province = 19 data = ENG } } # London
    			NOT = { control = { province = 56 data = FRA } } # Paris
    			NOT = { control = { province = 175 data = SOV } } # Moscow
    			NOT = { control = { province = 515 data = ITA } } # Rome
    			NOT = { control = { province = 300 data = GER } } # Berlin
    			alliance = { country = MEX  country = GER }
    			access = { country = MEX country = GER }
    			alliance = { country = MEX  country = SOV }
    			access = { country = MEX country = SOV }
    			alliance = { country = MEX  country = JAP }
    			access = { country = MEX country = JAP }
    			alliance = { country = MEX  country = ITA }
    			access = { country = MEX country = ITA }
    			under_attack = MEX
    			under_attack = BRA
    			NOT = { control = { province = 541 data = CAN } } #Vancover
    			NOT = { control = { province = 556 data = CAN } } #Vancover Island
    			NOT = { control = { province = 574 data = CAN } } #Sept=Illes
    			NOT = { control = { province = 586 data = CAN } } #Quebec City
    			NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
    			NOT = { control = { province = 579 data = CAN } } #Moncton
    			NOT = { control = { province = 580 data = CAN } } #Halifax
    			NOT = { control = { province = 578 data = CAN } } #Cape Brenton
    			NOT = { control = { province = 563 data = CAN } } #Bafin Island
    			control = { province = 575 data = GER } #Labrador
    			control = { province = 575 data = ITA } #Labrador
    			control = { province = 575 data = SOV } #Labrador
    			control = { province = 575 data = JAP } #Labrador
    			control = { province = 576 data = GER } #New Foundland
    			control = { province = 576 data = ITA } #New Foundland
    			control = { province = 576 data = SOV } #New Foundland
    			control = { province = 576 data = JAP } #New Foundland
    			war = { country = ENG country = SOV }
    			war = { country = ENG country = JAP }
    			war = { country = JAP country = HOL }
    
    		}
    		random = 15
    	}
    
    	date = { day = 0 month = january year = 1936 }
        offset = 5
    	deathdate = { day = 29 month = december year = 1963 }
    
    	action_a = {
    		ai_chance = 95
    		name = EVT_56_ACTA
    		command = { type = domestic which = professional_army value = -1 }
    		command = { type = construct which = ic where = 620 value = 3 }
    		command = { type = peacetime_ic_mod value = 25 }
    		command = { type = domestic which = defense_lobby value = 3 }
    		command = { type = manpowerpool value = 200 }
    	}
    	action_b = {
    		ai_chance = 5
    		name = EVT_56_ACTB
    		command = { type = domestic which = defense_lobby value = -1 }
    		command = { type = manpowerpool value = 50 }
    	}
    }
    
    event = {
    	id = 57
    	random = no
    	country = USA
    
    	name = EVT_57_NAME
    	desc = EVT_57_DESC
    	picture = "factory"
    	style = 0
    
    	trigger = {
    		event = 56
    		atwar = no
    		OR = {
    			axis = 408 # axis holds at least X vp ('41 GC +30% VP)
    			comintern = 263 # comintern holds at least X vp ('41 GC +30% VP)
    			belligerence = { country = GER value = 50 }
    			belligerence = { country = JAP value = 50 }
    			belligerence = { country = SOV value = 50 }
    			NOT = { control = { province = 541 data = CAN } } #Vancover
    			NOT = { control = { province = 556 data = CAN } } #Vancover Island
    			NOT = { control = { province = 574 data = CAN } } #Sept=Illes
    			NOT = { control = { province = 586 data = CAN } } #Quebec City
    			NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
    			NOT = { control = { province = 579 data = CAN } } #Moncton
    			NOT = { control = { province = 580 data = CAN } } #Halifax
    			NOT = { control = { province = 578 data = CAN } } #Cape Brenton
    			NOT = { control = { province = 563 data = CAN } } #Bafin Island
    			control = { province = 575 data = GER } #Labrador
    			control = { province = 575 data = ITA } #Labrador
    			control = { province = 575 data = SOV } #Labrador
    			control = { province = 575 data = JAP } #Labrador
    			control = { province = 576 data = GER } #New Foundland
    			control = { province = 576 data = ITA } #New Foundland
    			control = { province = 576 data = SOV } #New Foundland
    			control = { province = 576 data = JAP } #New Foundland
    			alliance = { country = MEX  country = GER }
    			access = { country = MEX country = GER }
    			alliance = { country = MEX  country = SOV }
    			access = { country = MEX country = SOV }
    			alliance = { country = MEX  country = JAP }
    			access = { country = MEX country = JAP }
    			under_attack = MEX
    		}
    		random = 10
    	}
    
