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Apr 16, 2012
6
0
I cannot complete the tutorial missions, because when I play, after a few minutes the map and the 3d view is freez (funny, but the waves in the ocean are moving, but planes and ships stop). The game is not freez, because I see titles when my units detect new enemies, but I don't see these new enemies on the map. So I cannot play.

I got advices (from other forum) to...

1. ...set the timespeed to 1x (realtime)
2. ...never set the timespeed above 30x

but both was useless...
If I never change the timespeed, the bug still occurs.

Please fix it soon, because the game is completly unplayable in this version.

PS: many other players reported this bug on Steam forum.
 
Upvote 0
Thank you for answer (and move).
How can I send you the log files? I cannot find an attach option in this forum.

If it's not a problem, I copy the logtext here:

Warning - 11:26:51 AM.546 ** GameData->CreateUnit: Unit [BIX] (NATO Airport) spawned on low ground and is moved up. Height 131m
Error - 11:26:56 AM.109 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:27:14 AM.796 ** ExecuteEventTriggers: Trigger PlayerObjective EventTrigger OrderReceivedFromPlayer TUT_TUTORIAL2_P1_TR_LAUNCH_AIR Tag:nansen UnitClassId:nh90nhf OrderType: LaunchAircraft 1Inner Triggers
Warning - 11:28:05 AM.343 ** ExecuteEventTriggers: Trigger EventTrigger TriggeredBySignalFromGui
Warning - 11:28:23 AM.812 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: SpecialOrders 1Inner Triggers
Error - 11:28:43 AM.687 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:28:53 AM.687 ** ExecuteEventTriggers: Trigger EventTrigger TimeHasElapsed Time 71sec
Error - 11:29:12 AM.781 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:14 AM.953 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:15 AM.906 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:16 AM.406 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:16 AM.906 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:17 AM.421 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:17 AM.921 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:18 AM.421 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:18 AM.937 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:19 AM.437 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:19 AM.953 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:20 AM.453 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:20 AM.953 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:29:24 AM.93 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:30:24 AM.156 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:30:34 AM.218 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BLN Distance:0M, Speed:260KPH
Warning - 11:30:34 AM.218 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsSubmarine 1Inner Triggers
Warning - 11:31:30 AM.906 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing P-8A Poseidon BJE Distance:0M, Speed:815KPH
Warning - 11:32:14 AM.890 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Error - 11:32:15 AM.906 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:33:04 AM.140 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BLN Distance:0M, Speed:260KPH
Error - 11:33:16 AM.203 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:33:35 AM.171 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Error - 11:34:16 AM.234 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:34:51 AM.296 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Sting Ray Lightweight Torpedo Distance:0M, Speed:83KPH
Warning - 11:34:51 AM.296 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Sting Ray Lightweight Torpedo Distance:0M, Speed:83KPH
Warning - 11:34:51 AM.296 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Sting Ray Lightweight Torpedo Distance:0M, Speed:83KPH
Warning - 11:34:51 AM.296 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Sting Ray Lightweight Torpedo Distance:0M, Speed:83KPH
Error - 11:35:16 AM.312 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:35:21 AM.328 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BLN Distance:0M, Speed:260KPH
Warning - 11:35:24 AM.328 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Error - 11:35:54 AM.890 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:35:57 AM.312 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Error - 11:35:57 AM.921 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:00 AM.937 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:36:01 AM.812 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BLN Distance:0M, Speed:260KPH
Warning - 11:36:02 AM.718 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Error - 11:36:03 AM.62 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:36:04 AM.281 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BLN Distance:0M, Speed:260KPH
Error - 11:36:06 AM.140 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.140 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.140 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.140 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.234 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.234 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.234 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.234 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.328 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.328 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.328 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.328 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.343 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.437 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.437 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.437 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.437 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.531 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.531 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.531 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.531 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.640 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.640 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.640 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.640 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.734 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.734 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.734 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:36:06 AM.734 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:36:07 AM.31 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Warning - 11:36:12 AM.265 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BLN Distance:0M, Speed:260KPH
Error - 11:36:16 AM.593 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:38:00 AM.281 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Sting Ray Lightweight Torpedo Distance:0M, Speed:83KPH
Warning - 11:38:02 AM.968 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Error - 11:38:03 AM.62 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:38:05 AM.93 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BLN Distance:0M, Speed:260KPH
Error - 11:38:06 AM.109 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:38:06 AM.765 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M, Speed:260KPH
Warning - 11:38:08 AM.156 ** ExecuteEventTriggers: Trigger PlayerObjective EventTrigger CountEnemyRoleDestroyedEqualsOrHigher TUT_TUTORIAL2_P1_VICCON_PLAYER Role:IsSubmarine Victory Condition
Error - 11:38:08 AM.171 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Error - 11:38:08 AM.171 ** BaseAiHandler->SetDistanceScoresOnDetectedUnits failed. Operation is not valid due to the current state of the object
Warning - 11:39:04 AM.328 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 11:39:04 AM.390 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 11:39:19 AM.343 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsAircraft 1Inner Triggers
Warning - 11:40:42 AM.171 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: LaunchAircraft
Warning - 11:42:44 AM.937 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35A FPD Distance:0M, Speed:850KPH
Warning - 11:44:59 AM.78 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FRM Distance:0M, Speed:1200KPH
Warning - 11:51:45 AM.656 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 11:52:23 AM.718 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 11:52:27 AM.703 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35A FOB Distance:0M, Speed:850KPH
Warning - 11:52:40 AM.562 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 11:53:57 AM.171 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 11:53:58 AM.250 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 11:54:40 AM.593 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 11:56:05 AM.406 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 11:56:05 AM.406 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 11:56:19 AM.171 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsAircraft 1Inner Triggers
Warning - 11:56:25 AM.593 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: LaunchAircraft
Warning - 11:58:28 AM.171 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 11:58:28 AM.234 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 11:58:40 AM.765 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsAircraft 1Inner Triggers
Warning - 11:58:59 AM.625 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: LaunchAircraft
Warning - 12:00:40 PM.781 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35A FOB Distance:0M, Speed:850KPH
Warning - 12:01:40 PM.937 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35A FOP Distance:0M, Speed:850KPH
Warning - 12:03:20 PM.171 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FRM Distance:0M, Speed:1200KPH
Warning - 12:03:51 PM.171 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35A FPD Distance:0M, Speed:850KPH
Warning - 6:58:17 PM.203 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 6:58:17 PM.328 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 6:58:30 PM.375 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsAircraft 1Inner Triggers
Warning - 6:58:35 PM.765 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: LaunchAircraft
Warning - 7:00:06 PM.62 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35A FOB Distance:0M, Speed:850KPH
Warning - 7:02:45 PM.312 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FRM Distance:0M, Speed:1200KPH
 
