Anyone give a shot at a few weird builds?
Like Heavy armor, medium, light and maybe engineers?
or Marines, Mountain and Para?
Anyone give a shot at a few weird builds?
Like Heavy armor, medium, light and maybe engineers?
or Marines, Mountain and Para?
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yeah, i did once, a full American Corps of H Arm x1 L Arm x1 Para x1, and Gar x1. The Corps did not only defeat the Mexicans in 1944 (they were in the Axis somehow), but went all the way down to Panama and was poised to take South America. Sadly, however, Nearly all of those countries were in the Allies. 5 strange divisions took down all of "Central America"
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"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.
"The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
Winner, Q2-2008 HOI-2 Comedy Award.
Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
Autocrat of Earth in the Forum Game "Ad Astra"
You can't go wrong with combined arms militia formations.![]()
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Speaking of "weird brigade formations"...
... when I first began advocating INFx2/ARTx2 binary Divisions, shortly after the original beta, everyone treated me like I needed a doctor.
Nowadays, it seems to be accepted as one of the main standards.
... I'm a rebel without a cause...![]()
Last edited by blue emu; 24-04-2012 at 02:53.
"To punish me for my contempt for authority, they made me an authority myself"
- Albert Einstein.
My Demi-Mod color is RED. If I'm posting in this color, I'm not just being a jerk. I use Black for that.
"The Game"... my first AAR. Armageddon v1.2 Mod-34, Germany.
Winner, Q2-2008 HOI-2 Comedy Award.
Winner, 2008 Iron HeAARt Award for the best HOI-2 AAR of 2008.
Autocrat of Earth in the Forum Game "Ad Astra"
Last edited by Pro_Consul; 24-04-2012 at 03:46.
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mixing para's and heavy/SH armor create a really good defence unit because of the high defensivenes/toughness. meaning a couple on a port hold for ages
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Naval Changes: You need em, I got em. --Rather outdated, but I'm leaving it up ;p--
An improvement to supplies, with (I surmise) a minimal invasion of code and processor power. --sadly locked due to thread necromancy rules, but I'm happy to re-start this discussion if you are--


Get Superior Firepower and get 2x INF 3x ART divisions. Or shit, maybe 1x INF 4x ART.
Oh my! Safest thing for the pilots must be landing in the adjacent province and simply carry the bombs to the target. As long as they're not above ground level they should be fine.
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Has anyone ever actually tried any of the exotic units from the wiki in the small nations guide?
Things like the hedgehog and artillery park. Anyone? Do they work?
Sorry what is the small nations guide?
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They add some HA to the division. Not quite as awesome as the legends surrounding the 88, but it does have a ground combat effect against armored vehicles.
Because AA is cheaper in terms of IC than aircraft, any country that anticipates fighting an enemy with lots of planes, but who won't contest the skies (France, any of the Chinese states), gets some real mileage by putting AA in all INF or MIL divisions. It reduces damage from air attacks and hurts enemy planes. It won't win the war, but it will make fending off the Luftwaffe easier when they run ground attack.
I've never overstacked AA in a single division before. I might try that sometime.
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Way more useful against the AI than a human, because you can all but be sure where the AI will bomb, and deploy accordingly.
Once the AI picks a strategic-bombing target, it doesn't leave until it obliterates it... or gets obliterated, more likely.
And you can "guide" enemy TAC bombers to wherever you want by simply initiating a single land combat... AI will dispatch it's TACs immediately, and then find itself without TACs shortly thereafter.
Against a human I'd use my HQ divisions for this instead (as I used to do before I realized I could do ^^^ that ;p). Less concentration, but at least I'd have 3 AA brigades nearby to jsut about ANY area.
Naval Changes: You need em, I got em. --Rather outdated, but I'm leaving it up ;p--
An improvement to supplies, with (I surmise) a minimal invasion of code and processor power. --sadly locked due to thread necromancy rules, but I'm happy to re-start this discussion if you are--