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Can we please continue past the success screen?

Just played a great mission tonight, the fifth mission in the NATO campaign I think it was, where you lose a patrol boat very quickly. Anyway I destroyed the two enemy patrol boats eventually using missiles from my fleet boats after somehow having my sub survive about ten torpedoes from god knows where - I assume they were those Russian rocket propelled torps from the patrol boats. How they detected me I have no idea. Certainly I had all the area covered in sonar buoys so there were no subs around. But before that I noticed a possible larger enemy ship well behind those. So I decided to sneak my sub up for a firing solution and ...bam...success screen. How annoying that was!!

And it seems the case that in a lot of these missions I don't bother with subs or helicopters much as they are so slow. I tend to use the planes and, if close enough, the surface fleet to attack the enemies. Same thing every time. I long to be able to get close enough to use my sub and use the helicopters more.

I think its a problem with having no chance to continue past the success screen. You tend to win the mission with the quick units, and meanwhile the slower units never get used. I really hope at some point in the near future I will get the chance to continue the fight against the rear units.

Another problem is I am progressing through the first campaign and I keep thinking how much fun some of these would have been to have continued on. But also what if the next few patches add a lot more into the game. Should I perhaps slow down and wait for a few patches or what? I cant help thinking that the game will get much better, but the problem is do I really want to play it all now or later when its better? A rough roadmap of the likely next couple of patches would be really useful to see!! I can always wait and play the scenarios instead whilst I wait.

Anyway I am very much enjoying the game, it certainly keeps me coming back for more. I am now in the top 25% of players in the achievements so that's not bad. Played the game for about 8 hours now, not including the 8 or so hours I played the demo. That's very good for me.
 
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Know issue to the Devs and on their radar as a requested feature. Along with a number of other items. Check the Suggestions forum to see alot of what folks are requesting.
 
Totally agree.

Most of missions have very narrow time frame - few hours of simulated time.
This is an advanage - missions could be played and replayed fast enought to be not annoying (especially with no savegame available).
But during this time frame all ships and subs are basicly stationary platforms.
 
I think its indicative of the quality of the game that some people want to play each mission longer to experience the ship to ship battles as well as the sub-warfare once all the stand off ordinance is gone. Would love to have some sub versus sub and ship versus ship battles without all the planes.