+ Reply to Thread
Page 1 of 13 1 2 3 11 ... LastLast
Results 1 to 20 of 253

Thread: Patch 1.05 Change Log

  1. #1
    Project Lead/Senior Programmer Paradox Dev Team Doomdark's Avatar

    Join Date
    Apr 2000
    Location
    Stockholm, Sweden
    Posts
    4,647

    Patch 1.05 Change Log

    The Patch will go live shortly, but while you are waiting, here's the change log.

    MAJOR:
    - You can now ask to join many types of wars
    - Participants in wars now get a contribution score which determines how much prestige and piety they get when the war ends
    - Crusades now target entire de jure kingdoms. The Pope declares the war and other rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom.
    - Streamlined marriage interface allowing matrilineal betrothals
    - Loads of new events for regencies, friendships and rivalries
    - Plot to revoke the title of a vassal
    - The Kill Plot is now more available and targets a wider selection of logical characters
    - Portrait clothes are now uncoupled from ethnicity
    - Added Causes of Death
    - Added some purely naval mercenary units
    - Improved military AI
    - Armies can now be "attached" to each other, which means they will just follow the lead army
    - Duchies can now be assimilated into another de jure kingdom (takes 100 years)
    - Now possible to create titular titles at double cost if you hold the scripted capital
    - Empires are now allowed to create kingdoms
    - You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles
    - Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Brittany
    - The kingdoms of Galicia and Navarre are now de jure kingdoms
    - The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group
    - Changed "Ducal Claim" wars to "De Jure Claim". De Jure kings and emperors can now take counties in their de jure realm
    - Assassinations are now more expensive depending on the rank of the target
    - All factions in civil wars are now hostile to outside attackers
    - Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders
    - Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered realm
    - Children now always get the same education type as their guardian
    - The Holy Order troop size now scales with the moral authority of the church
    - Republics now get a special CB to seize coastal provinces
    - Republics (count or above tier) now get a tax bonus from all cities in their realm
    - Republics (count or above tier) now get an extra tax bonus from all coastal cities in their realm
    - Republics (duke or above tier) now get an extra tax bonus from their capital city
    - Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents' titles
    - You can now press the claims of female courtiers and vassals in wars if the target title does not have Agnatic succession
    - AI: Vassals should now try to defeat peasant rebels on their own
    - AI: Will no longer raise forces in besieged counties
    - AI: Nearby religious brethren will now tend to join defenders in Holy Wars
    - AI: Lowered general vassal revolt risk and DoW aggressiveness
    - Cut the Religious Assistance CB
    - There is now a "Plot" button in the character view, offering a more flexible way of picking plots against characters
    - Fixed an issue with weird (often infinite) build times that could occur after reload
    - Vassals will no longer hate you for newly acquired Holdings that take you above the demesne limit. You have two months to get rid of them.
    - Heavily revised vassal revolt risk calculations
    - Made the revolters in independence wars start gaining ticking war score, and do so immediately
    - Fixed a crash when switching between tabs in the Plot View