Last edited:
Same bug occured with the new patch.
But unfortunately, the log is much-much less. It's only two lines... :(
When the map and 3d view freezed, I tried to play more (without seeing what happened) for about plus five minutes, to produce enough data into the log, but it won't happened.


This was in the log:
Warning - 8:23:20 AM.62 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 8:23:20 AM.250 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
 
Same problem in the 1.0.4.3.


Code:
Warning - 9:48:40 AM.390 ** GameData->CreateUnit: Unit [FMP]  (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 9:48:40 AM.500 ** GameData->CreateUnit: Unit [GIH]  (NATO Airport) spawned on low ground and is moved up. Height 131m


Yes, we're removed a lot of issues, so the logs are less verbose.

I just thought, the old log has lot of relevant line with the freez effect, like this:
Code:
Warning - 11:35:57 AM.312 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH BMS Distance:0M
and the new log has nothing about the non-moving airplanes.
 
This thread is relevant to my interests :) Having the same problem, game engine running fine (won tutorial 3 based on my initial launch orders, go me), but GUI never updated anything from initial positions.

Attached relevant logs from today's successful attempt to win the mission without being able to play it. Don't have a comms log from today (120805), but do have one from yesterday's failure (which had the old video drivers installed, so dunno if that'll be helpful or not)

Edit: I just realized I had a battle plan that survived contact with the enemy. Definitely a tutorial mission :)
 

Attachments

  • DxDiag.txt
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  • output_log.txt
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  • TTG_NAVALWAR_LOG2012-08-05.txt
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  • TTG_NAVALWAR_COMMS_LOG2012-08-04.txt
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