How about you actually try to read and address my points instead of avoiding them by nitpicking? Hint: "Bad terrain"I thought MEC is faster than ENG.
How about you actually try to read and address my points instead of avoiding them by nitpicking? Hint: "Bad terrain"I thought MEC is faster than ENG.
I did some testing in with 1944 tech - race to cross Don from same place. Participants - 2xARM+2SPA and 2xARM+SPA.
2xARM+2SPA division has (Min(8.5,9.5) => 8.5 divisional speed. It crosses Don in plains in 17 hours
2xARM+2ENG division has (Min(8.5, 8) => 8 divisional speed. It crosses Don in 16 hours.
So "effective" bonus seems to be ~0,0625, and total effect - 0.088. Given the boost from 1 eng bde is 20% - divisional bonus is 10%, so results seem to confirm this bonus is working and there is probably isn't any magic huge penalty in play as crossing reduction would be massive @ 50-20% ).
How about you actually try to read and address my points instead of avoiding them by nitpicking? Hint: "Bad terrain"
You should remove river and see how long it would take to travel to the same province without river.
EDIT:
Looks like I should have about six dozen Mech Regiments (two per Division) ready by "Danzig or War", if I can get them all upgraded in ten months or so.
Mil-MP-MP for the occupied territories?Nicely done! A bit off-topic, but I'm wondering what you do with MIL as Germany? You've mentioned port defense: anything else?
Nicely done! A bit off-topic, but I'm wondering what you do with MIL as Germany? You've mentioned port defense: anything else?
Interesting points. To ensure minimal IC investment, do you avoid tech upgrades for Militia?
Perhaps as... "MECH my day, Punk!"
... you are way too old to play this game.