    MINOR:
    - Embarked armies no longer suffer attrition
    - Withdrawing a small enough army from combat no longer leads to a general retreat
    - Rebalanced combat a bit - more morale damage, less kills
    - Fixed a bug preventing claimants to the Caliphates from ever revolting
    - Fixed an issue with succession CB holders not using it because they are currently the heir presumptive
    - The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient
    - Gift recipients who are not your vassals (or below) will appreciate gifts more
    - Landless characters now also get an AI personality from traits
    - Added more and greater opinion modifiers from characters having the same traits
    - The console command "debug fow" is now just "fow" and works in Release builds too
    - The invite to plot selection list of characters now excludes those who would never ever join
    - Better tooltip for the "not willing to join plot" icon when inviting people to plots
    - Glowing borders on selected titles in the Title View
    - More likely to see different unit type models on the map
    - Added console command "charinfo" to toggle debug information in character portrait tooltip
    - AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots
    - AI: Improved councillor appointment
    - AI: More careful about trying to pass de jure law changes during wars
    - AI: Smarter about revolting during the lieges offensive wars
    - AI: A bit more reluctant to accept ending a plot
    - AI: Will now want to raise or hire a more overwhelming force
    - AI: Smarter about creating and usurping titles
    - AI: Smarter about handing out titles
    - AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles
    - AI: Checks if mercs are an option when evaluating DoW
    - AI: Fixed an issue with piecemeal raising of ships
    - AI: Fixed several issues with Mongol Horde DoW logic
    - AI: Landed spouses will no longer revolt
    - AI: Fixed some bugs with bishop nomination
    - AI: Fixed a bug where the AI could ignore some rules when granting titles (could grant contested titles, etc)
    - Children born to parents in a matrilineal marriage should now end up in the mother's court
    - Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over
    - Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars
    - Fixed a crash when just about to revoke the title of someone, and that person dies
    - Added some more loading tips
    - Fixed a bug with the "prisoner" event effect when releasing characters from someone other than their liege
    - Unit owners now get a fraction of the prestige and piety gained from battles (and not just commanders)
    - Increased the piety and prestige gained from battles a lot
    - Characters can now only pick the Amass Wealth ambition once
    - Fathers will now like their children a lot
    - Fixed a bug with the inheritance of Claims
    - Fixed some errors with the tooltips in event 301 ("A Bastard is Born")
    - Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE
    - The members of the House of Vermandois are now members of House Karling
    - Vassals now only like succession laws in secondary kingdoms if they are de facto below it
    - Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has more than one holding there
    - Added early kings of England to the history files
    - Temple type holders will no longer desire their liege's titles for de jure reasons
    - Temple type holders will no longer be upset with their liege for having the wrong government type
    - Fixed a bug with protected inheritance not working correctly between two realms, both with protected inheritance
    - Nerfed the Pagan warrior cult building by 33%
    - The text for the assassination action now mentions the cost
    - Can now only repeat the same plot type, not ambitions
    - Improved DoW warning texts
    - Changed the initial succession laws of the Spanish kingdoms to Gavelkind
    - Gave the Victual Brothers their ships back
    - Bohemund of Taranto is no longer a bastard
    - Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband
    - The conduct diplomacy button is now hidden for dead characters
    - Fixed some issues with the "elector titles held" penalty in empires
    - The Hordes lose the Tribal invasion CB if they go Christian
    - Fixed a bug with the 'is_mercenary' trigger
    - Gave Pisa some starting buildings in 1066
    - Tweaked the Holy Order levy composition
    - Adjusted the map so that the Duchy of Tyrol is no longer split in two
    - The Kingdom of Byzantium can no longer be created
    - Vassal mercs now cost half maintenance
    - The Kill Spouse plot decisions are now less likely to actually succeed
    - Open succession law (the Muslim default) now makes succession crisis revolts much more likely
    - You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title
    - Fixed a bug with the tooltip for the 'has_objective' trigger
    - Fixed some issues with some male hair styles being invalidated when they should not be
    - Mercenary captains should now wear helmets again
    - You no longer get Piety from handing out the same title to the Church multiple times
    - You no longer get Piety from handing out duchies and above to clergy
    - The Piety from giving a county to the Church is now 50 (down from 100)
    - Boosted the arrival strength of the Timurids
    - Uncles and aunts are now also valid successors in elective monarchies
    - Removed the warning text and special AI acceptance rulers when marrying a member of the _same_ dynasty matrilineally
    - Fixed a bug with Fertility set from modifiers
    - Holdings under construction should now also correctly benefit from councillor jobs
    - Fixed an issue with historical settlements not being cleared entirely correctly on save game load
    - Fixed a bug with certain event target trigger tooltips
    - Added a tooltip to the "character" trigger
    - Corrected some title adjectives
    - Fixed a bug with the 'claimed_by' trigger tooltip
    - Fixed a mismatch between potential revolters in the alert and in the Intrigue View
    - Mercs of the same culture group as you can now always be hired, no matter the distance to your capital
    - Lieges of dead characters are now saved and shown
    - The decision to repent (getting your excommunication lifted) now gives the correct opinion modifier, making the character immune to a new excommunication for 10 years
    - Fixed a bug where successors could be temporarily disinherited when Temple holdings were assigned a new holder
    - Fixed multiple issues with the law change plots

    FOR MODDERS:
    - The line "nudge_allowed=yes" in "settings.txt" will turn on the in-game map positioning editor (there is a button called "Nudge" in the starting screen.)
    - The de jure liege of titles can now be changed through events and scripted history ("de_jure_liege")
    - You now see all plots in "observe" mode
    - Exported MAX_GENERATED_TRAITS_FOR_HISTORICAL to defines (controls the maximum number of random traits that are generated for historical scripted characters)
    - Added a 'destroy_landed_title' event effect
    - Added a 'give_minor_title' effect
    - Added trigger 'holding_type'
    - Exported some merc and holy order hire cost factors to defines
    - Mercenary companies can now be scripted with a "strength_growth_per_century" value (in landed_titles.txt)
    - The Legalism effects on demesne size is exported to "defines.lua"
    - Added plot type 'realm_titles'
    - Added trigger 'held_title_rating = [num/target]'
    - Event modifiers are now read from multiple files
    - Cut the non-functional trigger 'num_of_ports'
    - The trigger 'monthly_income' now actually works
    - Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.)
    - Added 'creation_effect' to character objectives
    - Exported DOW_AGGRESSION_FACTOR and REVOLT_AGGRESSION_FACTOR to defines
    - Added event trigger and effect; 'custom_tooltip'
    Project Lead
    Game Designer
    Senior Programmer

