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Thread: How goes it?

  1. #1
    Private Psycoamn27's Avatar
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    Question How goes it?

    I obtained the Sword of the Stars complete collection for free back at PAX 2010 and have thoroughly enjoyed it since I figured out the game, and I'd like to know your opinions on how the second game compares. Is it easier to micro-manage, or is information easier to deal with? Say, if you want a list of all your ships and fleets is it easier to manage and view them? Things like that, I'd like to know how the game plays before I decide it's priority on my list of games to pursue.

  2. #2
    Check back in around mid may, Game launched unfinished and is still being cleaned up but its running pretty awesome now. Right now devs are saying 1 to 2 patches (2 week cylces) to feature complete then polish.

    Singular ships aren't able to be sent on trips alone anymore, the game has shifted to a much more fleet oriented approach. It makes for a bit more busy work at the beginning but way easier during late game.In prime I usually ended up with a hand full of large fleets I ferried around, In LoW I can pretty easily juggle 2 dozen full fleets.

    Its a hard call on how easier info is to manage right now, as they the gui has been low on the devs list. A lot is place holder at the moment. The mission interface is pretty sweet though, select a location, it lists available mission types. select one and it give s listing of available fleets by system. It also give travel time, mission time and mission length info. Each fleet is based from a system so once its supplies are exhausted or a mission is completed/cancelled they return home for fresh troops and supplies. They will be able to be sent on subsequent mission without return and be rebased at the end of a mission as well., though that functionality isn't in yet.

    I'd wait for the devs to call all clear before putting this on your buy list.

  3. #3
    Private Psycoamn27's Avatar
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    I wonder why they would release a strategy game before it's finished? It's not like minecraft, it's not good to play while very unfinished...

    The shift towards fleet based actions sounds good, since I had problems with single ships attacking me early on in certain scenarios, but the loss of singular ship command is disappointing, since I'll no longer be able to quickly scout out territory at minimal cost.

    I'll keep the in dev part in mind, I don't want to attempt to learn a game while simultaneously dealing with something unfinished.
    All hail the mighty CD-key! It's functionality determines your life!

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  4. #4
    You can have a single ship fleet, with just a CNC ship. However this will survey rather slowly. Drone ships can boost the survey speeds fairly cheaply, as can battle riders. If you keep the carriers out of trouble, riders are dirt cheap.

  5. #5
    Only scout BRs incrase survey. Others were a bug.

  6. #6
    Quote Originally Posted by Psycoamn27 View Post
    I obtained the Sword of the Stars complete collection for free back at PAX 2010 and have thoroughly enjoyed it since I figured out the game, and I'd like to know your opinions on how the second game compares. Is it easier to micro-manage, or is information easier to deal with? Say, if you want a list of all your ships and fleets is it easier to manage and view them?
    Hell No. There is long delay between every screen, fleet list is horrible, station manager is a mess (but much less horrible than fleet's), "OK" button is on same place with "Menu" and game sometimes won't recognize your clicks on your systems.

    Quote Originally Posted by Psycoamn27 View Post
    Things like that, I'd like to know how the game plays before I decide it's priority on my list of games to pursue.
    It plays quite nice, CTDs (im my case) aren't very frequent, battles are quite beautiful. Especially interceptor missiles that are working like flak cannons, ie. they shoot in general direction of enemy, explode and destroy everything around.

    Then you get 20+ systems and 5-10 attacks per turn and you have to watch every single one of them either on manual or automatic. After couple of turns, you want catch one of those missiles and stab it into your eye, so it could explode and end your suffering.
    Hiver for lyfe.

  7. #7
    Private Psycoamn27's Avatar
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    Yeah, definetley don't want to deal with a delay between screens, or management issues. I'll wait until the UI is cleaned up, but other than that the game doesn't sound like a disaster of a sequel.
    All hail the mighty CD-key! It's functionality determines your life!

    "Yeah this isn't like, say, a Total War game, where you can just stroll in with your army, sack a city, and suddenly the city is 'yours'. This is a gentlemanly time of gentlemanly wars for gentlemen. Wars start with a declaration of war with a valid cassus belli, and end with a peace treaty and a cup of tea." -Northcutt

  8. #8
    The game is alright, I would personally prefer to fight against real players, as the AI seems to be severally bias. Though a bit of twinking does need to be done with the interface and control systems, gameplay is rather fun, but currently they seriously need to focus on 2 things at the moment:
    1) Why the game slows down to almost a crawl in combat with sound On.
    2) After turn 100 each turn seems to radically increase in speed to go to the next cycle.

  9. #9
    Private Psycoamn27's Avatar
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    Seems the engine needs a bit of work too, probably inefficient code causing all the loading problems.
    All hail the mighty CD-key! It's functionality determines your life!

    "Yeah this isn't like, say, a Total War game, where you can just stroll in with your army, sack a city, and suddenly the city is 'yours'. This is a gentlemanly time of gentlemanly wars for gentlemen. Wars start with a declaration of war with a valid cassus belli, and end with a peace treaty and a cup of tea." -Northcutt

  10. #10
    Was just running a test in the game and it seems more like a memory leak then a engine issue.

  11. #11
    Private Psycoamn27's Avatar
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    You think if someone submitted a patch then Paradox would adopt it?

    Maybe the game is trying to manage itself within a certain memory limit, it might be possible to increase said limit so less data is leaked at the cost of more RAM usage?
    All hail the mighty CD-key! It's functionality determines your life!

    "Yeah this isn't like, say, a Total War game, where you can just stroll in with your army, sack a city, and suddenly the city is 'yours'. This is a gentlemanly time of gentlemanly wars for gentlemen. Wars start with a declaration of war with a valid cassus belli, and end with a peace treaty and a cup of tea." -Northcutt

  12. #12
    There is a known sound engine issue they are working on, and a gfx related leak. They greatly improved performance from in the last update; went from needing to relaunch the game after 2-4 combats to every 6-12.

  13. #13
    Its mainly a sound problem, if its turned off the game is way better

  14. #14
    Quote Originally Posted by Agent.nihilist View Post
    There is a known sound engine issue they are working on, and a gfx related leak. They greatly improved performance from in the last update; went from needing to relaunch the game after 2-4 combats to every 6-12.
    Which inherently sucks unless your playing a Real-Life Human opponent who likes to play on the defensive, as a AI seems to want to attack you 10 times in 5 turns.

  15. #15
    Private Psycoamn27's Avatar
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    Quote Originally Posted by Oakatsura View Post
    Which inherently sucks unless your playing a Real-Life Human opponent who likes to play on the defensive, as a AI seems to want to attack you 10 times in 5 turns.
    Maybe they forgot to set the AI to "ZergRush = Flase"?
    All hail the mighty CD-key! It's functionality determines your life!

    "Yeah this isn't like, say, a Total War game, where you can just stroll in with your army, sack a city, and suddenly the city is 'yours'. This is a gentlemanly time of gentlemanly wars for gentlemen. Wars start with a declaration of war with a valid cassus belli, and end with a peace treaty and a cup of tea." -Northcutt

  16. #16
    Last patch they lowered the base AI aggression.

    Warder

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