Hello! Welcome to World in Revolution Lite: 1776! This game is the brainchild of both myself, Frymonmon and Red Cesar. I have started this small, quick-paced version as just a test to see if this game can work in a smaller form.
Nation Registration: 5/5 CLOSED
Rules & Procedures
The rules are fairly simple. As the leader of your nation, you send the orders you wish to do to me, Frymonmon. The orders you choose are basically unlimited, your only restraints are the time period and your imagination. This means, if you want to hatch a crazy plan of trapping African Gorillas and letting them loose in Washington, D.C. well. Go ahead. If you want to build a nuclear reactor in 1890, it's not going to happen. Keep in mind, you can trade with other nations, create secret treaties, wage war and all of that.
Each turn will constitute twelve months. One turn will complete a year of gameplay. We start off in July 1776, right after the United States of America was formed in Philadelphia by the signing of the Declaration of Independence. This will not be an American Revolution-centric game, just this is where it all begins.
Now, your main goal in this entire game? Guide your nation through this turbulent era. This means building industry, infrastructure, Waging War for your nation, Diplomacy, Keeping your Government Stable. You can pretty much shape your nation anyway you want to be, provided you have the support. World in Revolution takes into account for your population. Although you can ignore these movements and even suppress them, you should keep them in mind. This is to make sure the game is kept to a degree of realism. This will not be an absolute strict restraint on your nation, but it will be an underlying factor. World in Revolution is built on the underlying factors, which the GMs take care of, don't worry. At any time you can ask the GM the "Mood of your nation", and you can request a run down from me.
A Nation shall submit their orders to me via Private Message. In the title of this message it MUST have your countries name and the date, as well as the months this order is for. For example, for the United Kingdom in 1776 it would read "WiR - Untied Kingdom 1776"
The orders are fairly simple. Every nation is allowed to send me 4 orders of any kind encompassing anything. However, there is a twist. If your nation is at war, you get supplemental "War Orders". You must clarify that your orders are War Orders and every nation is entitled to 4 of them. This way, a nation can submit a maximum of 8 orders if they are at war, 4 normal and 4 war orders.
There are three types of updates. A Normal Update is a 12-month time period of the year we are in. This is the largest update and most of the action takes place here. Wars, Diplomacy, Nation Building ect. The next type of update is a War Update. A War Update is only used to highlight a specific battle or a surprise attack by another nation. These will normally happen if there is a large war going on, and I feel the need to release the opening shots of the battle, and have the rest play out in the Normal Update. The last kind of updates are the Mini-Updates. These simply serve to move along the In Character discussion with various tidbits and facts that effect gameplay and what not.
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