    	date = { day = 0 month = january year = 1936 }
     	offset = 5
    	deathdate = { day = 29 month = december year = 1963 }
    
    	action_a = {
    		ai_chance = 90
    		name = EVT_57_ACTA
    		command = { type = domestic which = defense_lobby value = 1 }
    #		command = { type = domestic which = professional_army value = -1 }
    		command = { type = domestic which = interventionism value = 1 }
    		command = { type = construct which = ic where = 620 value = 3 }
    		command = { type = peacetime_ic_mod value = 15 }
    		command = { type = manpowerpool value = 100 }
    	}
    	action_b = {
    		ai_chance = 10
    		name = EVT_57_ACTB
    		command = { type = domestic which = defense_lobby value = -1 }
    		command = { type = manpowerpool value = 25 }
    
    	}
    }
    
    event = {
    	id = 58
    	random = no
    	country = USA
    
    	name = EVT_58_NAME
    	desc = EVT_58_DESC
    	picture = "factory"
    	style = 0
    
    	trigger = {
    		event = 57
    		atwar = no
    		OR = {
    			axis = 471 # axis holds at least X vp ('41 GC +50% VP)
    			comintern = 303 # comintern holds at least X vp ('41 GC +50% VP)
    			belligerence = { country = GER value = 60 }
    			belligerence = { country = JAP value = 70 }
    			belligerence = { country = SOV value = 70 }
    			NOT = { control = { province = 541 data = CAN } } #Vancover
    			NOT = { control = { province = 556 data = CAN } } #Vancover Island
    			NOT = { control = { province = 574 data = CAN } } #Sept=Illes
    			NOT = { control = { province = 586 data = CAN } } #Quebec City
    			NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
    			NOT = { control = { province = 579 data = CAN } } #Moncton
    			NOT = { control = { province = 580 data = CAN } } #Halifax
    			NOT = { control = { province = 578 data = CAN } } #Cape Brenton
    			NOT = { control = { province = 563 data = CAN } } #Bafin Island
    			control = { province = 575 data = GER } #Labrador
    			control = { province = 575 data = ITA } #Labrador
    			control = { province = 575 data = SOV } #Labrador
    			control = { province = 575 data = JAP } #Labrador
    			control = { province = 576 data = GER } #New Foundland
    			control = { province = 576 data = ITA } #New Foundland
    			control = { province = 576 data = SOV } #New Foundland
    			control = { province = 576 data = JAP } #New Foundland
    			alliance = { country = MEX  country = GER }
    			access = { country = MEX country = GER }
    			alliance = { country = MEX  country = SOV }
    			access = { country = MEX country = SOV }
    			alliance = { country = MEX  country = JAP }
    			access = { country = MEX country = JAP }
    			under_attack = MEX
    		}
    		random = 20
    	}
    
      	date = { day = 1 month = january year = 1936 }
        offset = 15
    	deathdate = { day = 29 month = december year = 1963 }
    
    	action_a = {
    		ai_chance = 90
    		name = EVT_58_ACTA
    		command = { type = domestic which = defense_lobby value = 1 }
    #		command = { type = domestic which = professional_army value = -1 }
    		command = { type = domestic which = interventionism value = 1 }
    		command = { type = construct which = ic where = 620 value = 3 }
    		command = { type = peacetime_ic_mod value = 15 }
    		command = { type = manpowerpool value = 100 }
    	}
    	action_b = {
    		ai_chance = 10
    		name = EVT_58_ACTB
    		command = { type = domestic which = defense_lobby value = -1 }
    		command = { type = manpowerpool value = 25 }
    
    	}
    }
    
    event = {
    	id = 581
    	random = no
    	country = USA
    
    	name = EVT_58_NAME
    	desc = EVT_58_DESC
    	picture = "factory"
    	style = 0
    
