Warning - 11:26:51 AM.546 ** GameData->CreateUnit: Unit [BIX] (NATO Airport) spawned on low ground and is moved up. Height 131m
Error - 11:26:56 AM.109 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:27:14 AM.796 ** ExecuteEventTriggers: Trigger PlayerObjective EventTrigger OrderReceivedFromPlayer TUT_TUTORIAL2_P1_TR_LAUNCH_AIR Tag:nansen UnitClassId:nh90nhf OrderType: LaunchAircraft 1Inner Triggers
Warning - 11:28:05 AM.343 ** ExecuteEventTriggers: Trigger EventTrigger TriggeredBySignalFromGui
Warning - 11:28:23 AM.812 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: SpecialOrders 1Inner Triggers
Error - 11:28:43 AM.687 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:28:53 AM.687 ** ExecuteEventTriggers: Trigger EventTrigger TimeHasElapsed Time 71sec
Error - 11:29:12 AM.781 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:14 AM.953 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:15 AM.906 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:16 AM.406 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:16 AM.906 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:17 AM.421 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:17 AM.921 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:18 AM.421 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:18 AM.937 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:19 AM.437 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:19 AM.953 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:20 AM.453 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:20 AM.953 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:24 AM.93 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:30:24 AM.156 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:30:34 AM.218 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BLN Distance:0M, Speed:260KPH
Warning - 11:30:34 AM.218 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsSubmarine 1Inner Triggers
Warning - 11:31:30 AM.906 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Speed:815KPH
Warning - 11:32:14 AM.890 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Error - 11:32:15 AM.906 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:33:04 AM.140 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BLN Distance:0M, Speed:260KPH
Error - 11:33:16 AM.203 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:33:35 AM.171 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Error - 11:34:16 AM.234 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:34:51 AM.296 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Sting Ray Lightweight Torpedo Distance:0M, Speed:83KPH
Warning - 11:34:51 AM.296 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Sting Ray Lightweight Torpedo Distance:0M, Speed:83KPH
Warning - 11:34:51 AM.296 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Sting Ray Lightweight Torpedo Distance:0M, Speed:83KPH
Warning - 11:34:51 AM.296 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Sting Ray Lightweight Torpedo Distance:0M, Speed:83KPH
Error - 11:35:16 AM.312 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:35:21 AM.328 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BLN Distance:0M, Speed:260KPH
Warning - 11:35:24 AM.328 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Error - 11:35:54 AM.890 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:35:57 AM.312 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Error - 11:35:57 AM.921 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:00 AM.937 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:36:01 AM.812 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BLN Distance:0M, Speed:260KPH
Warning - 11:36:02 AM.718 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Error - 11:36:03 AM.62 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:36:04 AM.281 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BLN Distance:0M, Speed:260KPH
Error - 11:36:06 AM.140 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.140 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.140 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.140 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.234 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.234 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.234 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.234 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.328 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.328 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.328 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.328 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.343 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.437 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.437 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.437 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.437 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.531 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.531 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.531 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.531 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.640 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.640 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.640 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.640 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.734 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.734 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.734 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.734 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:36:07 AM.31 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Warning - 11:36:12 AM.265 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BLN Distance:0M, Speed:260KPH
Error - 11:36:16 AM.593 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:38:00 AM.281 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Sting Ray Lightweight Torpedo Distance:0M, Speed:83KPH
Warning - 11:38:02 AM.968 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Error - 11:38:03 AM.62 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:38:05 AM.93 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BLN Distance:0M, Speed:260KPH
Error - 11:38:06 AM.109 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:38:06 AM.765 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Warning - 11:38:08 AM.156 ** ExecuteEventTriggers: Trigger PlayerObjective EventTrigger CountEnemyRoleDestroyedEqualsOrHigher TUT_TUTORIAL2_P1_VICCON_PLAYER Role:IsSubmarine Victory Condition
Error - 11:38:08 AM.171 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:38:08 AM.171 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:39:04 AM.328 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 11:39:04 AM.390 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 11:39:19 AM.343 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsAircraft 1Inner Triggers
Warning - 11:40:42 AM.171 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: LaunchAircraft
Warning - 11:42:44 AM.937 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35A FPD Distance:0M, Speed:850KPH
Warning - 11:44:59 AM.78 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FRM Distance:0M, Speed:1200KPH
Warning - 11:51:45 AM.656 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 11:52:23 AM.718 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 11:52:27 AM.703 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35A FOB Distance:0M, Speed:850KPH
Warning - 11:52:40 AM.562 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 11:53:57 AM.171 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 11:53:58 AM.250 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 11:54:40 AM.593 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 11:56:05 AM.406 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 11:56:05 AM.406 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 11:56:19 AM.171 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsAircraft 1Inner Triggers
Warning - 11:56:25 AM.593 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: LaunchAircraft
Warning - 11:58:28 AM.171 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 11:58:28 AM.234 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 11:58:40 AM.765 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsAircraft 1Inner Triggers
Warning - 11:58:59 AM.625 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: LaunchAircraft
Warning - 12:00:40 PM.781 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35A FOB Distance:0M, Speed:850KPH
Warning - 12:01:40 PM.937 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35A FOP Distance:0M, Speed:850KPH
Warning - 12:03:20 PM.171 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FRM Distance:0M, Speed:1200KPH
Warning - 12:03:51 PM.171 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35A FPD Distance:0M, Speed:850KPH
Warning - 6:58:17 PM.203 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 6:58:17 PM.328 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 6:58:30 PM.375 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsAircraft 1Inner Triggers
Warning - 6:58:35 PM.765 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: LaunchAircraft
Warning - 7:00:06 PM.62 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35A FOB Distance:0M, Speed:850KPH
Warning - 7:02:45 PM.312 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FRM Distance:0M, Speed:1200KPH