    Abusus non tollit usum

  2. #2
    Lt. General GreatSlayer's Avatar
    EU3 OwnerNapoleonic MarshalVictoria: RevolutionsEuropa Universalis III: In NomineEU3 Complete
    Hearts of Iron IIIHeir to the ThroneSemper FiVictoria 2Divine Wind
    Crusader Kings IIFor the MotherlandSengokuVictoria II: A House DividedHOI3: Their Finest Hour
    March of the Eagles

    Join Date
    Jun 2004
    Location
    Sweden
    Posts
    1,238
    First.

    And thank you. <3
    Baking his own bread since 2007.

  3. #3
    Recruit Seigneur Franc's Avatar
    EU3 CompleteHeir to the ThroneDivine WindMagickaCrusader Kings II
    The Showdown Effect

    Join Date
    Apr 2012
    Location
    Royaume de France
    Posts
    3
    I can't wait !!
    Domine salvum fac Regem

  4. #4
    - Portrait clothes are now uncoupled from ethnicity

    Oh hey, sweet.

  5. #5
    Huxley's Bulldog telesien's Avatar
    Deus Vult!Rome GoldHearts of Iron IIIMount & Blade: Warband200k Club
    Semper FiVictoria 2Commander: Conquest of the AmericasMagickaEU3: Chronicles
    Crusader Kings IIFor the MotherlandCrusader Kings II Holy KnightHOI3: Their Finest Hour

    Join Date
    Aug 2007
    Location
    Kingdom of Bohemia
    Posts
    3,671
    Some really awsome things there. Wonderful work!
    Just as cool as Commodus


    All posts are considered to be intellectual property of telesien, quoting or otherwise using without explicit written permission is prohibited and punishable according to law


  6. #6
    Field Marshal Orinsul's Avatar
    Deus Vult!Hearts of Iron IIIHeir to the ThroneVictoria 2Divine Wind
    EU3: ChroniclesCrusader Kings IISengokuVictoria II: A House DividedCrusader Kings II Holy Knight
    HOI3: Their Finest Hour

    Join Date
    Feb 2008
    Location
    Otago, New Zealand
    Posts
    5,419
    Awesome list!! Great Work
    Portrait clothes are now uncoupled from ethnicity! been hoping for that a long time to end naked bishop misery! and all the modders stuff is great especially!
    Kingdom of Byzantium can no longer be created? Any-chance the Empire of Byzantium can only be created by christians as the seljuk byzantium thing is something that line made me think of. no worries, awesome update
    Nationality: New Zealander
    Religion: Roman Catholic
    Ideology: Distributist
    Issues: Moralism/Full Citizenship
    Phoenix Fire: A Post-Apocalyptic Mod set during the North American High Meridian Age http://forum.paradoxplaza.com/forum/...pocolyptic-Mod
    " Generation, regeneration, again, again, as in a ritual, with blood-stained vestments and nail-torn hands, children of Merlin, chasing a gleam. Children, too, of Eve, forever building Edens— and kicking them apart in berserk fury because somehow it isn’t the same." - Walter M. Miller, Jr
    Dont Press the O

  7. #7
    This is absolutely awesome. A whole bunch of needed fixes. It's refreshing to see the devs listening to the feedback on the forums.

  8. #8
    General apg's Avatar
    Hearts of Iron IIISemper FiVictoria 2EU3: ChroniclesDarkest Hour
    Crusader Kings IIPride of NationsFor the MotherlandVictoria II: A House DividedCrusader Kings II Holy Knight
    HOI3: Their Finest HourVictoria 2: Heart of Darkness

    Join Date
    May 2011
    Location
    Great Britain
    Posts
    1,960
    the for modders section and the whole patch in total is amazing!!! well done paradox! i am going to buy all the DLC just to praise your efforts, even though i dont really wish to create my own ruler lol.

