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Thread: Weird Brigade formations?

  1. #1

    Weird Brigade formations?

    Anyone give a shot at a few weird builds?

    Like Heavy armor, medium, light and maybe engineers?
    or Marines, Mountain and Para?
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  2. #2
    Sergeant ScaryT's Avatar
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    yeah, i did once, a full American Corps of H Arm x1 L Arm x1 Para x1, and Gar x1. The Corps did not only defeat the Mexicans in 1944 (they were in the Axis somehow), but went all the way down to Panama and was poised to take South America. Sadly, however, Nearly all of those countries were in the Allies. 5 strange divisions took down all of "Central America"
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    Quote Originally Posted by ScaryT View Post
    yeah, i did once, a full American Corps of H Arm x1 L Arm x1 Para x1, and Gar x1. The Corps did not only defeat the Mexicans in 1944 (they were in the Axis somehow), but went all the way down to Panama and was poised to take South America. Sadly, however, Nearly all of those countries were in the Allies. 5 strange divisions took down all of "Central America"
    That's a long walk for a Garrison. They only move at speed-1.

    Quote Originally Posted by The Cabl3 Guy
    Anyone give a shot at a few weird builds?
    Check out my MECH thread.
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    Quote Originally Posted by blue emu View Post
    That's a long walk for a Garrison. They only move at speed-1.



    Check out my MECH thread.
    What is the link?

  5. #5
    GroFAZ Demi Moderator blue emu's Avatar
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    Quote Originally Posted by peterhoi3 View Post
    What is the link?
    Front page.

    http://forum.paradoxplaza.com/forum/...-rush-feasible
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    Covert Mastermind Demi Moderator Secret Master's Avatar
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    You can't go wrong with combined arms militia formations.
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  7. #7
    GroFAZ Demi Moderator blue emu's Avatar
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    Speaking of "weird brigade formations"...

    ... when I first began advocating INFx2/ARTx2 binary Divisions, shortly after the original beta, everyone treated me like I needed a doctor.

    Nowadays, it seems to be accepted as one of the main standards.

    ... I'm a rebel without a cause...
    Last edited by blue emu; 24-04-2012 at 02:53.
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  8. #8
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    Quote Originally Posted by blue emu View Post
    everyone treated me like I needed a doctor.
    Well...you DO need a doctor. It's not unusual for a mental case to have a brilliant insight now and again, but they should still be under the care of a skilled psychiatrist.
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    Quote Originally Posted by blue emu View Post
    Speaking of "weird brigade formations"...

    ... when I first began advocating INFx2/ARTx2 binary Divisions, shortly after the original beta, everyone treated me like I needed a doctor.

    Nowadays, it seems to be accepted as one of the main standards.

    ... I'm a rebel without a cause...
    I never thought that. I reviewed the game before release and realized the sheer power of that build way back then. I do remember those threads, though.
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  10. #10
    General nimrod123's Avatar
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    mixing para's and heavy/SH armor create a really good defence unit because of the high defensivenes/toughness. meaning a couple on a port hold for ages
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  11. #11
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    Quote Originally Posted by blue emu View Post
    Speaking of "weird brigade formations"...

    ... when I first began advocating INFx2/ARTx2 binary Divisions, shortly after the original beta, everyone treated me like I needed a doctor.

    Nowadays, it seems to be accepted as one of the main standards.

    ... I'm a rebel without a cause...
    Nowadays it's the 1x INF 3x ART that's crazy.
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  12. #12
    Quote Originally Posted by The Cabl3 Guy View Post
    Anyone give a shot at a few weird builds?

    Like Heavy armor, medium, light and maybe engineers?
    or Marines, Mountain and Para?

    "Strangest" unit I've ever used was 1xMIL 4xAA...

    I put 15 of them in a single provice that was having trouble with STR bombing. It stopped having trouble shortly thereafter, and I was able to split the AA's to some of my Russian-front INF divisions ;p
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  13. #13
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    Quote Originally Posted by blue emu View Post
    Speaking of "weird brigade formations"...

    ... when I first began advocating INFx2/ARTx2 binary Divisions, shortly after the original beta, everyone treated me like I needed a doctor.

    Nowadays, it seems to be accepted as one of the main standards.

    ... I'm a rebel without a cause...
    Quote Originally Posted by Portal View Post
    Nowadays it's the 1x INF 3x ART that's crazy.
    I remember those threads as well. Now it seems to everyone that 3 inF 1 Art is inefficiently. I thought the 3 Art 1 inf wasn't strong enough to give the art time to work its majesty.
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  14. #14
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    Get Superior Firepower and get 2x INF 3x ART divisions. Or shit, maybe 1x INF 4x ART.

  15. #15
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    Quote Originally Posted by themousemaster View Post
    "Strangest" unit I've ever used was 1xMIL 4xAA...
    Oh my! Safest thing for the pilots must be landing in the adjacent province and simply carry the bombs to the target. As long as they're not above ground level they should be fine.

    Worst unit I ever put together was a combination of the Danish cavalry regiment they start with and a German armored regiment I got through production licenses. Would probably also have sucked less if it had been used less for the mountains and hills of Norway and Sweden.
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  16. #16
    The Sleeping God PanzerWilly's Avatar
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    Has anyone ever actually tried any of the exotic units from the wiki in the small nations guide?

    Things like the hedgehog and artillery park. Anyone? Do they work?

  17. #17
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    Sorry what is the small nations guide?
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  18. #18
    Quote Originally Posted by themousemaster View Post
    "Strangest" unit I've ever used was 1xMIL 4xAA...

    I put 15 of them in a single provice that was having trouble with STR bombing. It stopped having trouble shortly thereafter, and I was able to split the AA's to some of my Russian-front INF divisions ;p
    That is an interesting build.
    I tend to under use AA units as I always thought they have very little ground combat use.
    Also the LS could be better fit else where like Fighters.
    Do they have any ground combat use at all though?
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  19. #19
    Covert Mastermind Demi Moderator Secret Master's Avatar
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    Quote Originally Posted by The Cabl3 Guy View Post
    That is an interesting build.
    I tend to under use AA units as I always thought they have very little ground combat use.
    Also the LS could be better fit else where like Fighters.
    Do they have any ground combat use at all though?
    They add some HA to the division. Not quite as awesome as the legends surrounding the 88, but it does have a ground combat effect against armored vehicles.

    Because AA is cheaper in terms of IC than aircraft, any country that anticipates fighting an enemy with lots of planes, but who won't contest the skies (France, any of the Chinese states), gets some real mileage by putting AA in all INF or MIL divisions. It reduces damage from air attacks and hurts enemy planes. It won't win the war, but it will make fending off the Luftwaffe easier when they run ground attack.

    I've never overstacked AA in a single division before. I might try that sometime.
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  20. #20
    Quote Originally Posted by Secret Master View Post
    I've never overstacked AA in a single division before. I might try that sometime.


    Way more useful against the AI than a human, because you can all but be sure where the AI will bomb, and deploy accordingly.

    Once the AI picks a strategic-bombing target, it doesn't leave until it obliterates it... or gets obliterated, more likely.



    And you can "guide" enemy TAC bombers to wherever you want by simply initiating a single land combat... AI will dispatch it's TACs immediately, and then find itself without TACs shortly thereafter.

    Against a human I'd use my HQ divisions for this instead (as I used to do before I realized I could do ^^^ that ;p). Less concentration, but at least I'd have 3 AA brigades nearby to jsut about ANY area.
    Naval Changes: You need em, I got em. --Rather outdated, but I'm leaving it up ;p--
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