Best News I Got All Week! Thank You JanH!

Best News I Got All Week! Thank You JanH!
"A society that robs an individual of the product of his effort, or enslaves him, or attempts to limit the freedom of his mind, or compels him to act against his own rational judgment-a society that sets up a conflict between its edicts and the requirements of man's nature-is not, strictly speaking, a society, but a mob held together by institutionalized gang-rule. Such a society destroys all the values of human coexistence, has no possible justification and represents not a source of benefits, but the deadliest threat to man's survival" -Ayn Rand. Read about the nature of Singapore regime on 'Singapore dissident' or 'exposingsingapore' blog
In some screenshots of the game, we can see a different Main menu. Including a encyclopedia and different options.
Why they are not in the real game?
Yiippee! I just have one request. Allow us to add % chance a unit might show up to add variability to a mission. So we can set a sub to 25% or 75% it will be in the scenario. An "area spawn" would be awesome too. Drag a square around an area and the sub could be anywhere wiithin the square.

Jpinard,
We do have variability in position already; will start using it more in future scenario building. Have a percent chance of occurring is a good idea, though with the power of single units it means pure luck to a significant degree determines the difficulty of the mission. But it's a good option to have.
PS: We also have a suggestions subforum where such suggestions have an easier time not getting lost in traffic![]()
I really can't wait for this. I've been dreaming up scenarios these past few days that will kill either my eyes or my computer, whichever first.
Just wondering, will it be possible to chose which side a unit is on, instead of just NATO v Russia? Would be fun to do a Europe v USA type scenario.
For God, King and Country - A MARCH OF THE EAGLES AAR
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You can call the fractions what you want, but the sides are unfortunately hardcoded into the GUI. We'll change that; we'll see when.


Same, been thinking up ideas, sense before the game was even released and can't wait to start making them ^_^
Thanks again dev team for bringing us a great feature for the game![]()
Any updates?Know when we might see it rolled out, roughly?

We have a few more lose ends to confirm, then we'll let you know.


Yay, can't wait![]()
How long to wait for release of the editor??
I have all the missions in company with my eyes closed I can finish ...
Based on another thread here, it sounds like they are working on MP - I'd rather have the editor too, but MP is key to expand interest I would think.
Oops, I was thinking about Arcania. My error. Sorry
Last edited by rosseau; 26-05-2012 at 21:28. Reason: I'm dumb
"For God hath not given us the spirit of fear; but of power, and of love, and of a sound mind." 2 Timothy 1:7
Hehe, so many games by now on these forums, it's easy to get a bit lost sometimes, no worries!![]()
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Ireland's Teardrop -- EU3 DW Munster/Ireland AAR. Follow the story of Munster, taking over the entire North American continent!
Rule Helvetia! Helvetia Rule the Waves... -- Victoria 2 beta AAR. Watch Switzerland defeat the British Royal Navy... or die trying!
What if the Pope had 200,000 men? -- A Papal States EU3 1.3 aar (abandoned/finished after owning 70% of the world)