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Thread: Version 1.02 Patch - 4/20/2012

  1. #1
    Gettysburg Developer dgreen02's Avatar

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    Version 1.02 Patch - 4/20/2012

    Hey guys,
    I've just finished work on the second patch for Gettysburg: Armored Warfare ( v1.02 ). I address some major bugs, and I basically re-wrote a large part of the animation system to provide smooth blending/transition between character animations.

    You can see a before/after video on Youtube here -


    I also made it so playesr can change their crosshair, and layed the groundwork for the Gameplay options menu. Also I fixed the bug with the arrow keys not working with the key-mapper.

    The other day I also found out how to replicate the bug where everybody gets blown up @ the game's startup. Turns out, everytime you spawned as the Confederate in Offline practice Army Skirmish it would kill all the units on the battlefield due to mis-placed spawn points/values. -_- That one is fixed...

    I fixed a few other ones, here is the full change log...


    - Fixed walk forward/backward animation.
    - Created offical Steam Community group for the game ( http://steamcommunity.com/games/gett...armoredwarfare ).
    - Added animation smoothing / transition system for rendering character models.
    - Added velocity blending and smoothing for character models' movement.
    - Added 'Gameplay Settings' options menu.
    - Made sniper scope crosshair thinner.
    - Players can now select a 3rd person crosshair from the 'Gameplay Settings' options menu.
    - Crosshair changes color (RED) for 300 milliseconds when you give damage to an enemy.
    - Fixed bug with army dying at the start of Offline Practice ( Spawn points were messed up, if you joined Confederate team in Army Skirmish mode )
    - Fixed bug with arrow keys not working with the key-mapper.
    - AI should now attack anybody who damages them ( no longer running by them, or ignoring people who damaged them ).
    - Fixed bug with server finder scroll bar.
    - Released game server binaries so people can host their own games.


    The build should go live sometime Friday. Thanks a lot guys, let me know your thoughts and other things you want me to improve. I have a lot of fixes/additions half-way done, they will be rolled into a patch early next week and/or Friday of next week.

    Thanks.

    - Dan
    Last edited by dgreen02; 20-04-2012 at 16:56.
    Danny Green
    President & Lead Programmer
    Radioactive-Software, LLC. http://www.radioactive-software.com

  2. #2
    Sergeant tooichan's Avatar
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    Great! Thank you, Dan, for creating this great game!
    Don't kill me for my bad grammar, please!

  3. #3
    Gettysburg Developer dgreen02's Avatar

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    Quote Originally Posted by tooichan View Post
    Great! Thank you, Dan, for creating this great game!
    Thanks for the support, patch 1.02 should be live later today :-)

    - Dan
    Danny Green
    President & Lead Programmer
    Radioactive-Software, LLC. http://www.radioactive-software.com

  4. #4
    Very nice! Hope to see more great updates

  5. #5
    Next you should add fence and stone wall falling animation, if you hit them then they would like fold into 2D and fall on the ground

  6. #6
    Gettysburg Developer dgreen02's Avatar

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    Quote Originally Posted by eestlane516 View Post
    Next you should add fence and stone wall falling animation, if you hit them then they would like fold into 2D and fall on the ground
    Yup, the rough transitions on the destroyed walls and fences are next for sure. I have a GPU particle system in the engine and a few ideas how to easily spawn large amounts of hardware instanced debris on destruction of the walls/fences. I'll make sure it looks tits.

    - Dan
    Danny Green
    President & Lead Programmer
    Radioactive-Software, LLC. http://www.radioactive-software.com

  7. #7
    Gettysburg Developer dgreen02's Avatar

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    This patch should be live now.

    - Dan
    Danny Green
    President & Lead Programmer
    Radioactive-Software, LLC. http://www.radioactive-software.com

  8. #8
    Recruit Ass Kicker Tom's Avatar
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    How do you create a multiplayer game?

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    Quote Originally Posted by Ass Kicker Tom View Post
    How do you create a multiplayer game?
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  10. #10
    Gettysburg Developer dgreen02's Avatar

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    Quote Originally Posted by Ass Kicker Tom View Post
    How do you create a multiplayer game?
    Are you asking how to host a server?

    - Dan
    Danny Green
    President & Lead Programmer
    Radioactive-Software, LLC. http://www.radioactive-software.com

  11. #11
    Captain Cromelex's Avatar
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    Very nice update, thank you for the patch! Looking forward to the next one and to see what improvements it brings.

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