    - Added trigger 'holding_type' - whooo - this should help greatly with grallonsphere's and my upcoming collaboration mod! if i can apply it properly lol.
    - Temple type holders will no longer desire their liege's titles for de jure reasons
    - Temple type holders will no longer be upset with their liege for having the wrong government type - double whooooo
    Last edited by apg; 17-04-2012 at 15:25.
    Adding breadth and depth to the medieval aspects of economy, technology & the military - Magnate Lords A mod for CK2

  9. #9
    MY GOD!!!
    This looks amazing... "drooling"

  10. #10
    General No idea's Avatar
    EU3 CompleteHearts of Iron IIIHeir to the ThroneMount & Blade: WarbandSemper Fi
    Victoria 2Divine WindCrusader Kings IIFor the MotherlandVictoria II: A House Divided
    HOI3: Their Finest HourMarch of the EaglesVictoria 2: Heart of Darkness

    Join Date
    Jan 2010
    Location
    Somewhere around the Universe...
    Posts
    2,370
    This is greatˇ

  11. #11
    Are the history files fixed in general? They tend to get wiped if you load a save.

  12. #12
    Jolly good this!

  13. #13
    im sorry to ask this again, but id like to continue a multiplayer game but i dont know if the savegame is compatible with the latest patch. id appreciate some kind of official statement if possible...

  14. #14
    Mercenary Captain spinoza013's Avatar
    Deus Vult!Rome GoldHearts of Iron IIIArsenal of DemocracyHeir to the Throne
    Rise of PrussiaSemper FiVictoria 2Divine WindIron Cross
    EU3: ChroniclesDarkest HourCrusader Kings IIPride of NationsFor the Motherland
    SengokuVictoria II: A House DividedCrusader Kings II Holy KnightHOI3: Their Finest HourMarch of the Eagles
    Victoria 2: Heart of Darkness

    Join Date
    Aug 2010
    Location
    Scotland
    Posts
    909
    Moved back to old house. Been offline for month .Broadband just installed 30mins ago. First call Paradox and I see this. Fantastic
    Only the dead have seen the end of war ~ Plato

    "There is no joy without Clan Donald. There is no strength to be without them!"

  15. #15
    friend&foe ash001's Avatar
    Hearts of Iron 2: ArmageddonEU3 CompleteRome GoldArsenal of DemocracyDarkest Hour
    Crusader Kings IICrusader Kings II Holy Knight

    Join Date
    Jun 2009
    Location
    on the dark side of London
    Posts
    797
    Quote Originally Posted by Doomdark View Post
    - Children now always get the same education type as their guardian
    - The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient
    - The invite to plot selection list of characters now excludes those who would never ever join
    Really, really nice.

    Quote Originally Posted by Doomdark View Post

    FOR MODDERS:
    - Event modifiers are now read from multiple files
    - Timed opinion modifiers with value 0 are now added, but not listed in tooltips (useful as a kind of flag in events.)
    Thank you, devs!

  16. #16
    - Vassal mercs now cost half maintenance
    I didn't know you can vassalize mercs!! D:

    Awesome patch btw, I am going to buy the beard your own dynasty dlc just to support this.

  17. #17
    Captain Auray's Avatar
    EU3 OwnerDeus Vult!EU3 CompleteRome GoldHearts of Iron III
    Heir to the ThroneRise of PrussiaMount & Blade: WarbandSemper FiVictoria 2
    Divine WindCities in MotionSword of the StarsCrusader Kings IIPride of Nations
    For the Motherland

    Join Date
    Jun 2008
    Location
    Walking along the road
    Posts
    448
    Truly amazing new features and fixes! Superb!
    "Cum boni nihil faciunt homines, malum praevalet"

    "A man that flies from his fear may find that he has only taken a short cut to meet it." -

    “Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise cannot see all ends.” -Gandalf the Grey

  18. #18
    Regarding this:
    - AI: Will no longer raise forces in besieged counties
    I assume that they'll still raise forces in besieged counties if the levies outnumber the besiegers? It'd be really easy to exploit otherwise.

  19. #19
    Wow theres some great stuff I didnt expect in there.

    Most of it is unquestionably amazing.
    - Made the revolters in independence wars start gaining ticking war score, and do so immediately
    The bolded part worries me, but Im guessing this is the nerf to empires some people were clamoring for... Hopefully wont be too large a step in the other direction.

  20. #20
    Quote Originally Posted by Doomdark View Post
    - Event modifiers are now read from multiple files
    Wonderful and long needed change! Hope it will be applied to other Clausewitz games too.

    P.S.: next step is to do the same with on_actions. It will finally allow us to make truly modular event-mods.

+ Reply to Thread
Page 1 of 13 1 2 3 11 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts