Hi, I saw that you are doing a good job reporting when the next patches/builds will be released and what fixes they contain.
I imagine the priority for you right now is to fix bugs/database errors etc(this makes perfect sense with the game being so fresh).
Would be nice thought if you could also give the community a time-frame for some bigger game play changes(fixes) in the future(like improving the realism of some units, engine updates etc).
For me there are some issues I would like to see in the game and I would be interested if you have an idea when or if this might be addressed:
1) Change the behavior of planes acceleration/climb times and if possible make more realistic fight behavior: like loosing speed when turning, model air density/speed/altitude correlation.
2) Fix animation when a plane is increasing or dropping in altitude (right now the move animation seems to be stooping in mid air and the plane appears to hover like a chopper).
3) Model missile behavior more accurate(like missile energy during turn and speed/altitude changes).
3.1) IR missile should be lethal and almost impossible to escape(al close ranges), right now there are not effective. Last generation of IR missiles have thrust-vectoring high off-boresight acquisition and launch envelopes and are highly resistant to counter measures.
4) Any chance of more realistic damage on models(other than the fire and smoke animation) ?
I know there are no trivial tasks and I don't expect them to be implemented next week but it would be nice to have an idea about when or if we could expect stuff like this in the near future.
I imagine the priority for you right now is to fix bugs/database errors etc(this makes perfect sense with the game being so fresh).
Would be nice thought if you could also give the community a time-frame for some bigger game play changes(fixes) in the future(like improving the realism of some units, engine updates etc).
For me there are some issues I would like to see in the game and I would be interested if you have an idea when or if this might be addressed:
1) Change the behavior of planes acceleration/climb times and if possible make more realistic fight behavior: like loosing speed when turning, model air density/speed/altitude correlation.
2) Fix animation when a plane is increasing or dropping in altitude (right now the move animation seems to be stooping in mid air and the plane appears to hover like a chopper).
3) Model missile behavior more accurate(like missile energy during turn and speed/altitude changes).
3.1) IR missile should be lethal and almost impossible to escape(al close ranges), right now there are not effective. Last generation of IR missiles have thrust-vectoring high off-boresight acquisition and launch envelopes and are highly resistant to counter measures.
4) Any chance of more realistic damage on models(other than the fire and smoke animation) ?
I know there are no trivial tasks and I don't expect them to be implemented next week but it would be nice to have an idea about when or if we could expect stuff like this in the near future.
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