    	trigger = {
    		atwar = no
    		OR = {
    			NOT = { control = { province = 541 data = CAN } } #Vancover
    			NOT = { control = { province = 556 data = CAN } } #Vancover Island
    			NOT = { control = { province = 574 data = CAN } } #Sept=Illes
    			NOT = { control = { province = 586 data = CAN } } #Quebec City
    			NOT = { control = { province = 1909 data = CAN } } #Rivere-du-Loup
    			NOT = { control = { province = 579 data = CAN } } #Moncton
    			NOT = { control = { province = 580 data = CAN } } #Halifax
    			NOT = { control = { province = 578 data = CAN } } #Cape Brenton
    			NOT = { control = { province = 563 data = CAN } } #Bafin Island
    			control = { province = 575 data = GER } #Labrador
    			control = { province = 575 data = ITA } #Labrador
    			control = { province = 575 data = SOV } #Labrador
    			control = { province = 575 data = JAP } #Labrador
    			control = { province = 576 data = GER } #New Foundland
    			control = { province = 576 data = ITA } #New Foundland
    			control = { province = 576 data = SOV } #New Foundland
    			control = { province = 576 data = JAP } #New Foundland
    			control = { province = 800 data = GER } # Greenland
    			control = { province = 1 data = GER } # Reykjavik
    			control = { province = 2 data = GER } # Höfn
    			control = { province = 800 data = SOV } # Greenland
    			control = { province = 1 data = SOV } # Reykjavik
    			control = { province = 2 data = SOV } # Höfn
    			control = { province = 538 data = GER } # Bermuda
    			control = { province = 538 data = ITA } # Bermuda
    			control = { province = 538 data = SOV } # Bermuda
    			control = { province = 538 data = JAP } # Bermuda
    
    			NOT = { control = { province = 1867 data = POR } } #Azores
    			alliance = { country = POR  country = GER }
    			access = { country = POR country = GER }
    			alliance = { country = POR  country = SOV }
    			access = { country = POR country = SOV }
    			alliance = { country = POR  country = JAP }
    			access = { country = POR country = JAP }
    			alliance = { country = POR  country = ITA }
    			access = { country = POR country = ITA }
    
    			alliance = { country = ARG  country = GER }
    			access = { country = ARG country = GER }
    			alliance = { country = ARG  country = SOV }
    			access = { country = ARG country = SOV }
    			alliance = { country = ARG  country = JAP }
    			access = { country = ARG country = JAP }
    			alliance = { country = ARG  country = ITA }
    			access = { country = ARG country = ITA }
    			under_attack = ARG
    
    			alliance = { country = MEX  country = GER }
    			access = { country = MEX country = GER }
    			alliance = { country = MEX  country = SOV }
    			access = { country = MEX country = SOV }
    			alliance = { country = MEX  country = JAP }
    			access = { country = MEX country = JAP }
    			alliance = { country = MEX  country = ITA }
    			access = { country = MEX country = ITA }
    			under_attack = MEX
    
    			alliance = { country = BRA  country = GER }
    			access = { country = BRA country = GER }
    			alliance = { country = BRA  country = SOV }
    			access = { country = BRA country = SOV }
    			alliance = { country = BRA  country = JAP }
    			access = { country = BRA country = JAP }
    			alliance = { country = BRA  country = ITA }
    			access = { country = BRA country = ITA }
    			under_attack = BRA
    
    			alliance = { country = VEN  country = GER }
    			access = { country = VEN country = GER }
    			alliance = { country = VEN  country = SOV }
    			access = { country = VEN country = SOV }
    			alliance = { country = VEN  country = JAP }
    			access = { country = VEN country = JAP }
    			alliance = { country = VEN  country = ITA }
    			access = { country = VEN country = ITA }
    			under_attack = VEN
    
    			alliance = { country = CUB  country = GER }
    			access = { country = CUB country = GER }
    			alliance = { country = CUB  country = SOV }
    			access = { country = CUB country = SOV }
    			alliance = { country = CUB  country = JAP }
    			access = { country = CUB country = JAP }
    			alliance = { country = CUB  country = ITA }
    			access = { country = CUB country = ITA }
    			under_attack = CUB
    
    			alliance = { country = COL  country = GER }
    			access = { country = COL country = GER }
    			alliance = { country = COL  country = SOV }
    			access = { country = COL country = SOV }
    			alliance = { country = COL  country = JAP }
    			access = { country = COL country = JAP }
    			alliance = { country = COL  country = ITA }
    			access = { country = COL country = ITA }
    			under_attack = COL
    		}
    		random = 20
    	}
    
      	date = { day = 1 month = january year = 1936 }
        offset = 15
    	deathdate = { day = 29 month = december year = 1963 }
    
    	action_a = {
    		ai_chance = 90
    		name = EVT_58_ACTA
    		command = { type = domestic which = defense_lobby value = 1 }
    		command = { type = domestic which = interventionism value = 1 }
    		command = { type = peacetime_ic_mod value = 10 }
    		command = { type = manpowerpool value = 100 }
    	}
    	action_b = {
    		ai_chance = 10
    		name = EVT_58_ACTB
    		command = { type = domestic which = defense_lobby value = -1 }
    		command = { type = manpowerpool value = 25 }
    
    	}
    }

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