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Thread: africa "news from colonies"

  1. #1
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    africa "news from colonies"

    Code:
    province_event = {
    
    	id = 905023
    
    	trigger = {
    		owner = { NOT = { has_country_modifier = the_abolish_slavery_act } }
    		NOT = { trade_goods = slaves }
    		NOT = { trade_goods = gold }
    		NOT = { has_province_flag = event905023 }
    		NOT = { base_tax = 3 }
    		#manpower = 2
    		OR = {
    			region = central_africa
    			region = east_africa
    			region = south_africa
    			region = west_africa
    		}
    		citysize = 200
    	}
    
    	mean_time_to_happen = {
    		months = 2400		#FB was: 600
    
    		modifier = {
    			factor = 2
    			NOT = { owner = { capital_scope = { continent = europe } } }
    		}
    		modifier = {
    			factor = 0.9
    			citysize = 400
    		}
    		modifier = {
    			factor = 0.9
    			citysize = 600
    		}
    		modifier = {
    			factor = 0.9
    			citysize = 800
    		}
    		modifier = {
    			factor = 0.9
    			citysize = 1000
    		}
    		modifier = {
    			factor = 0.9
    			citysize = 1500
    		}
    	}
    
    	title = "NEWS_FROM_COL"
    	desc = "EVTDESC905023"
    
    	option = {
    		name = "EVTOPTA905023"
    		trade_goods = slaves
    		set_variable = { which = tax_level_countdown value = 4 }
    		set_province_flag = event905023
    	}
    }
    this event pops also up in provinces, that already produce something good (in my case mainly pepper). as pepper is more worthy than slaves and slaves perhaps evolve to pepper, that doesn't seem to be logical.
    the thing, why this is happening, is the tax. to avoid this happening, i would change the trigger to production value (if possible) although that may be hard because of the efficiency, or, and that's what i just did in my game, change the trigger so that only poor goods develope (millet, wool, fish, wheat)


    E: i forgot the subsistence ^^ hate that poor shit :P
    Last edited by grayfox92; 24-04-2012 at 15:59.

  2. #2
    Imperator Orbi Universo gigau's Avatar
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    That and/or make the event with two options, so that one can refuse to switch.
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  3. #3
    Quote Originally Posted by gigau View Post
    That and/or make the event with two options, so that one can refuse to switch.
    Through in a merchantilist slider move maybe if someone tries to resist the change of the free market.

  4. #4
    Quote Originally Posted by Blxz View Post
    Through in a merchantilist slider move maybe if someone tries to resist the change of the free market.
    But it's not the change of the free market. Why would the free market stop producing highly profitable goods in order to produce less profitable goods?

  5. #5
    Imperator Orbi Universo gigau's Avatar
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    Quote Originally Posted by Mizzle View Post
    But it's not the change of the free market. Why would the free market stop producing highly profitable goods in order to produce less profitable goods?
    I think he means that, by not enforcing the trade of slaves and letting local merchants decide what to trade, the ruler favours free trade.
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