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Thread: Patch 1.05 Change Log

  1. #21
    Rat King Ran Miller's Avatar
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    I noticed you forgot to include that you fixed the "random_traits=no" command, in the FOR MODDERS section, because i am sure you actually did it. did you ⸮
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  2. #22
    There is so much I love in this. Lots of things I didn't expect.
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  3. #23
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    That's why I love PI. For a game like Empire : Total War or CoD, this amount of addings and corrections would cost you 19,99 €. But here, Paradox give it to you for free. All hail Paradox !!

  4. #24
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    This is gonna be AWESOME

  5. #25
    Who else is trying various permutations of the URL used by the 1.04c patcher hoping to catch the patch a few minutes early?
    Last edited by Alerias; 17-04-2012 at 15:37. Reason: removed link just in case :p

  6. #26
    in class, at university. change log -veery- distracting over the professor <.<

  7. #27
    Field Marshal Orinsul's Avatar
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    i think youre not allowed to link to patches outside of the technical forum, even guesses at links probably count
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  8. #28
    Field Marshal A_Dane's Avatar
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    sounds good looking forward to it.
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  9. #29
    Quote Originally Posted by Orinsul View Post
    i think youre not allowed to link to patches outside of the technical forum, even guesses at links probably count
    Huh? That link is the one from the patcher, though? Only beta patches are confined to the technical forum, real patches' links arent secret, you can see them from the patcher? Ill take it off just in case

  10. #30
    Kill for Baloff! Galaahd's Avatar
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    Quote Originally Posted by Doomdark View Post
    - Made the revolters in independence wars start gaining ticking war score, and do so immediately
    Does this mean that the warscore increases with time in favour of the revolter?
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  11. #31
    Quote Originally Posted by Galaahd View Post
    Does this mean that the warscore increases with time in favour of the revolter?
    Yeah, the same way you start losing an aggressive war after a year if you dont occupy any target holdings, the revolter will basically start winning from the start. Which will make rebellions much more dangerous if you can squash them quickly... Should be maangeable in 99% of the cases for the player but AI empires are probably going to be substantially more brittle... and installing your catholic Norman dynasty in say, Rus, considerably harder early on.

  12. #32
    Quote Originally Posted by Galaahd View Post
    Does this mean that the warscore increases with time in favour of the revolter?
    Presumably, yes. A lot of mods already do this -- glad to see it being featured into the base game.

  13. #33
    Quote Originally Posted by Galaahd View Post
    Does this mean that the warscore increases with time in favour of the revolter?
    That's exactly what it sounds like.

    I'm looking forward to playing with this tonight. It looks like a great patch.

  14. #34
    Epic Badger Amagaeru's Avatar
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    - Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders


    This.

    Thanks.
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  15. #35
    Soulless Bastard ETTAR's Avatar
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    Quote Originally Posted by Galaahd View Post
    Does this mean that the warscore increases with time in favour of the revolter?
    That's how I interpreted it.
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  16. #36
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    Wow, this fixes some issues I ran in to with gameplay.
    -I hate when I become the highest level character and as a result, I become the sole responsible character within my realm suppressing revolts... looks like that may be fixed!
    -I hate the game going haywire because I accidentally hit spacebar after a successful invasion and everyone I put in place declares war on me because I haven't finished handing out all the over-limit demesne titles. Now I have a 2 month window before all hell breaks loose... fixed!
    -Because Crusades and wars can be coordinated, and because AI will want to help defend against infidels invading a neighbor, it should help make a religous war feel different.
    -Everyone fighting a civil war is hostile to an outside invader, the decision to intervene for some quick land should be more strategic, less automatic.

    I'm happy with the changes. My current game made it to 1360ish but I really wasn't expecting to finish before the new patch anyway. Time to restart!
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  18. #38
    Second Lieutenant Kordian's Avatar
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    Great patch.

    The only feature I don't like:

    - Empires are now allowed to create kingdoms

  19. #39
    Thank you! I think this will be a big improvement.

  20. #40
    Major n000b's Avatar
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    Quote Originally Posted by Kordian View Post
    Great patch.

    The only feature I don't like:
    +1

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